Scribblesense said:
Mcoffey said:
Because that's the reality of the job. That's the job they're paid to do. If they don't like it there are proper channels for which to air their grievances. But taking to twitter and facebook and the internet simply makes them look like they're throwing a temper tantrum.
I'm sure they've voiced their complaints to their employers in private. Regardless, speaking out against personal injustice in public channels is an entirely legitimate form of protest, as is refusing to do the job they're paid to do and quitting altogether. They have a personal responsibility to this game that trumps their responsibilities to the publisher. Not only is it their right, but it is a moral obligation to choose not to be taken advantage of like this.
They have every right to do it, but I certainly dont think they have much of a case, and it's my right to call them out on whining.
Yopaz said:
OK, so I suspect you didn't read my post there. How many games have been delayed 6 months after being finished?
According to EA it was pushed back to be polished a little before release. That is the only thing I can find on why it was pushed back. The same goes for Alpha Protocol.
Yes, it's Nintendo's job to make sure they get games. Explain to me how that makes this less significant, please. How does that take away the right to get annoyed with Ubisoft. It was their decision to delay a finished game they promised would be out last year.
Now the funny thing here is that this is going to hurt Ubisoft quite a bit.
I admit it's been a while since I've looked at the material, but I seem to recall the PC version being finished for quite some time while the Devs worked on the Xbox/PS3 versions of the game. With Alpha Protocol, Sega simply sat on the code and outright refused to let Obsidian work on it while the release date clock ran out.
And I didn't mean Nintendo, I meant the people who bought a WiiU. It's understandable they'd be upset, but the Devs have already been paid. When the game is released is none of their concern.
And it's possible it might hurt Ubisoft, but I imagine there's someone on the payroll who's job it is to determine risk-reward data.
The Artificially Prolonged said:
A little unprofessional? Probably. A temper tantrum? Hardly. It was just a public statement on the devs viewpoint on the matter, which is obviously being used to appeal to Ubisoft rather than to criticise or be derogatory. Furthermore it is likely that this is being used in combination with whatever internal channels Ubisoft has for these types of employee issues.
As for it being a reality of the job, well it will continue to be a reality unless people make attempts to change things. Game developers have no one else to help them with these issues as far as I'm aware. So it's up to the devs themselves to make these little stands.
Fair enough. They just don't have much of a case here. They aren't protesting their work conditions, they're upset that it wasn't released when they were told it would. It sucks, that's it.