I think the ranking up system in most FPS multiplayers is now really pointless. Not saying that we shouldn't have one, but that its all about how long you play. In CoD games, if you can get a kill, even if you're terrible then you will eventually reach the max level. Thats the system in games nowdays.
Am i the only one annoyed by this?! I miss the Halo 3 style, where you had EXP and a ranked level. At its core, you had to win the game to get 1 EXP (or loose and do extremely well) and if you lost 2 or 3 games in a row, you would loose 1 EXP.
See the difference! You needed skill, and finisse to gain EXP, and eventually a new rank, whereas newer games would have you play for a certain amount of time, and level up sooner than later.
If someone was bad at Halo 3 (or a game with the same leveling system) then they would just play players of the same skill level. Once the newbie got a hang of the game, they would level up and then would start playing against people of a higher skill level.
Im not even sure if newer games even ATTEMPT to match you against people of similar level now. CoD certainly doesn't. :\
Anyone else agree/disagree? Skill, or Time.
Am i the only one annoyed by this?! I miss the Halo 3 style, where you had EXP and a ranked level. At its core, you had to win the game to get 1 EXP (or loose and do extremely well) and if you lost 2 or 3 games in a row, you would loose 1 EXP.
See the difference! You needed skill, and finisse to gain EXP, and eventually a new rank, whereas newer games would have you play for a certain amount of time, and level up sooner than later.
If someone was bad at Halo 3 (or a game with the same leveling system) then they would just play players of the same skill level. Once the newbie got a hang of the game, they would level up and then would start playing against people of a higher skill level.
Im not even sure if newer games even ATTEMPT to match you against people of similar level now. CoD certainly doesn't. :\
Anyone else agree/disagree? Skill, or Time.