DeadProxy said:
Proper dialogue skipping should be universal, like in the Witcher 3.
Which reminds me - a way to silence voiced dialogue when you also have it written on screen. I'm mainly thinking about RPGs where you go and talk to a person, you get their words in a box and they also speak them, as opposed to subtitles. It's cool and all, but I can read faster than I can listen. Having both can just be annoying, as I am usually sentence or two beyond where the voiceover is and sometimes they say something that throws me off[footnote]In Divinity: Original Sin Enhanced Edition everybody is pronouncing "lich" weirdly, which constantly caused me to stop reading and see if I missed something[/footnote].
Also something I've not actually seen implemented but I'd love it to be - the option to silence just minor NPCs, but leave the voiceover for major ones. It's how, for example,
Morrowind worked - you go and talk to a random guy in the city and they are unvoiced, but you go and talk to a literal god and they have voice acting for all their lines. It made the conversations with major characters seem even more important.
SweetShark said:
Oh, now that I think of, do you know what it could be cool?
Cheats Codes.
Just pure, sweet cheat codes. Whatever time you want, just pull out the codes input them and enjoy without care if you are not a hardcore gamer.
Stupid fun or just because you want to pass this one specific Boss or area.
I'd actually like to expand on that - not just cheat codes, but access to manipulate the game. So, console commands is what I'm thinking of, but it may take different form, perhaps. At any rate, it provides the cheat functionality, but it is also educational. Can also just be stupidly fun - change some parameters like gravity and you could be playing on the moon. Or you could actually opt in for something harder, if you really wish.
Seth Carter said:
Its been a weird trend in games lately to put their world building entirely into loading screens
Ooh, right, I forgot about that. It's actually one of the things that constantly annoys me - I have an SSD, so loading is really fast. Any information on the loading screen usually flies by and I cannot read it, unless you get a "press any key to continue" at the end. Either don't put information there or if you do then you HAVE TO do the "press any key", otherwise it can be inaccessible. I was actually bitten badly once by this - one game had the loading screen before a certain level contain very relevant tip about how to not lose immediately. Since mine loaded so fast, I couldn't read it and kept wondering how was I supposed to proceed. I cannot remember which game this was but it wasn't an old one - say, in the early 2000s, developers wouldn't have expected SSDs, so having a loading screen that doesn't pause was normal. This one was more recent when SSDs definitely already existed.
So, yeah - basically treat loading screen information as something that won't be read unless you pause it. Or maybe just don't put stuff there.