I know of the whole idea that it's best to have games run at least at 60 frames per second at least (or 30 if it's on a console). It gave me an idea, if it was measurable, what FPS do you think real life runs at?, constant 60?, 30?
HOW DID I GET NINJA'DMcMullen said:Some (yet to be verified) physics theories have proposed that the time it takes light to travel the smallest measurable distance (the Planck time) is the smallest physically meaningful interval of time. This would mean that a single Planck time is one frame for the universe. In that case, real life runs at ~18,600,000,000,000,000,000,000,000,000,000,000,000,000,000 frames per second.
Nah, it's just the rate that old cameras used to work at, so that's what they stuck at. The cutoff area for most people will be around 60 fps, with each person getting a different max fps that they can notice.Johnny Novgorod said:Movies are shot at 24/25 frames per second to simulate continuous movement. It's called retinal persistence phenomenom or something like that.
While this is technically correct (the best kind of correct!), I'd be inclined to note that the smallest practically meaningful interval of time would be the time it takes for your body to react to the stimuli if you ask me. So, life plays on high FPS when you're drunk, and on low FPS when you're really focused on something and enter the kind of "bullet time" our brain is capable of. Only that it's FPWITIAS (Frames per what I think is a second), not real FPS.McMullen said:Some (yet to be verified) physics theories have proposed that the time it takes light to travel the smallest measurable distance (the Planck time) is the smallest physically meaningful interval of time. This would mean that a single Planck time is one frame for the universe. If true, this would mean that real life runs at ~18,600,000,000,000,000,000,000,000,000,000,000,000,000,000 frames per second.