Rant #3 Ubisoft: geniuses or fools?

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Tryzon

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Tryzon's Nostalgic Gaming Trips
Rant #3
Ubisoft: geniuses or fools?

There aren?t many developers that I can say I am a true fan of, mainly because what a company releases can vary wildly in theme and content. There are, however, certain exceptions: Pandemic, with Destroy All Humans! (the first two, namely the GOOD ones), Mercenaries, and Star Wars: Battlefront (not the upcoming one, mind); Free Radical (now Crytek UK), with their Timesplitters series and the lesser-known psychic intrigue adventure Second Sight; finally there?s Rockstar, who make a certain popular crime series that everyone?s played, although their latest instalment came out a bit...bland. Honourable mention goes to Neversoft, who have proven highly capable one the rare occasion they stop with the damn skateboarding. Tony Hawk?s is fun, but have you SEEN how many of the things there are?

Anyway, while I have almost endless respect for those select few organisations that are not only recognised but also welcomed by myself, I have mixed feelings towards Ubisoft. Few companies can consistently pump out clever ideas, but Ubisoft have proved themselves to be contenders in the past, and earned significant praise from me. But then we hit that ***** in the metaphorical road: sequels. I have nothing against sequels which actually accomplish something, and a consistently successful series of titles can help finance a studio?s other, more imaginative projects. That said, sequels can be a massive drag, with the endlessly mediocre Tomb Raider (Indiana Jones, my arse) and the genetically identical FIFA, whose annual appearances I consider as much a part of the year as the first leaves of spring or the last hot day just before three months of classically inconsistent British weather. From my experience, Ubisoft has yet to fall down either of these traps, although they have undoubtedly opened up a whole new tin of rancid worms. I have no idea if the process has a name of any sort, so let?s just call it ?POP fever?, after Prince of Persia, the timeless example of the phenomenon.

2003. Prince of Persia: The Sands of Time. Not only a very good game, but also a landmark title: name a single other 2D game series that was given a decent 3D revamp, let alone an excellent one. Oh wait, Rayman...yet another Ubisoft franchise! Good save, mate. Good save...
2004. Prince of Persia: Warrior Within. Retaining the addictive platforming of the original and much improving the semi-broken fighting, Warrior Within was damn-near the perfect follow-up. In fact, if it wasn?t for the now infamously baffling change of tone from bright and magical to dark and laughably angst-ridden (think Spider-Man 3, albeit sans the cringe-worthiest scene since Attack of the Clones showed the world that the reason Anakin went evil was that he was a whiney, annoying, unlikable, socially inept and ?perhaps most of all- stupid excuse for a galactic saviour) in one swift move that seemed designed to alienate the small but enthusiastic fanbase, I would have to say that it is my favourite of the trilogy. Of particular note is the most backwards-thinking antagonist ever, who tries to prevent her death at the hands of the Prince by attacking him, even after he says that he wants nothing to do with her and is just trying to escape the godforsaken island. Fantastic writing, there.

So what the hell happened? They made a mistake, is all. Shocking is the news may be, people make mistakes on a regular basis. Just search ?FAIL? on Google if you need further persuasion. Of course, clever people learn from their mistakes and adjust accordingly.

2005. Prince of Persia: The Two Thrones. What?s the tone? Sunny with an undercurrent of evil, just like the first time round. Lovely. Dialogue and new gameplay elements? Er...less good.

Against all odds, Ubisoft had almost repaired the damage done by Warrior Within, only to lump yet more issues on top. Of course this time the problems were not only presentation-based, but also rooted in gameplay. Innovation is great thing, and not nearly common enough these days, but I am opposed to change for the sake of change. Most of the time, all I want from a sequel is more levels, maybe a few new weapons, a character editing mode is temporarily distracting...you know, the standard package. What I never want to see is a company who evidently is unaware of what made an exceptional game an exceptional game.

Ubisoft is the embodiment of that company. They have the uncanny knack for coming up with interesting concepts that work well, only to stuff them up later. And don?t get me started on the 2008?s confusingly titled Prince of Persia, which spectacularly failed to even resemble a proper game, and more a maddening high-budget 3D art project.

Rayman? Neat 2D escapade in the days when 3D was becoming the dominant force. Rayman 2? Damn-near classic journey through a sea of entertaining ideas and memorable set-pieces. Rayman 3? Quite remarkably average, only with added unbearable NPCs who followed you through the entire game.

Splinter Cell? Back when it seemed only Hideo Kojima had the know-how to make a stealth-em-up, Ubisoft created their very own tale of tactical espionage action. Splinter Cell 2? More of the same with minimal additions, but significantly more frustrating. More like a lengthy expansion than a true continuation. Splinter Cell 3? Ironed out the chinks in the armour, old and new, giving birth to what was basically the ultimate competitor to Metal Gear?s title. Major innovations included better means of dispatching foes, and a revolutionary sound-meter, which told you for the first time how noisy you were, and whether the background ruckus would be enough to warrant running along those creeky floorboards while firing shotgun shells at a line of china vases filled with fireworks. Splinter Cell 4? A very simple mistake: they completely ruined the HUD. The brightness meter which had proved invaluable and without fault since the series? debut? Replaced by imprecise traffic lights. The wonderful sound bar I just praised? Gone without a trace. Oh the rest of the game may be fine and dandy, but if two essential gizmos have vanished, what are you left with? POP fever.

Do you see my point yet? Ubisoft is a big force in the industry, and far beyond capable when they can get their heads round the right way, but something about sequels just doesn?t agree with them. Some of their stand-alone projects remain among their best to this day, probably because they never had a chance to cock everything up. Prominent examples are XIII, King Kong, Beyond Good & Evil. I am particularly fond of King Kong (Peter Jackson's King Kong: The Official Game of the Movie, if you want the ridiculously long name), which is one of the rarest games of all: a great movie adaptation.

While most of the titles tainted by POP fever remain good games, it is impossible not to think that they could have been even better. As mentioned, Warrior Within is my favourite Prince of Persia, featuring just the right mix of combat and puzzling, as well as a good twist on the basis mechanics during about a fifth of the game running up to the conclusion, and the only title I know of that has the alternative ending be considered canon. What I also like is the fact that of the trilogy, only Warrior Within has the Prince in a totally alien environment from his perspective, which gives the location an eerie sense of foreboding menace, as if the very castles, cliffs and spires want him dead...over and over...in slow motion. Sands of Time takes place mainly in a palace much like the one that the Prince grew up in, and Two Thrones features a warped version of his home town. Both of those are familiar to him, and so not inherently sinister.

Ubisoft, I have a real love-hate relationship with you, and while I hate to say it, you are to blame. Don?t stop making Prince of Persia, Rayman, or Splinter Cell, just do them properly. Yeah, Raving Rabbids is a means of shutting the toddlers up for an hour or two, but a once-mighty hero like Rayman deserves better than what is basically no more dignified an appearance than a cart racer. Since the October-due Rabbids Go Home does not have Rayman anywhere in it, rumours have been circulating that Rayman 4 could be what follows that. If so, a word of advice: make Rayman 2, only with different levels, more Lums, more crazy flying sections and so forth. Hell, just make the graphics PS1-quality. If people REALLY cared about gameplay over visuals then such an act would be acceptable. Of course, you would have to spend the time not used up drawing pretty effects creating a zany and psychedelic game. Have we got a deal, then?
 

oliveira8

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Ubisoft makes these games...




There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
 

Tryzon

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While these abominations are certainly an insult, I would like to point out that Ubisoft simply published them, and had nothing to do with development. So says Wikipedia, the giver of knowledge. Although it certainly has been wrong before...
 

Grayjack

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oliveira8 said:
Ubisoft makes these games...




There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
Party Babyz. Wow, so rebellious! Spelling babies as babyz!
 

oliveira8

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Tryzon said:
While these abominations are certainly an insult, I would like to point out that Ubisoft simply published them, and had nothing to do with development. So says Wikipedia, the giver of knowledge. Although it certainly has been wrong before...
The company that does them is a part of Ubisoft...

And Ubisoft is the face of Imagine Franchise so they cant get away as "We just publish..."

http://imagine.us.ubi.com/

P.S: There are plenty of Imagine games developed by Ubisoft..so yeah they have their stinky fingers all over it.
 

JoGribbs

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I don't think magical accurate light meters make a game better, because Pandora Tommorow was pants, and Double Agent was pretty good.
 

bad rider

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oliveira8 said:
Ubisoft makes these games...




There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
My eyes, they burn!
 

Tryzon

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JoGribbs said:
I don't think magical accurate light meters make a game better, because Pandora Tommorow was pants, and Double Agent was pretty good.
They were a critical part of the game: without them you can never be sure if the bloke who comes round the corner will be able to see you or not. Granted Pandora Tommorrow is probably a far inferior game to Double Agent in most other regards, but at least it had that nifty little gizmo.

And maybe Ubisoft can be held directly responsible for the horrific visions above. I was just trying to give them a breather after such a thorough beating, but I have reconsidered the matter now.
 

JoGribbs

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Tryzon said:
They were a critical part of the game: without them you can never be sure if the bloke who comes round the corner will be able to see you or not. Granted Pandora Tommorrow is probably a far inferior game to Double Agent in most other regards, but at least it had that nifty little gizmo.
In that case, I thought the Double Agent system was much better. It told you whether enemies could see you or couldn't see you, rather than all the useless stuff in between.

Sure, it's less informative than the proper light meter, but it wasn't as game breaking as you seem to suggest.
 

BonsaiK

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You forgot to talk about how they ruined the Rainbow 6 series, the most influential tactical FPS series of all time, and turned it into a tryhard Gears Of War clone.
 

UltraBlumpkin

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oliveira8 said:
Ubisoft makes these games...


There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
Ever heard the phrase, "don't throw the baby out with the bathwater?" Just because a developer makes a few games catered to a completely different demographic than you, doesn't mean you need to lose all respect for them. I don't stop watching the ABC network just because they put on Grey's Anatomy, I just watch the shows that I like.

Here's an idea, if you're really scared that every game Ubisoft puts out will be below average, then just rent it! You can pay 5 bucks and play it all weekend. Then if you really like it, you can go buy it! If not, you're out 5 bucks, which isn't even 1 hour of work at minimum wage.
 

oliveira8

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UltraBlumpkin said:
oliveira8 said:
Ubisoft makes these games...


There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
Ever heard the phrase, "don't throw the baby out with the bathwater?" Just because a developer makes a few games catered to a completely different demographic than you, doesn't mean you need to lose all respect for them. I don't stop watching the ABC network just because they put on Grey's Anatomy, I just watch the shows that I like.

Here's an idea, if you're really scared that every game Ubisoft puts out will be below average, then just rent it! You can pay 5 bucks and play it all weekend. Then if you really like it, you can go buy it! If not, you're out 5 bucks, which isn't even 1 hour of work at minimum wage.
A few?

* Imagine: Master Chef (2007) (known as Imagine: Happy Cooking in PAL regions)
* Imagine: Fashion Designer (2007)
* Imagine: Animal Doctor (2007) (known as Imagine: Pet Vet in PAL regions)
* Imagine: Babyz (2007) (known as Imagine: Babies in PAL regions)
* Imagine: Figure Skater (2008)
* Imagine: Rock Star (2008) (known as Imagine: Girls Band in Australia and Imagine: Girl Band in Europe)
* Imagine: Teacher (2008)
* My Secret World by Imagine (2008)
* Imagine: Babysitters (2008)
* Imagine: Baby Club (2008)
* Imagine: Fashion Model (2008)
* Imagine: Modern Dancer (2008)
* Imagine: Fashion Designer New York (2008)
* Imagine: Champion Rider (2008)
* Imagine: Pet Hospital (2008)
* Imagine: Interior Designer (2008)
* Imagine: Wedding Designer (2008) (known as Imagine: Dream Weddings in PAL regions)
* Imagine Party Babyz (2008)
* Imagine: Ballet Star (2008) (known as Imagine: Ballet Dancer in PAL regions)
* Imagine: Movie Star (2008)
* Imagine Fashion Party (January 20, 2009)
* Imagine: Cheerleader (February 3, 2009)
* Imagine: Ice Champions (March 3, 2009)
* Imagine: Family Doctor (March 26, 2009)

Tell me? is that a few games? And theres at least more 3 games coming with the Imagine franchise on it.
 

UltraBlumpkin

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oliveira8 said:
UltraBlumpkin said:
oliveira8 said:
Ubisoft makes these games...

There for everything they did once good...is quickly erased.

No Price of Persia:Sands of Time can make up for the Imagine Franchise.

Ubisoft..I hope you die in a big fire...of AIDS!
Ever heard the phrase, "don't throw the baby out with the bathwater?" Just because a developer makes a few games catered to a completely different demographic than you, doesn't mean you need to lose all respect for them. I don't stop watching the ABC network just because they put on Grey's Anatomy, I just watch the shows that I like.

Here's an idea, if you're really scared that every game Ubisoft puts out will be below average, then just rent it! You can pay 5 bucks and play it all weekend. Then if you really like it, you can go buy it! If not, you're out 5 bucks, which isn't even 1 hour of work at minimum wage.
A few?

* Imagine: Master Chef (2007) (known as Imagine: Happy Cooking in PAL regions)
* Imagine: Fashion Designer (2007)
* Imagine: Animal Doctor (2007) (known as Imagine: Pet Vet in PAL regions)
* Imagine: Babyz (2007) (known as Imagine: Babies in PAL regions)
* Imagine: Figure Skater (2008)
* Imagine: Rock Star (2008) (known as Imagine: Girls Band in Australia and Imagine: Girl Band in Europe)
* Imagine: Teacher (2008)
* My Secret World by Imagine (2008)
* Imagine: Babysitters (2008)
* Imagine: Baby Club (2008)
* Imagine: Fashion Model (2008)
* Imagine: Modern Dancer (2008)
* Imagine: Fashion Designer New York (2008)
* Imagine: Champion Rider (2008)
* Imagine: Pet Hospital (2008)
* Imagine: Interior Designer (2008)
* Imagine: Wedding Designer (2008) (known as Imagine: Dream Weddings in PAL regions)
* Imagine Party Babyz (2008)
* Imagine: Ballet Star (2008) (known as Imagine: Ballet Dancer in PAL regions)
* Imagine: Movie Star (2008)
* Imagine Fashion Party (January 20, 2009)
* Imagine: Cheerleader (February 3, 2009)
* Imagine: Ice Champions (March 3, 2009)
* Imagine: Family Doctor (March 26, 2009)

Tell me? is that a few games? And theres at least more 3 games coming with the Imagine franchise on it.

And your point is...? They make a variety of games for all sorts of people, just because they make some that you don't like, doesn't mean you need to blackball the publisher. Play the games that fit your style and ignore the one's that don't. It's really not that hard.
 

oliveira8

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UltraBlumpkin said:
And your point is...? They make a variety of games for all sorts of people, just because they make some that you don't like, doesn't mean you need to blackball the publisher. Play the games that fit your style and ignore the one's that don't. It's really not that hard.
My point is that since 2007 these Girl games(which they are) have been the main franchise that Ubisoft is publishing/Developing.

And all games they been releasing apart from the Tom Clancy and Crytek games have been borderline in average and bad.

Wheelman, Prince of Persia, LOST, Greys Anatomy, Shaun White Snowboarding and all those Imagine games. Ubisoft is publishing/developing more shovelware than EA ever did! If its alright to bash Nintendo cause it releases kids games its not okay to bash Ubisoft for its shovelware crap?

Weres the Ubisoft that published/developed Beyond Good and Evil? The old Raymans? Prince of Persia:Sands of Time? I tell you were..six feet beneath Imagine and other mediocre games.
 

irrelevantnugget

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Tryzon said:
2003. Prince of Persia: The Sands of Time. Not only a very good game, but also a landmark title: name a single other 2D game series that was given a decent 3D revamp, let alone an excellent one.
Well, eh... Metroid.

Not that I've proven anything with this, I just wanted to be politically correct :3


Carry on...


PS: Oh, and shovelware like the Imagine games keeps Ubi going even better than they would without. Which gives them more funds to work on games like, oh I don't know... BG&E2?
They know that certain franchises need not be messed too much with, since Splinter Cell 5 had been tossed away completely and went back to the drawing board, even though the game was nearly in beta phase. Prince of Persia was a very interesting reboot though slightly flawed by modern "standards", but I'm sure the second game in the new series (trilogy?) will likely have vast improvements. The new PoP did platforming right, but had repetitive combat. Where have we heard that before...

PPS: And hell yes. Someone who also finds PoP:WW to be the best game there is. The angst was a tiiiiiiny bit over the top, but it was fitting considering the storyline (compared to the fairy tale SoT)
 

UltraBlumpkin

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oliveira8 said:
My point is that since 2007 these Girl games(which they are) have been the main franchise that Ubisoft is publishing/Developing.

And all games they been releasing apart from the Tom Clancy and Crytek games have been borderline in average and bad.

Wheelman, Prince of Persia, LOST, Greys Anatomy, Shaun White Snowboarding and all those Imagine games. Ubisoft is publishing/developing more shovelware than EA ever did! If its alright to bash Nintendo cause it releases kids games its not okay to bash Ubisoft for its shovelware crap?
Who are you talking to? Nobody said anything about bashing Nintendo for making kids games, it's part of their corporate core competencies. They know how to cater to the younger audience better than Sony or Microsoft, so they exploit that to make money. There's nothing wrong with that, it's a business not an art studio. If you feel the publisher is creating poorly made games, then you should lower your expectations of the company. That's what most people do with EA Games, but that doesn't mean you can't play their games anymore. As a gamer, I don't have a high opinion of EA, but I still enjoy some of their games. None of them have been incredible epics, but some are still fun for a while.

I think you need to step back from being an Ubisoft fanboy and move on with your gaming love. The company has a new vision that is unfamiliar to you, or maybe you're just realizing they have games you don't play. For whatever reason they may have changed, possibly dictated by business interests, it isn't what you like and you need to come to terms with it. There are plenty of other great developers bandwagons to jump on if you want.
 

oliveira8

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UltraBlumpkin said:
Actually I was never an Ubisoft fanboy. And apart from Beyond Good and Evil and PoP:SoT and some of the rayman games, their games mean squat to me.

And the Nintendo comment wasnt directed at you. But to every Nintendo hater out there and call it the devil, cause Nintendo stopped making games to real gamers(I'll say real instead of hardcore...). But most fail to see that Ubisoft is doing this too.

Ubisoft seems to be more interested in putting out crap games.(No they are crap games for no matter what audience they aimed at.) These Imagine games is an insult to many game costumers and a way to demote the industry. The same industry that is been trying for the last 20 years to become a solid industry and that video games arent just for children and teens. That video games an have good stories like in Books/movies/TV series, and that video games arent just for children and teens. Then Ubisoft comes along and shats out 24 games in the space of 3 years, with the most eye burning covers and game mechanics you have ever seen.

3 years were they could have released PROPER games.

This is a video game:



Not this:




And just remenber the next time someone says "Video Games cant have good stories and are for 17 year old boys with no social skills and you try to counter argue just remenber that Imagine series exists.
 

UltraBlumpkin

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oliveira8 said:
And just remenber the next time someone says "Video Games cant have good stories and are for 17 year old boys with no social skills and you try to counter argue just remenber that Imagine series exists.
I'd chalk that person's opinion up to ignorance, much like your posts. The video game industry is just like any industry in the world. If you make terrible games, the public won't buy them and the company will eventually go bankrupt, or get bought out. The gaming industry has a broad spectrum of quality and game types, and every company has their niche. If Ubisoft's strategy over the last three years has been poor in a business sense, they will eventually become another victim of a capitalistic system. If not, they will continue producing games because, apparently enough people will buy them.

Bottom line, if you don't like their games, don't buy them.
 

oliveira8

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UltraBlumpkin said:
oliveira8 said:
And just remenber the next time someone says "Video Games cant have good stories and are for 17 year old boys with no social skills and you try to counter argue just remenber that Imagine series exists.
I'd chalk that person's opinion up to ignorance, much like your posts. The video game industry is just like any industry in the world. If you make terrible games, the public won't buy them and the company will eventually go bankrupt, or get bought out. The gaming industry has a broad spectrum of quality and game types, and every company has their niche. If Ubisoft's strategy over the last three years has been poor in a business sense, they will eventually become another victim of a capitalistic system. If not, they will continue producing games because, apparently enough people will buy them.

Bottom line, if you don't like their games, don't buy them.
Shovelware in gaming industry is a cancer far worse than those stupid "Beverly Hills Chihuahua" films.

Nintendo, Unbisoft and Activision are just 3 of the companies that seem to go for making mass producing Shovelware and pointless sequels.

Brutal Legend which is one of the years most expected game, made by Tim Schaffer one of gaming industry most respected game developers/writter was abandoned by Activision because it did not fit the criteria of "franchise milking". What in the name of Cthulhu is that? Is that a reason to pull the plug on a project? Luckly for the gaming crowd it was picked up by EA. Good for us right? EA the most evil company out there actually picked up a game that has no prospect of being milked to the bone. The same EA that makes Madden and Fifa games every year.

And day by day you see companies starting to put out the worst and dirtiest commercial moves.

Bethesda selling for 3 dollars Horse armour as DLC, while their game sits on top of countless bugs and crashes and poor quality. Capcom releasing payable multiplayer modes days after the game is out or fork out more money so you can have extra costumes. Nintendo releasing the DSi without backwards compatibility but relax not! If you want to play your old GB games like in the DS you can buy them again in the DS store? Cool isnt it?

It makes you wonder what are these companies doing. Making costumers pay out for things that should be in game, or pointless payable DLC when their games are nothing but bland. Most gaming companies stoped putting out good games in return for millions. Sad.