propertyofcobra said:
...Why? I'm honestly interested here, is it because the Devil May Cry characters look too realistic, and as such should obey ALL laws of physics and be ultra-realistic automatically?
While if someone LOOKS like you throw random colors of play-dough at a wireframe skeleton for half an hour, then suddenly they're 'allowed' to ignore physics?
It's possibly due to the empathy with the character. If a character 'looks' realistic, you empathise with the physical well-being of them. If they cough, you're concerned about their health.
With the other characters though, there's a line set at the very start that says, "Nah, stuff physics and all that normal stuff", and so you have that suspension of disbelief that allows you to imprint onto them; rather than them onto you.
Dante/Freeman/Lara Croft looks like a hero but you get the feeling they're still vulnerable; so you link in that way.
Raz/Q-bert/Rayne throw cars around, but you link in at the moment that they remind you of yourself.
Similar with the News/Films, if John Mcclane or Howling Mad Murdoch takes a bullet, you're worried.
If Homer Simpson gets shot, you think "They better get out of his way!".
If there's coverage of the war in Afghanistan, then you really don't want to see it.
Levels of Reality that the game 'should' clue you into. If Dante was a cyborg, then it'd probably bypass that 'leap'.