As a preface, I'd just like to ask, did the writers actually suffer a collective stroke towards the end? Or did they just get fired and replaced with braindead retard monkeys? There was such careful attention to detail and characterisation beforehand, smashed to pieces by a sudden rash of clumsy writing.
First off, I liked the shift to Jack Kelso's perspective. It was a surprising twist. But it should have only lasted for a short segment (like controlling Joker in Mass Effect 2), or maybe an entire case at the most. It really made poor Cole seem like he was shoved off to the sidelines. Besides, after the first case as Kelso, I couldn't help but think "why couldn't Cole take over doing this? I mean, Kelso's just an insurance investigator." The only real reason was to suddenly detach you from Cole and replace him with a vaguely more "relatable" protagonist. Which is especially annoying because it numbed the effect of Cole's death. By the end, he'd become a sidekick character in his own game. That's no way to go out.
Also, the Assistant DA coming out of the woodwork, randomly offering Kelso a job under his protective wing right when most needed was such a deus ex machina. There was absolutely no mention of him beforehand, and then suddenly in walks this man in a position of power who wants to weed out all the corruption that's plagued you thus far? Please.
Then there's the actual ending. The final shootout was rather anticlimactic (especially because halfway through I accidentally picked up a flamethrower I couldn't get rid of, which both sucked for fighting with its short range, and felt very sadistic and out-of-character to use). There was a bit of tension built with Tex/Hogeboom burning people with his own flamethrower like some sort of fire-breathing monster (note: is it a coincidence that the Black Dahlia killer references a 'Tex' in his messages?), but then you catch up to him and it's immediately over. I got very confused about which character was supposed to be the main character at this point, since Kelso was doing all the heroic stuff and Cole was just tagging along like a random support character. And then he literally fades out with a whimper, killed off by nothing more than overflowing sewage water. It's almost comical.
The part that really annoyed me was that there was no epilogue. It cuts straight to his funeral, and then the credits. You never find out what any of your hard work building cases and collecting evidence actually amounted to. In fact, you know Roy Earle seems to have survived completely unscathed, despite uncovering damning evidence of his corruption, so most likely it was all suppressed and you accomplished virtually nothing throughout the entire time you play as Cole Phelps. The only thing you managed to do was nail Monroe, and that was entirely done by Jack Kelso. So really, 90% of the game was just screwing around as a minor character until you convince the real main character to come in and wrap everything up in 30 minutes.
Needless to say, I found the ending a bit disappointing. What did you think?
Edit:
Crap. Double... topic post. Stupid internet connection...
First off, I liked the shift to Jack Kelso's perspective. It was a surprising twist. But it should have only lasted for a short segment (like controlling Joker in Mass Effect 2), or maybe an entire case at the most. It really made poor Cole seem like he was shoved off to the sidelines. Besides, after the first case as Kelso, I couldn't help but think "why couldn't Cole take over doing this? I mean, Kelso's just an insurance investigator." The only real reason was to suddenly detach you from Cole and replace him with a vaguely more "relatable" protagonist. Which is especially annoying because it numbed the effect of Cole's death. By the end, he'd become a sidekick character in his own game. That's no way to go out.
Also, the Assistant DA coming out of the woodwork, randomly offering Kelso a job under his protective wing right when most needed was such a deus ex machina. There was absolutely no mention of him beforehand, and then suddenly in walks this man in a position of power who wants to weed out all the corruption that's plagued you thus far? Please.
Then there's the actual ending. The final shootout was rather anticlimactic (especially because halfway through I accidentally picked up a flamethrower I couldn't get rid of, which both sucked for fighting with its short range, and felt very sadistic and out-of-character to use). There was a bit of tension built with Tex/Hogeboom burning people with his own flamethrower like some sort of fire-breathing monster (note: is it a coincidence that the Black Dahlia killer references a 'Tex' in his messages?), but then you catch up to him and it's immediately over. I got very confused about which character was supposed to be the main character at this point, since Kelso was doing all the heroic stuff and Cole was just tagging along like a random support character. And then he literally fades out with a whimper, killed off by nothing more than overflowing sewage water. It's almost comical.
The part that really annoyed me was that there was no epilogue. It cuts straight to his funeral, and then the credits. You never find out what any of your hard work building cases and collecting evidence actually amounted to. In fact, you know Roy Earle seems to have survived completely unscathed, despite uncovering damning evidence of his corruption, so most likely it was all suppressed and you accomplished virtually nothing throughout the entire time you play as Cole Phelps. The only thing you managed to do was nail Monroe, and that was entirely done by Jack Kelso. So really, 90% of the game was just screwing around as a minor character until you convince the real main character to come in and wrap everything up in 30 minutes.
Needless to say, I found the ending a bit disappointing. What did you think?
Edit:
Crap. Double... topic post. Stupid internet connection...