Rant and Rave: Loading screens

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Maximum Bert

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I dont think anyone who endured the loading screens of the days of the C64 and before would complain about them today seriously some of the games took up to 3 hours (I remember Army Days taking ages) and then ofc they may crash in the process or at the end (for lols?).

And there was also a loading screen to load the loading screen damn I always loved those you wait about 20 minutes think its loaded and what do you get....a loading screen with a pretty picture that shows you what you may be playing after the second load screen wont look like.

I wouldnt be surprised if the C64 screens caused epilepsy or something as well damn they hurt your eyes.

Yeah anyway load screens are rarely an issue for me I remember thinking holy shit this is taking a long time for that crappy Spartacus game out now but I wasnt expecting much from that game TBH.

I am glad tapes for games disappeared.
 

VodkaKnight

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Duke Nukem has incredibly long loading times.
I barely noticed that the game crashed because I just thought it was a loading screen.
But World of Warcraft, as mentioned, loaded for about 10 seconds. An entire continent, no matter how many people, mobs, or nodes where in it.
 

Parasondox

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Genocidicles said:
What pisses me off about loading screens is that they hardly ever have loading bars any more.

Most of the time it's like a little buffering logo in the corner or something. What happened to loading bars? They were great because they told you how much was left to go. Instead I'm left wondering for who knows how many seconds.
Then the game freezes thinking its still loading. You try using controlling but it doesn't work and then you are forced to switch off the console hoping the game autosaved. If it does, no problem, but if it doesn't, all hell breaks loose!!! Cue the GAMER RAGE!!
 

Miss G.

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thejackyl said:
Naughty Dog's games (Uncharted 2 and 3, and The Last of Us)did it pretty well. They did have one major flaw, but once the game started you wouldn't even notice it.

I don't really know the specifics, but they had a single loading screen once you fired up the game... a LONG loading screen, but after that, if you died or something, you were back at the last checkpoint in seconds.
I love it like that. When I put The Last of Us on, I use that initial loading to finish eating my food or for a quick bathroom break and then jump right into my last save. And before I got my copy, the live Let Players that I watch used the time for recapping and stuff.
 

Bad Jim

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j-e-f-f-e-r-s said:
The very reason developers dropped cartridges, storage size, is ironically enough no longer a limitation. Cartridge and memory card technology has evolved to the point that you can store huge amounts of data on them.
Well yes and no. Carts typically had about the same capacity as computers had RAM, so a modern cart based console might see 16GB cart games. However, that only seems a lot when you think about games written for seven year old consoles. The next generation will have Bluray drives, sixteen times more RAM and far more processing power, so the storage requirements for next gen AAA titles are likely to exceed 100GB. In a couple of years, we will be back to the point where games are far bigger than can be cost-effectively distributed on cartridges.

That said, I think the sacrifice of visual quality to eliminate load times would be well worth it.
 

Roxas1359

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j-e-f-f-e-r-s said:
I still think Halo 2 is the best example of hiding in-game loading, probably because Microsoft allowed Bungie to cache a shitload of data to the Xbox hard-drive whenever the game was first booted up. Once you're in the game, that was it. You'd get the occasional bit of texture pop (especially in the cutscenes), but otherwise the game let you traverse those massive great levels without halting your progress at all. And all with only 64mb of RAM. Was absolutely gutted when Halo 3 went back to in-between level loading screens.
Eh I say that Naughty Dog and Insomniac win a bit when it comes to hiding loading times since they both used the same engine for Jak and Daxter and Ratchet and Clank games. Jak and Daxter The Precursor Legacy had pretty much no loading time, there is one disguised one that's easy to point out when going to Snowy Mountain, and Ratchet and Clank hid the loading screens behind the inter-planetary travels. Jak II and III changed it up by hiding them behind those doors that would separate the City/Wasteland, and you'd only notice the long loading times if the disc was scratched up, something that the HD collection actually smooths out even more.
Plus I remember reading that Jak 3's Wasteland was the largest open area without a loading screen on the PS2, which I wouldn't be too surprised because Naughty Dog is basically Sony's equivalent of Monolith Soft when it comes to pushing hardware limitations. The Ratchet and Clank games made by Insomniac also didn't have bad loading times either as they new how to push the limitations too, especially since they used a modified Jak and Daxter engine that Naughty Dog gave them. Really Ratchet and Clank was clever at hiding their loading screens until A Crack in Time in which they actually had just a screen that said "Loading" on it, but even then it wasn't blank.

Clover Studios, rest their souls (I know they work at Platinum now, but Capcom was mean to them. >.<), was pretty good at making the loading screens at least fun in which you could get Demon Fangs if you timed the 'X' button right. (I'm referring to the PS2 original version as I bought that one when it came out and don't have the Wii version)
 

scorptatious

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May 14, 2009
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Loading was a pain in the ass in Sonic 06. Really killed the pace of the game. Which was ironic considering it was a Sonic game. :p

I have noticed that Disgaea 3 and 4 have these long loading screens right before you access the main menu. But after that, there's pretty much little to no loading time between transitioning into levels, cutscenes, ect.
 

Arslan Aladeen

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SonicWaffle said:
ParsonOSX said:
So I've gotta ask, what are your thoughts on the matter of loading screens and have they gotten longer?
Loading screens don't really bother me. What does bother me is that so many games still have a ridiculous intermediary screen between the game loading and actually being able to do anything; the "press start" screen. Even Skyrim has one. Is there actually any reason for this to exist, or are developers still including it for the sake of tradition?
I think that's just the games way of checking to make sure what controller your using to play the game. I think theres some more technical reasons behind it.

Personally, I hate most loading screens, but I liked how you can destroy the loading screen in Devil May Cry 3, and Bayonetta's I found useful practicing combos in.
 

Danceofmasks

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Xarathox said:
Yeah, Mass Effect 1 used in game resources to mask some loading screens. The elevator rides on the Citadel and the Normandy are primary examples. And yet, people complained about it. So much so, in fact, that BioWare basically just put as many "regular" loading screens every-fucking-where in the later titles, and people love those more?
Oh come on.

Mass Effect 1's elevator rides were timed in order to allow loading off the disc.
Which meant, for anyone who installed the game, they're about 5 times longer than they needed to be.
(Also, on an SSD, about 18,000 times as long as they needed to be).
 

FrozenCones

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The loading screen award should go to WoW. It has a little loading bar under the main loading bar.

Yo dog, we heard you like loading bars, so we put a loading bar under your loading bar so you can load while loading.

I dont mind some of them if they're done well. I quite liked the AC "loading screen" where you could just free run inside the Animus.
 

Rad Party God

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Feb 23, 2010
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Some N64 games had loading screens, remember Shadow Man and Quake 2?

Seriously though, they've been a staple for gaming for so long (Commodore Amiga says hi) that I really don't mind them and I even got used to them.
 

Savagezion

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Nah, gamers have just became more impatient really. Go play a PS1 game and get back to me. They took forever to load small amounts of information. Look at Resident Evil where every ROOM has a load screen. Hell, back when I was playing Diablo on PS1, we used to use the load screen to make sandwiches, go to the bathroom, check out the game or whatever. You literally had 1.5-3 minutes to something. Nowadays people think 20-30 secs is FOREVER. RDR is one that stands out to me against other games comparatively and it has a 20-30 sec load time on PS3. I've timed it many times. Now when I see someone knock the game for that I just see a little QQ baby throwing a tantrum.
 

Evil Smurf

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Nov 11, 2011
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I don't get annoyed by loading screens. If you want less just get an SSD.
 

Roxas1359

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Evil Smurf said:
I don't get annoyed by loading screens. If you want less just get an SSD.
You do know that not everyone is a PC/PS3 gamer right? Loading screens are still problems for some although they aren't that bad.
 

Evil Smurf

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Neronium said:
Evil Smurf said:
I don't get annoyed by loading screens. If you want less just get an SSD.
You do know that not everyone is a PC/PS3 gamer right? Loading screens are still problems for some although they aren't that bad.
You cant swap out the Hard drive in all consoles? Weird.
 

Roxas1359

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Evil Smurf said:
Neronium said:
Evil Smurf said:
I don't get annoyed by loading screens. If you want less just get an SSD.
You do know that not everyone is a PC/PS3 gamer right? Loading screens are still problems for some although they aren't that bad.
You cant swap out the Hard drive in all consoles? Weird.
No, the Xbox 360 has their premade HDDs that you have to buy, and the Nintendo games I've noticed have never really suffered from loading problems. PS3/PS4 are the only consoles in which you can upgrade the HDD to an SSD because they just use a 2.5" laptop HDD. Wii U uses flash memory on the inside which is why the largest space for the Wii U is 32 GB, technically 25GB after updates, and is more of a pain to get to. You can install an external hard drive for the Xbox and Wii U, but that doesn't solve loading problems.
 

Jimmy T. Malice

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FrozenCones said:
The loading screen award should go to WoW. It has a little loading bar under the main loading bar.

Yo dog, we heard you like loading bars, so we put a loading bar under your loading bar so you can load while loading.

I dont mind some of them if they're done well. I quite liked the AC "loading screen" where you could just free run inside the Animus.
The little loading bar shows progress of game files being downloaded while you're loading a new area.
 

Noswad

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Don't particulary mind, Sims 3 took the piss a bit, but it was the only one so I'm inclined to forgive it and well it was better that the temporal distortion causing loading screens in sims 2.

Bayonetta that's a game with a good loading screen, practise combos while you wait for the next level, if your going to have a long loading screen its good to have something to do.
 

Hieronymusgoa

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The elevator rides in Mass Effect were fun because of the radio stuff happening there. And better a in-game loading screen than a classic one.
Although for example it was a great idea to fold an Oregami thingy during the installation of Heavy Rain and the info Riot gives in their loading screens varies between funny, boring and informative and is at least better than before.

I favor the Mass Effect 1 solution and loading screens with actual interesting info about the gameplay and/or lore.