So I dug up my old Pearl cartridge recently, since I realized that I had never beaten it and I really wanted to take a crack at taking down Sinnoh's Elite Four.
I'm a lifelong Pokemon fan, and, since I haven't booted up a Pokemon game in a while, this got me mentally ranking my most to least favorite generations.
I'll even share the fun with the wacky, fun-loving Escapist community - rank them on whatever metric(s) you see fit.
1.
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5.
I'm a lifelong Pokemon fan, and, since I haven't booted up a Pokemon game in a while, this got me mentally ranking my most to least favorite generations.
I'll even share the fun with the wacky, fun-loving Escapist community - rank them on whatever metric(s) you see fit.
1.
1. G/S/C (2nd Gen) - I'm generally a sucker for sophomore acts, and I'm wondering if, deep in my psyche, this might be why. They gave you Johto and Kanto to explore, there was a great mix of old and new guys, the designs felt very similar to gen 1 while having their own distinct feel, and they added a *TON* of new (and, most importantly, relevant) content - babies, breeding (my personal favorite), berries, a day/night system, held items, dedicated genders, 2 new types, my favorite legendary trio (Entei <3), a memorable amount of side-quests and content, the feeling of a continuous world - overall, it was basically everything there was to love about Pokemon with a big fat bow on top.
2.
2. B/W/etc. (5th Gen) - So where do you go after making Arceus, God of the Pokeverse? You start over. That's exactly what happened in Unova, but, more importantly, it really shows that they brought 4 generations of expertise to bear on this one - it's just so polished. True, a lot of the new stuff felt kind of tacked on (triple battles...), there are way too many legends, and I could definitely critique some designs (but absolutely no critiquing Darmanitan, Bisharp, Sawsbuck, or Bouffalant), but it just feels like they learned how the game should work, how to build a region, and how to start sort of caring about the plot of the universe beyond, y'know, kid takes on villainous organization while becoming a Pokemon master. In my mind, they improved a lot, trimmed out a lot of the fat, and added relevant new stuff. Plus, they limited who was present in this universe to new guys - but if you look at them carefully, many of the new guys mirror the first gen pretty neatly, so everything's different, but everything's the same. Add in the fact that it's damn good-looking, and I was ruthlessly impressed by this game.
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3. R/B/Y (1st Gen) - Technically (and when I say technically, I mean in terns of technology), this game was the weakest. But...come on, I can't really let it dip much lower than third. You never forget your first, and Squirtle will *always* be my homeboy. Me, Blastoise, Butterfree, Beedrill, Raichu, Allakhazam, and Pidgeot roll deep. Memorable gym leaders, an anime that was basically a third parent, the scary-as-balls Mewtwo, that freaky Lavender Town MIDI, the first movie, rumors of the truck and Mew, MISSINGNO...there's too much good in this generation and there are too many positive experiences with this generation to let the flaws detract.
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4. D/P/Pt (4th Gen) - I hate to rank this one so low, but I must. Let's ignore the fact that contests are back and there's a bunch of superfluous nonsense in this one (Poffins? Go away). This game did one thing incredibly right but two things incredibly unforgivable. What they got right: new Attack/Special Attack Split method! Good Lord, I had wanted them to do this since Gen 2. Suddenly, the game started making intuitive sense, and dudes who were bad for all the wrong reasons started being much, much better. I wish I could say that was all this gen added and the world was at peace, but, alas, that is not the case. What was unforgivable is only really so if, like me, you're primarily interested in Pokemon for the single-player game (to hell with competitive battling, Smogon is for dorks): (1) the distribution of Pokemon over the course of the single-player game NECESSITATED you take Chimchar or risk having a team so underpowered it hurt (no, Ponyta is NOT a viable fire-type), and (2) ZUBATS AND GEODUDES?!? ASDFGHJKL; AAAAAAAAAAH
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5. R/S/E (3rd Gen) - Look, I'll grant that Gen 2 was a tough act to follow, bu this was NOT the way to do it at all. They gutted damn near all continuity with the prior games (gen 2 led us to believe that they wouldn't), any additions they made felt very tacked-on (contests, natures, and poorly implemented 2-on-2 battles, oh joy - but abilities were pretty decent once they went beyond kind of silly tacked-on things and actually gave Pokemon a lot of flavor, like Shedinja or Kecleon), and a general feeling of "we're not sure what direction to take this franchise in!" really rubbed me wrong. Add in the fact that there was just too. Much. Water., and the problems compound - there was one point in this game where I had 3 water-types in my party just because they offered decent type coverage and I desperately needed spots for water-based HMs. Still, most of my favorite designs are in this generation - Absol, Altaria, Sableye, Volbeat, Illumise, the fossil families, Aggron, Medicham, Camerupt, Spoink, Flygon, Cacturne, Breloom, and Seviper - I just wish that they came in a better package.