I actually played through the SNES/N64 Rare games I still own fairly recently:
Donkey Kong Country: Way harder than I remember, but also quite short. Very well polished platformer.
Timeless classic.
Donkey Kong Country 2: Muddles perhaps a bit too much with the clean theming and mechanics of the original, but still a very competent game.
Donkey Kong Country 3: Visually weak. Even more muddled mechanically than 2. Never even finished this one.
Banjo-Kazooie: Fairly simple mechanically with strong world theming and level design - most worlds are built around a 'centrepiece' for easy navigation. Also relatively short, which makes for a compelling reason to replay later.
Timeless classic.
Drathnoxis said:
Also it's not quite as long as DK64.
It's not even
close to the length of DK64. We're talking like 10 vs 40 hours here... which is also the problem with...
Banjo-Tooie: Upon my replay I've grown to absolutely
hate this game. Overcomplicated mechanics, with confusing, labyrinthine level design and poor theming (bar maybe Hailfire Peaks). The total shoe-in FPS sections kinda piss me off too.
The thing that really grinds my gears about Tooie however is the
insane amount of running back and forth needed to get things done. Back and forth as Mumbo to touch a pad. Back and forth as the world's tranformation to hit a 'switch'. Back and forth as Banjo or Kazooie individually to perform a specific action. Often you'll be doing 3-4 trips back and forth to the same place as different characters to get a single Jiggy. Disgusting.
The N64 version's insane framerate problems also serve in making it totally unplayable.
DK64: Stronger visually than Tooie, but suffers from the same issues: the levels are even
more confusing, there's even
more running around as different characters to hit 'switches', and far too many of the Golden Bananas require winning stupid minigames over actual platforming challenges.
Jet Force Gemini: I love this game, despite the godawful controls. The visuals are nice, the music is nice, and the 'gunfeel' is
amazing... mostly. The Tri-Rocket Launcher in particular is perhaps the most satisfying gun in any game
ever.
...As for the games I
haven't played through recently...
Goldeneye 007: I'll always have a soft spot for you, Goldeneye. It's too bad that your success opened the way for the modern console FPS.
Perfect Dark: I'd imagine this would still be pretty neat even by today's standards. Co-op and 4+ Deathmatch are pretty unplayable though (Framerate).
Starfox Adventures: You can stick your Bafomdads where the sun don't shine, thank you very much. A boring, unfinished mess of a game that'll see you finishing the rest of the game in the same timeframe it took you to get through the first quarter.
The game also gets Hijacked by Ganon (Andross) at the very end, who you then proceed to fight in an Arwing. Wanna know how much time you've spent in an Arwing by the end?
Maybe 20 minutes. Out of 15 hours. Baffling.
So yeah.....
Drathnoxis said:
Over the past couple years, though, I've been playing through Rare's 3D platformers and I've come to the realization that they just... aren't very good.
I sort of agree with you on this - bar Banjo-Kazooie of course - but not for the argument of controls. It's actually kinda unfair to compare the controls of any 3D platformer with Mario 64's movement suite.