Real Hitman

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psivamp

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Jan 7, 2010
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kurupt87 said:
The trouble is that depending on how accurate to life it's made it'd become a how-to guide for people to do it in real life. Now because gaming is such a widespread medium loads of people would now know this, and the bigger the amount of people the more likely there'll be an already unstable nutter who will take what he's learned and apply it to real life.
I understand that, and keep hoping someone will post up the site of some indie developer who doesn't care. Also, I think that the closer to reality it's made the harder it will be to pull off, so it may act as a mild deterrent to the nutters.
 

Monstrion

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Apr 27, 2010
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Lullabye said:
Yes that is the point, if you think about it, AI for a fighting game is propably one of the easiest to write. Same goes for racing games, I mean its really just sticking to the road...

But thats not really what I meant. Anyway...

psivamp said:
Monstrion said:
Screw media, seriously, bad press is still a press, Mass Effect can vouch for that.
I'm just saying that the media calls GTA a "murder simulator," and I actually want one. Mind you that GTA has since been upheld for teaching children about consequences, but I would give the media the demon they see in everything else.
Only thing GTA taught me is that if I run over several children, Ill get GOURANGA! :p

Simulation can be a tricky thing. The more real it gets, the smaller the audience. I mean I enjoy silent hunter games, but if I had to play on maximum realism settings, I would rather go play outside :p
 

psivamp

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Monstrion said:
Only thing GTA taught me is that if I run over several children, Ill get GOURANGA! :p

Simulation can be a tricky thing. The more real it gets, the smaller the audience. I mean I enjoy silent hunter games, but if I had to play on maximum realism settings, I would rather go play outside :p
I didn't say that I agree that GTA teaches anything consequential.

I understand that the more faithful a simulation is the smaller the audience. Silent Hunter on full realism, yikes, I think you'd be hard-pressed to find many people who want to play it like that - don't you just get instruments and people talking on the Conn of the sub?
 

atol

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psivamp said:
atol said:
I liked Death to Spies. It's like Hitman, but more realistic and without stupid bugs.
Maybe Sniper Elite, too.
I'll have to look those up
I've wanted a game as you've mentioned as well. I thought Assassin's Creed might hit the spot, but there was way too much hand-holding there to really feel like an assassin. I had to turn off the HUD completely just to make it passable.
I'd say Death to Spies came pretty close this. I only played Moment of Truth, but I'd imagine the first would be just as good. There's no scripted stealth like there is in Hitman. If a guard can't physically see you, he can't see you. If you're disguised as a guard and have your gun out, the other guards are okay with that. They're also okay with running. You know, things that make sense that didn't in Hitman. If you're disguised as a high ranking officer, some guards will recognize you aren't who you're dressed as. I got pretty immersed in the game, whereas Hitman just left me annoyed.
Sniper Elite is very realistic sniping mixed with stealth. It's not urban in the sense that you'll see pedestrians and need to locate a target amongst a crowd, it's mostly vacant war-torn cities, but there's plenty of militia to snipe from sometimes hundreds of meters away. Not really hitman-like, but fun and satisfying stealth sniping.