Cyfu said:
ok, so everyone wants graphics that are so good that you can't tell the difference between the game and the real world. right?
Well, no, not everyone does, but I get your point about it being rather popular in the majority of mainstream games right now.
Cyfu said:
now i want you to imagine someone being chopped to pieces right in front of you. or some other horrible act. would you want to see that? obviously not.
Quite correct.
Cyfu said:
then why is everyone chasing after more and more realistic graphics? if the game isn't very violent then i guess it's ok. the problem is that many games are very violent and gruesome. i think this is something we need to think hard and long about.
Presumably, the chase for realistic graphics came during the call for more realistic gameplay, after the rise of the PlayStation in the late '90s. Similarly, these days, developers presumably use realistic graphics to both claim their game has more "realism", as well as copying the trend set by other developers. Realistic-looking games are popular. Also, they do suit certain games or genres.
However, this doesn't mean they have to be violent or gruesome. Developers and gamers may look for "photorealism" - that is, graphics that look realistic - but they don't necessarily want the actual idea of realism in terms of violence and gore in their games. Blood splatter - that's fine, it's not too grim, but it's a part of the realism thing, and a game without it (for example, an FPS) wouldn't look quite "right", if you see what I mean. On the flip side, that doesn't mean when we fire up our copy of
Call of Duty, that we want to see the true horrors of war.
It's a fair point you make that many games are violent, but I maybe wouldn't agree that many are gruesome. It's a far cry from a bit of blood to full-blown realistic deaths. I think developers know just how much gore is acceptable when they make these kind of games, and most don't cross the line from visceral to tasteless or disturbing.
Therefore, when people call for realistic graphics, they're looking for a gaming experience which
visually mimics that of real life. They want to (for example, and there's no way to make this sound good, but there you go) shoot a character that looks like they could be real with a gun that looks like it could be real, and for their to be a quick, colourful and visceral burst of gratification as they fall dead with a blood splatter. This is opposed to true "realism" in the sense you describe, which would probably just be quite psychologically disturbing.