Ratchet and Clank 2: Going Commando

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Daniel Cygnus

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Jan 19, 2009
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Upon returning home for the summer, I realized that I wanted to play my old PS2 games again in between job hunting and the occasional odd job around the house. Going by sheer nostalgia for my late middle school/early high school years, I chose Ratchet and Clank 2: Going Commando to be my first game of the summer. I remembered having a great deal of fun playing it back then, and I wanted to see if it'd still hold up today. The answer is a resounding "hell yes."

For those who are unfamiliar with the Ratchet and Clank series, it's a platformer with a heavy emphasis on guns and combat, featuring Ratchet, a mechanic who ends up saving the galaxy, and Clank, a logical yet lovable robot. This installment is a huge departure from its predecessor, which focused more on platforming and let the fighting be secondary. Gameplay is pretty straightforward; most of the time, you'll start out at a landing pad with two or three mostly linear paths leading off it, and you can explore any path in any order you choose (though to win, you'll need to explore all of them anyway). Killing enemies and breaking boxes (as well as plants, windows, etc.) will give you bolts, which can be used to buy new guns and armor.

Sounds like a pretty basic formula, doesn't it? The bottom line is it WORKS. While the controls may not have been perfected by this entry in the series, they definitely aren't unusable. Once you get used to them, you'll be pulling off backflips while dodging mines and missiles while returning fire without even thinking about it.

Speaking of combat, it's a blast. There's a frankly embarrassing number of weapons, ranging in usefulness from "file away and never use again" to "this is the last boomstick you'll ever need". Every time you kill an enemy, you'll gain some experience for both your life bar and the weapon you used. When you get enough experience for your health, your life bar will increase by one (from an initial 4 up to 80(!)). When you get enough experience for your weapons, the weapon will change name, shape, size, power, and sometimes even function (which is never too bothersome). Every change makes the weapon more useful, and makes you think differently (usually less) about how you use it. For example, the weapon that throws remote spider-tank bombs gives the tanks turrets, making them more than just kamikaze fighters. Clank has his own style of gameplay that centers around commanding small robots to kill tougher enemies and open doors for him. It's not as entertaining as Ratchet's gameplay, but they're few and far between and they break up the monotony enough to be tolerable for the length of time they take up.

The game's more than just platforming, though. You get a chance to fly your starship in dogfights, collect crystals for bolts in both a desert and an ice field, participate in hoverbike races, fight in arena-style gladiator events (a precursor to Deadlocked, I'm sure), and ride on the shoulders of a giant Clank while smashing up a city Godzilla style. While these add-ons may seem like pointless, arbitrary sidequests, they're actually quite well-done. The racing bit has some great courses, the Giant Clank sections can be pretty challenging, and the arena is a downright joy all-around. The only thing I don't quite care for are the dogfights, but hey, you only need to do any of these sidequests once or twice, then you're done. Of course, there may be more challenges available to you there, but they're 100% optional, and you only need to do the ones required by the story to advance.

The story, speak of the devil, picks up right after the events of the first game, with Ratchet being hired by Megacorp, a large corporation in a different galaxy, to track down a thief who has stolen a top secret experiment. It's a strong story, with a sense of humor and a surprisingly good plotline, complete with twists that change the game significantly. While the game shows its age in the abrupt endings to cutscenes and weird dramatic timing, it never gets in the way of the story (at least not too much).

The best part of the game, to me at least, is the end. Once you beat it, you're given the option to go back to the start with all your weapons and armor, and play through again in Mega mode, which gives each weapon an additional experience bar (which you have to buy), and it gives you a bolt multiplier, which increases up to 20 as you kill enemies, but drops back to 1 after you get hit. The new upgrades are a must, because this "New Game +" option makes the game harder. Enemies have more armor, arena fights are harder, and everything is more expensive (which is offset by the bolt multiplier). I always love when games include this kind of option, and to see it done so well is a treat indeed.

Also, this game is long. It's not a 73-hour grindfest, but it's not a 12-hour snorefest, either. It lasts just long enough to make you wonder when it'll end, and then does so before you get too annoyed waiting to see if the next planet really is the last one. Add the length of the game to its amazing replay value, and you have a serious time sink here.

All in all, Ratchet and Clank 2: Going Commando is a must-have for any PS2 owner. It's just too fun to pass up.
 

Fortesque

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Jan 16, 2009
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Nice review. Ratchet and Clank 2 was called Locked and Loaded in Australia. Own all the Ratchet and Clank games up to Gladiator(Deadlocked), as i dont have a PS3.

I still think Gladiator was the best, only because Clank wasnt really in it and you get those 2 other bots that float around beside you. After the first and second games they ruined the Ryno, upgrading it into a worse weapon that you never use.
 

Daniel Cygnus

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NoMoreSanity said:
Great review, I liked the whole series on PS2 though the only one I finished was Up Your Arsenal, which was my favorite.
I want to play it so bad, but I have a feeling that it's one of the games my brother lent out and never got back. Same thing happened with Metroid Prime 2. :(
 

PureFlight

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Apr 16, 2009
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Played the first one, but never beat the last boss. My friend borrowed all the games from me and was obsessed with them.

I've only heard good things - why wasn't this series more popular?
 

Dragon Zero

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Apr 16, 2009
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Great review, I love GC and actually finished it before I finished the origional, I can't decide whether I like GC or UYA more. Ever notice how some of the Ratchet games have prominent colors based on the menu color?
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Ah, first thing: GOOD GAME.

Secondly, no images makes me a sad panda.

Third, good work, though the gladiator arena was in all the games save the first. Deadlocked was just much more focused on them :D
 

TMAN10112

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Jul 4, 2008
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Good review. I love the Rachet & Clank series, but alas, R&C:Future Tools of Destruction is a PS3 excusive and I can't afford a new console any time soon...........
 

Pezzer

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Feb 15, 2009
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Round here, going commando means wearing no underwear, so the name is hilarious.

I have never played a ratchet and clank game so don't expect an intelligent contribution.
 

avelmen1889

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Dec 30, 2008
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THis is one of the like four great game series of the ps2 concole. the other three being god of war, jack and daxter, and sly cooper.
I always wanted to see a cross over between jack and daxter with ratchet and clank they both seem to play similarly and they are kind of fun
 

Daniel Cygnus

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Pezzer said:
Round here, going commando means wearing no underwear, so the name is hilarious.

I have never played a ratchet and clank game so don't expect an intelligent contribution.
I'm pretty sure that was intentional, they're known for that kind of humor.

avelmen1889 said:
THis is one of the like four great game series of the ps2 concole. the other three being god of war, jack and daxter, and sly cooper.
I always wanted to see a cross over between jack and daxter with ratchet and clank they both seem to play similarly and they are kind of fun
Same here. They had pictures of Jak and Daxter in plain sight in some of the levels in R&C2, and Jak was even an unlockable character for Player 2 only in Deadlocked. That goes beyond a friendly nod between developers to just plain cruel to gamers.
 

insamity

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Mar 27, 2009
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I loved ratchet and clank 3, and the first one although not so much.
Gladiator was seriously awesome as well.
Unfortunately I never got to play the 2nd one. :(
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Deadlocked was still my favorite. Best combat controls and gave me a game around the arena I knew and loved.
 

Anarchemitis

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Dec 23, 2007
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I need to play that game again. It still blows my mind how much different stuff there was in it.