Not G. Ivingname said:Bigger swords have had their uses in history. Large swords are actually the only swords that have much uses as single primary weapon. The No dachi and long swords were highly effective on the open battlefield, since any strike landed by these weapons was going to do a LOT of damage to your enemy. Other, lighter, swords such as the gladius, the cutlass, or the katana were used respectably in conjunction with a heavy shield, as a up close and personal weapon on crowded decks where one can't have the ability to make long swings, or as a side arm (the legend of the katana weilding samuri charging into battle is little more then a legend). However, their is an upper limit for putting all stats into one thing.Nieroshai said:A melee weapon's damage has multiple factors. Speed, momentum, sharpness, etc. The point of a large weapon is that it is more likely to do massive smashing damage and cleave all the way through, due to having more momentum. That dagger wielder would have to get close first to be effective, and dodge the attack in the first place. Keep in mind, the wielder would have to be immensively powerful in the first place, and to that wielder the weapon would feel like a lighter class of weapon. Let's use D&D as an example. A heavy halfling greatsword is a really light orc longsword. A halfling couldn't even lift an orc greatsword in any way useful in combat. Therefore, why handicap Dante or Cloud with weapons that deal less damage when they are dextrous with oversized weapons due to being not quite human? In a game like Skyrim, it's understandable that you can't do that since you're, well, human or something similar. But this is getting long.demoman_chaos said:One thing that annoys me is the relationship between armor and weapons, particularly in movies. Watch any medieval blockbuster and count the number of mail armored goons cut with slice. All of those men died not from their wounds, but from not being named characters. A drawing slice on mail is utterly useless and I am not going to bother trying to explain how plate armor is not made of something weak like paper mache (or Raditz). Armor only seems to work when you are a named character important to the plot, except when the plot demands that you die.
What is the point of something that ridiculously big? It cannot be useful in close combat so a quick fellow with a dagger will easily trump someone with overcompensatorypieceofmetalvariety#6. It is like when fighting someone with a spear, once you get past the tip there isn't much they can do besides die.Nieroshai said:Here's my thought. Agreeing wholeheartedly by the way.
It makes perfect sense for a character with supernatural strength to use a heavier weapon. Cloud Strife, for example, is genetically modified and can wield a whole freaking tombstone for a sword as if it was just a greatsword, considering his abilities also of being able to leap to the second or third story building while still carrying such a weapon. Conan, on the other hand, is just muscular. He has to stick with normal greatswords or tear something in his shoulders or throw out his back. So it depends on what kind of fantasy setting. If the character is human, or around that strength rating, then of course bigger and freakier weapons become out of the question. But Dante can run up a building and survive impalement, so one-handing a greatsword like a rapier doesn't seem any more ludicrous than Dante himself.
No matter how strong you are, inertia is going to make swinging that thing about as fast as a glacier even if you were the Hulk. If you were in any kind of confined space, you would be screwed with that sword. However, if you did have the ability to actually hold that thing, you could most likely shatter bones by just punching your enemy, if not out right killing them.
Most likely, any smart warrior would sheathe a large weapon in favor of a small one in confined spaces. A medieval knight will charge in with a lance until being on horseback stops being viable. Then he fights with sword, axe, or mace. If and when that stops working, then out come the daggers and the punching. Ultimately, if we're talking weapon viability by scenario, we're kinda diverging from the original topic though. Assume an open, level field or a Coliseum match. A large weapon is about wide, sweeping arcs, but sometimes in combat you're forced to get in range of those swings if you plan on ending combat any time soon. And if you've ever seen a Scot wielding a claymore in a reenactment, heavy arms aren't that slow to begin with, just comparatively slow if you throw short swords and rapiers in the mix. Also, never doubt the intimidation factor of a large man with a large sword bearing down on you.