At its present state, the Kinect's only controller option would be as you described, which could be rather unwieldy not only because of the 360 controller's design, but the movements that the Kinect requires for detection. At that point though, what would be the harm of designing a proper controller for the Kinect? Not that I'm discounting that idea as I have also thought about that premise. My only concern would be that somewhere, between the motion sensing and having to wave the controller (which was not originally designed for that), there would be a compromise that hinders the functionality.Danzaivar said:Could you not just hold the controller with your right hand and just use the buttons on that, if needs be? I'm quite fond of the 'no controller' concept they have as a standard.
thats what I was thinking as well. as far as I can tell theres no reason you couldnt use a game that used kinect with a 360 controller for movement, similar to the move. that to me gives it an edge over move because its more versatile. i doubt i will buy either one though.Tom Goldman said:though I would think that some developers will incorporate the Xbox 360 controller into the experience at some point. Only once Kinect gets out into the public for a while will we know for sure.
I think the reason they didnt design a control for it is already stated in the article. if they would have designed it with a controller than nobody would be using it in the way that the developers are now. if it used a controller plus the camera I dont think there would be enough to distinguish it from the move and wii.SelectivelyEvil13 said:At that point though, what would be the harm of designing a proper controller for the Kinect?
How will I shoot with a controller free control system? More importantly, how will I even walk? March in place? I do like this kind of technology but these issues need to be worked out before it becomes viable. Besides, in a shooting game your character carries a gun like anyone would in real life if they wanted to shoot someone. How does a controller free control system accomodate this? I guess I could hold my hands in a posistion I would hold a gun in, but that seems even less immersive than a controller.Riku said:I'm glad they decided to get rid of a controller. As Andreas states "it's just a crutch really" and it is.
We have been used to it for 20 years now, as this was standard. I don't know why there is such uproar in this market.
Mobile phones and computers have advanced rapidly and these now incorporate touch, voice and sometimes even movement-based functions and no one bats an eyelid.
I know that gaming is a more interactive medium with what is essentially a harder-core support structure, yet I for one will love the chance to be able to immerse myself in a game with motion controls.
What Kinect (and the Xbox360) needs is 3D + blu-ray support, a nice 3DTV and then with Kinect you have an immersive experience right there all ready.
It needs hard-core games, yes. This is a fact and I do look forward to the day til we get the likes of Halo (or a similar epic sci-fi FPS) with Kinect controls.
Movement may be a bit hard (yet not impossible) to incorporate but shooting would be a dream.
It would be exactly as if you were aiming yourself.
I think initially there will be the need to have an on-rails type of shooter/whatever until the devs can figure out a way of pure movement.archvile93 said:How will I shoot with a controller free control system? More importantly, how will I even walk? March in place? I do like this kind of technology but these issues need to be worked out before it becomes viable. Besides, in a shooting game your character carries a gun like anyone would in real life if they wanted to shoot someone. How does a controller free control system accomodate this? I guess I could hold my hands in a posistion I would hold a gun in, but that seems even less immersive than a controller.Riku said:I'm glad they decided to get rid of a controller. As Andreas states "it's just a crutch really" and it is.
We have been used to it for 20 years now, as this was standard. I don't know why there is such uproar in this market.
Mobile phones and computers have advanced rapidly and these now incorporate touch, voice and sometimes even movement-based functions and no one bats an eyelid.
I know that gaming is a more interactive medium with what is essentially a harder-core support structure, yet I for one will love the chance to be able to immerse myself in a game with motion controls.
What Kinect (and the Xbox360) needs is 3D + blu-ray support, a nice 3DTV and then with Kinect you have an immersive experience right there all ready.
It needs hard-core games, yes. This is a fact and I do look forward to the day til we get the likes of Halo (or a similar epic sci-fi FPS) with Kinect controls.
Movement may be a bit hard (yet not impossible) to incorporate but shooting would be a dream.
It would be exactly as if you were aiming yourself.
As I just stated, with voice controls you would be able to say 'Practice swing' to enable a practice swing mode and then 'Normal Swing' to enable a real swing modeobisean said:Question. How without buttons is (what game I would imagine is going to happen) Tiger Woods going to know if I'm doing a practice swing or a normal swing? On the Wiimote I hold B for a normal swing, I would imagine Sony will do similar, but how will Kinect know?
That cropped up in my head during this article.
Your ideas for buttons don't seem like very good ideas to me. As I've already said, not having some kind of plastic in my hand when firing a gun is less immersive than a controller since last time a checked soldiers aren't equipped with invisable firearms. I also doubt the kinect will be able to recognize such fine movements like a trigger pull reliably, if at all. And shouting out grenade to throw one? Yeah because if I shout out fork, a fork will jump into my hand. Sounds less immersive to me since at least I don't really think about pushing a button (unless I can't remember which button to pressRiku said:I think initially there will be the need to have an on-rails type of shooter/whatever until the devs can figure out a way of pure movement.archvile93 said:How will I shoot with a controller free control system? More importantly, how will I even walk? March in place? I do like this kind of technology but these issues need to be worked out before it becomes viable. Besides, in a shooting game your character carries a gun like anyone would in real life if they wanted to shoot someone. How does a controller free control system accomodate this? I guess I could hold my hands in a posistion I would hold a gun in, but that seems even less immersive than a controller.Riku said:I'm glad they decided to get rid of a controller. As Andreas states "it's just a crutch really" and it is.
We have been used to it for 20 years now, as this was standard. I don't know why there is such uproar in this market.
Mobile phones and computers have advanced rapidly and these now incorporate touch, voice and sometimes even movement-based functions and no one bats an eyelid.
I know that gaming is a more interactive medium with what is essentially a harder-core support structure, yet I for one will love the chance to be able to immerse myself in a game with motion controls.
What Kinect (and the Xbox360) needs is 3D + blu-ray support, a nice 3DTV and then with Kinect you have an immersive experience right there all ready.
It needs hard-core games, yes. This is a fact and I do look forward to the day til we get the likes of Halo (or a similar epic sci-fi FPS) with Kinect controls.
Movement may be a bit hard (yet not impossible) to incorporate but shooting would be a dream.
It would be exactly as if you were aiming yourself.
Kinect does have voice controls, so if you wanted to fire or switch weapons then for example you could shout at the game 'Grenade' and a grenade would be selected and then you could move your arm to imitate a throw (with possibilities of bowling a grenade, lobbing or arching a throw for example) and then other weapons would follow suit.
With a gun, then im sure the Kinect would be able to instruct you to hold your hands in a manner to imitate a gun (so it picks up movement) and then be able to pick up a trigger-like movement with your finger to fire.
As I just stated, with voice controls you would be able to say 'Practice swing' to enable a practice swing mode and then 'Normal Swing' to enable a real swing modeobisean said:Question. How without buttons is (what game I would imagine is going to happen) Tiger Woods going to know if I'm doing a practice swing or a normal swing? On the Wiimote I hold B for a normal swing, I would imagine Sony will do similar, but how will Kinect know?
That cropped up in my head during this article.
First thing, I also love Time Crisis and I one day hope to have one of the arcade machines in my home.Megacherv said:Ahh, you see, the Wii's motion control pisses me off a lot with things like having to be onstantly pointing at the screen, or the delay, or the having to pay extra for the Wii Motion Plus (which I believe is now bundled with new consoles anyway, so that's alright).
The PS Move seems a lot more convenient (powered by built in li-ion battery), and fixes all those niggles (detection done from camera rather than controller, no delay).
And there's Time Crisis on the PS3, because I'm a huge rail shooter fanboy, and Time Crisis would be my favourite.