'Realism'?

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koeniginator

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L3m0n_L1m3 said:
Jim Grim said:
Now I'm no expert, but CoD4 didn't strike me as being realistic.
Usually when people refer to COD as "realistic", they're comparing it to 90% of the other shooters out there. IE Halo, GoW, Killzone, etc.
Since when is God of War a shooter?

Realistic games are games with elements that make it harder, but not less fun.
Ex: Having to find medical supplies after being shot. (Good)
Having to take a break to the bathroom every 4 or so hours. (Not good)
 

Cheesepower5

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'Pends on the kind of game, I guess. A racing game usually relies on being realistic(Though I kind of prefer Mario Kart style games to Need for Speed style ones.) A platformer can be done well either way, some movie-ish exhaggeration aside like Drake's Fortune, contrast Super Mario. A Role Playing Game almost depends on some degree of fantasticism(Who wants to play a game about waking up each day and going through a daily routine, after all.)
 

L3m0n_L1m3

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koeniginator said:
L3m0n_L1m3 said:
Usually when people refer to COD as "realistic", they're comparing it to 90% of the other shooters out there. IE Halo, GoW, Killzone, etc.
Since when is God of War a shooter?
Gears of War, broski. Very commonly mixed up.
 

blank0000

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"realism" has its place in the game world, its usefull for tellinga story and what have you...

HOWEVER, I feel that the tendency to lean toward making things more "realistic" is unhealthy for the medium. Part of the advantage of creating an animated world is the lack of limitations you can put on it. Vice versa, one of the biggest flaws is the fact that you will NEVER, and I repeat NEVER be able to capture pure realism in the same way you could if you where filming or using some sort of interactive middle-ground. My opinion is that developers should play to the strengths of the medium, not the weaknesses.
 

Jekken6

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Have realism where it suits the story/game world. Like, CoD should be a little more realistic (add recoil), since, it makes sense to. Don't make Borderlands realistic, since it doesn't make sense for it to be realistic.
 

Daedalus1942

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DeadlyYellow said:
I personally find your thread to be rather confusing. You seem to jump all over without really concreting your thesis. All games are unrealistic.
Seconded. The most realistic game I've ever played was probably Tom Clancy rainbow six vegas on the hardest setting.
 

Korey Von Doom

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I loved in GTA 4 how I would shoot somebody running away from me in say the leg or the ankle and that would cause them to fall, unlike other games where it would cause them to twitch and keep going, also the damage models on the cars literally led me to spend hours seeing which type of car handled certain crashes the best. However I hate games that take realism too far, like Flashpoint, being camped and killed in one shot then waiting half an hour to spawn is no fun.
 

CD repo man

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You want realism? Play Desert Bus.

One thing that makes me laugh about realism, though, is in Left 4 Dead 2. Realism mode is supposed to give the common infected increased health making headshots the preferred mode of neutralization...and yet a shotgun blast to the leg still takes it out fine.
 

Ace of Spades

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Realism is not an excuse for bad design, but if you're going to make a war game, then at least make the player feel like they're really a soldier. I'm willing to suspend my disbelief when it comes to being able to absorb bullets and just happen to survive situations which would easily kill any normal human being, but in most other respects, I need to see the line between reality and game start to blur.
 

Eclectic Dreck

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Jandau said:
Not search bar approved, there was a thread like this a few days ago.

People enjoy realism because it makes it more immersive. Also, if a game is set in a real-world setting, popping mushrooms for bonus lives and such just feels out of place. Of course, there is such a thing as too realistic, but just saying that anything should go just because there might be some "interesting gameplay mechanics" is just a retarded generalization.

What's that supposed to mean? "Interesting gameplay mechanics?" I've heard it (and simmilar versions) before, but nobody ever explained the term. Why can't realistic gameplay mechanics be interesting? It seems to me that some people rage against "realism" for no apparent reason, other than invented and vague principles...
Realism leads to the realization that real life is unforgiving and many things we take for granted in games are difficult if not impossible. Do you really want a shooter where you have to keep weapon clearance so you don't get your weapon caught on a corner? Do you want a game where you can stumble and lose footing when going down stairs? Sure, it works in some cases but only when a game makes simulation it's aim.

Using reality as an arbiter for a design decision in any other case is a recipe for disaster. You either make a simulation or you make what's fun.
 

HonorableChairman

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Generally when someone labels a game as "realistic," they're talking about the setting and plot rather than the gameplay mechanics.

So saying a game is entirely unrealistic because it uses a regenerative health system is a bit of a stretch.

That said, the most realistic game I've played is Far Cry 2, and I appear to be of the few who liked it, so...
 

SantoUno

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Realism =/= better game

FUCK REALISM, whatever works better to PLAY and is more FUN is what I will always prefer.
 

Jandau

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Eclectic Dreck said:
Jandau said:
Not search bar approved, there was a thread like this a few days ago.

People enjoy realism because it makes it more immersive. Also, if a game is set in a real-world setting, popping mushrooms for bonus lives and such just feels out of place. Of course, there is such a thing as too realistic, but just saying that anything should go just because there might be some "interesting gameplay mechanics" is just a retarded generalization.

What's that supposed to mean? "Interesting gameplay mechanics?" I've heard it (and simmilar versions) before, but nobody ever explained the term. Why can't realistic gameplay mechanics be interesting? It seems to me that some people rage against "realism" for no apparent reason, other than invented and vague principles...
Realism leads to the realization that real life is unforgiving and many things we take for granted in games are difficult if not impossible. Do you really want a shooter where you have to keep weapon clearance so you don't get your weapon caught on a corner? Do you want a game where you can stumble and lose footing when going down stairs? Sure, it works in some cases but only when a game makes simulation it's aim.

Using reality as an arbiter for a design decision in any other case is a recipe for disaster. You either make a simulation or you make what's fun.
...you didn't really read my post, did you?

Of course there's such a thing as too realistic, I said that already. Getting your weapon stuck on corners would likely fall into such a category. Also, I'm still waiting for an explanation of these "awesome" gameplay mechanics that just can't be done realistically or at least a reason why realistic gameplay mechanics can't be fun or challenging.

And again with extreme generalizations. "Either it's a simulation or it's fun"? Really? There are only those two options in your limited imagination? And you pigeonhole everyone/everything into those two categories?

Can't some games have more realistic mechanics and cater to people who consider such things FUN? And then have some games with less realism for those who like that? And in the end, it's all just games and all game mechanics are precisely that - GAME mechanics. They are nothing but approximations of how the world works. Wether they try to mirror the existing world or make their own is largely irrelevant and simply a matter of taste.

You know, personal taste, that thing you seemed to have overlooked...
 

Eclectic Dreck

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Jandau said:
...you didn't really read my post, did you?

Of course there's such a thing as too realistic, I said that already. Getting your weapon stuck on corners would likely fall into such a category. Also, I'm still waiting for an explanation of these "awesome" gameplay mechanics that just can't be done realistically or at least a reason why realistic gameplay mechanics can't be fun or challenging.

And again with extreme generalizations. "Either it's a simulation or it's fun"? Really? There are only those two options in your limited imagination? And you pigeonhole everyone/everything into those two categories?

Can't some games have more realistic mechanics and cater to people who consider such things FUN? And then have some games with less realism for those who like that? And in the end, it's all just games and all game mechanics are precisely that - GAME mechanics. They are nothing but approximations of how the world works. Wether they try to mirror the existing world or make their own is largely irrelevant and simply a matter of taste.

You know, personal taste, that thing you seemed to have overlooked...
As a matter of fact, I did read your post and responded accordingly.

Realism has been used in many games. Prince of Persia was imagined as a "realistic" platformer and earned a mighty place in the annals of gaming history but one can hardly call anything about the game realistic; rather it is simply less unrealistic than it's peers. This is precisely what most games toy with when they speak of realism - an arbitrary adherence to reality, and that is precisely what I expect to see.

Reality has no great virtue to speak of. If you point to most any game on the shelves you'll find countless instances where gameplay breaches known physical law. The reason such violations are made is quite simple - since games are tools of entertainment designers will ignore the petty restrictions of reality if they believe they gain a measure of enjoyment in the exchange. This is why your average shooter would demonstrate a remarkable capacity to absorb gunfire without hindering the, in all other ways, superhuman performance of the player character.

There are of course other games where enjoyment is built upon the premise of simulated reality. Flight Simulators, driving games and at least one survival game indicate there is a place for dogged adherence to the laws of the universe. In these games, violations of reality, if noticed by the player, are interpreted as a failing in the design.

Thus the reason for my closing statement. If your aim is simulation, then you must conceed to the restrictions of reality. In any other situation, reality simply provides a known place from which to build the rules of the world. If reality dictates a certain action that diminishes the objective of the game, then sticking to that rule set is foolish.

Of course, were I to be as snarky as you I would gladly point out that even simulations conceed to technical limitations on a regular basis, and in many cases outright ignore the laws of the universe. In the most overt cases you'll find that running a GSX-R 1000 into a wall at 200 miles an hour in Tourist Trophy, a game that attemps to simulate motorcycle racing, does not result in the end of a career or even an end of the race.
 

Jandau

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Eclectic Dreck said:
I happen to pretty much agree with everything you just wrote. Since we seem to be arguing about a misunderstanding in our initial statements, I'll try to clarify my point.

My main objection is to labeling the term "realistic" as totally separate from "fun" (both done by the OP and your earlier post). My main point is that game mechanics are simply mechanics and are not inherently different regardless of their source. You may like them or dislike them as you please. "Fun" is a far more subjective term than "realism" and the two are pretty much apples and oranges. It's pretty much the equivalent of saying a dog is fast or brown.

Also, there are many shades of realism. Saying a game has realistic mechanics doesn't mean that it's a full simulator of every single aspect of the real world. It's shades of gray. Even the more entrenched simulators make allowances for technical limitations and many realistic games make compromises when it comes to their mechanics to avoid becoming too realistic. But that doesn't mean that realism isn't fun by default. Many people enjoy when their FPS games give them very little health, guns that jam, etc.

Finally, realism can be (and often is) in the setting of the game as well as in the mechanics. In such cases, a degree of realism in the mechanics might almost be required since a player might expect the game world to act more like the real world if he's storming the beaches of Normandy or charging through the streets of Bagdad than if he was saving the princess in the mushroom kingdom.

Realism has its place and just generally dismissing it on principle with blanket statements makes people look silly since the term encompasses more than they likely imagine.
 

DerangedBeing

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Realism dies the second we reach the "Press Start" screen. No one Presses Start to live.

Seriously though, Games are an expression of Art, and I personally prefer non-realistic games over realistic games. The innermost depths of the realms of possibility within our imaginations seem more intertaining than living out our every day text book mass produced self absorbed lives.