Realistic or unrealistic

killer7147

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May 2, 2008
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Well games the old question of realism, i think that basically its true a game shouldnt be to realistic as the whole point of a game, or even movies, books etc is to escape reality. Also theres the argument that when does a game become so real it becomes, well boring. also theres a new project under development called ultrareality, which is supposed to be graphics that are more real than reality, that is impossible because how can something be more real than reality, if something gets to that point surely it is no longer real.
 

propertyofcobra

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Oct 17, 2007
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The_root_of_all_evil said:
newnightcreature0 said:
Usually, I prefer an escape from realism. Psychonauts, The Ratchet and Clank Series, Resistance, God of War, Kingdom Hearts, it provides the escape from reality as well as some good humor that i enjoy in video games.
Agreed, I find that the more realistic a game is, the more it irks me when things go awry.

There's a difference between being fantastic and skewed though. Devil May Cry doesn't appeal because the Physicist in me shouts "As iF!!!", but Psychonauts blends it's own physics into the game.

Taking a .50 shot to the head and surviving? Stupid. Soaking up a fireball? That's ok. :)
...Why? I'm honestly interested here, is it because the Devil May Cry characters look too realistic, and as such should obey ALL laws of physics and be ultra-realistic automatically?
While if someone LOOKS like you throw random colors of play-dough at a wireframe skeleton for half an hour, then suddenly they're 'allowed' to ignore physics?
 
Feb 13, 2008
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propertyofcobra said:
...Why? I'm honestly interested here, is it because the Devil May Cry characters look too realistic, and as such should obey ALL laws of physics and be ultra-realistic automatically?
While if someone LOOKS like you throw random colors of play-dough at a wireframe skeleton for half an hour, then suddenly they're 'allowed' to ignore physics?
It's possibly due to the empathy with the character. If a character 'looks' realistic, you empathise with the physical well-being of them. If they cough, you're concerned about their health.
With the other characters though, there's a line set at the very start that says, "Nah, stuff physics and all that normal stuff", and so you have that suspension of disbelief that allows you to imprint onto them; rather than them onto you.

Dante/Freeman/Lara Croft looks like a hero but you get the feeling they're still vulnerable; so you link in that way.
Raz/Q-bert/Rayne throw cars around, but you link in at the moment that they remind you of yourself.

Similar with the News/Films, if John Mcclane or Howling Mad Murdoch takes a bullet, you're worried.
If Homer Simpson gets shot, you think "They better get out of his way!".
If there's coverage of the war in Afghanistan, then you really don't want to see it.

Levels of Reality that the game 'should' clue you into. If Dante was a cyborg, then it'd probably bypass that 'leap'.
 

Squarewave

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Apr 30, 2008
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It really depends.
The type of game- I expect a flight or driving sim to be realistic, but don't want a cartoonish platformer to be

The elements in the game itself
Like with a flight sim you expect an amount of realism in how the plane is controlled, but you don't want it to be so realistic that you have to train for years to fly a jet

My beef with realism is when games go over realistic in one part but compleatly unreal in another. I'm going to use GTA4 sense ive been playing it all day, the driving is a bit too realistic for my taste to ware the simplest mistakes can send your car completely out of control, and its compleatly unreal to a joke when you can car jack in front of a cop run the driver over with their own car then mowing down 6 pedestrians and having the cops only chase you 2 blocks
 

Pseudonym2

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Mar 31, 2008
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I find it ironic that they keep making war games realistic. If they get too realistic, won't they give the audience post traumatic stress disorder?
 

Man_In_Gauze

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Realistic in what you can do (IRON SIGHTS, PLEASE!), but never compromising gameplay. I know, that's what everyone says, but only because it's the truth. Give me health packs and health bars over heavy panting and shitty regenerating health any day. I like unrealistic realism, if that makes any sense; like that one UT2K4 map where you fight atop four buildings that are 8 miles tall; unrealistic, yes, but the whole map is low-grav, and I think that's fairly snazzy realism, right there.
 

ZenMonkey47

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Jan 10, 2008
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Personally, I think that games that flaunt the fact that they're "realistic" tend to do so at the cost of fun. I'll always enjoy a good game of Mario Cart over Gran Turismo, or mutant league football (shame they stopped making the series) over Madden

But then again, I'm the kind of guy that hates professional sports because they're too sterile. If it were up to me, players would be forced to adapt to ever changing circumstances.
 

AnGeL.SLayer

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Oct 8, 2007
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Hmmm that's funny I was just thinking about this earlier today as I watched G4 reruns from the past week. Like with Grand Theft Auto IV. This is one game where they not only focused on realistic in the image sense but also the physic sense. Or at least thats the way it appeared from the way G4 was showing it. I haven't had the privilege to play it as of yet. In todays world it seems many more game designers are focusing mainly on realism in games rather than the whole of a game. More or less so anyway. Realism is nice and can be fun..for so long. Take Gary's Mod for example. I loved playing with the rag dolls add in rockets and string and I'm amused for quite some time, sadly I wasn't amused forever. It just gets back to the basics, is the game fun? Is the story line something I can really get into? When push comes to shove realism isn't really all that important. Honestly it shouldn't be either. Look at the original Mario or even the first Frogger, the graphics didn't amount for nothing. It was just plain old fashioned fun. Someone didn't stop and say, well hey this looks like shit, I wont be bothered with it. It's all a matter of packaging. I must say realism has its perks, for horror and FPS but it's not honestly needed for one to have a great time. When looking at a game one should look at it as a WHOLE not just its pretty colors. Also better graphics just mean more problems with consoles. Always having to update your hardware. Always having to have the next big thing to be able to even play the new games. I'd rather play my good old Nintendo system with games I know work and are tons of fun.

Basically realism is cool but it's something I could live without, easily.


^_^
 

WhiteFangofWhoa

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Jan 11, 2008
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Fun > Realism. In a realistic WWII game you'd die even faster than you do already and you'd have to restart the entire level AT BEST. Realistic characters or sounds yes. Realistic damage models? Not if it means you die with one mistake.

And the money-in-the-beast's-gullet thing is just part and parcel for RPGs now. Everyone will make fun of it because we're gamers and that's what we do, but it's x100 better than playing tedious minigames to earn cash unless they're CONSIDERABLY more fun than working in RL... Though if I recall Final Fantasy 8 regularly awarded you amounts of money dependant on your overall performance in missions and dungeons due to the fact that you were a mercenary. That was kind of interesting.
 
Apr 28, 2008
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what I want is a game that lets me sprout wings made of coffee, fly over giant buildings made of cake, crap flowers, and to punch someone so hard that they fold up into an ass... or something.
thats what I want.

I love it when games keep realism to a minimum... unlike the damn football games... too realistic.
which is why I loved the old football Blitz games, where you just destroyed the other team with takles that maim the.

ah... good times
 

Cowtippers

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May 5, 2008
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When it comes to realism, sometimes the game developers are a little bit too nitpicky when they start thinking about what they actually want to add. Crysis is a good example of realism vs fun. You can pick up the enemy with one hand, shoot three baddies with the other, and then throw the guy you´re holding (still with one hand) halfway across the map. It´s fun and everyone gets a good laugh because of it (well maybe except that guy you threw.. I bet he screamed instead).

But if I want to play an ultrarealistic game I play Red Orchestra on Steam. It´s Russia vs Germany in some of the most intense battles I´ve ever been a part of. You can die by one wellplaced shot to your torso, and you can lose your hat/helmet if the enemy sniper is just 1 mm off the mark, without you losing half of your brain. You can lose your weapon if you are shot in the hand, but you can pick it up again without having any penalties, but if you´re shot in the arm however.... Being shot in the legs (Or dropping more than 2m(which annoys the living crap out of me)) will cause you to move slowly for about 5 seconds in which you are not a soldier and more like something to be considered a sitting duck, but you can be lucky and get back into the fight by quickly proning and getting behind cover.

Red Orchestra is actually a healthy dose of realism and arcade without being too arcade-ish and without the classic EA "we-are-totally-realistic-and-yes-you-can-reload-a-gun-that-fast-in-real-life" method being implied... It takes about 7 seconds to reload a simple rifle in Red Orchestra whereas it would take somewhere around 1.5.-1.6 seconds to reload a rifle in ANY EA game.
 

Captain_Planet

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May 5, 2008
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In terms of games that are actually realistic (not COD4)
Red Orchestra and the Insurgency Mod come to mind. However, these games can be unintuitive to gamers without patience or a good amount of skill. I love those kinds of games, but at the same time realize they are for a very niche market.

There are several categories of realism in my Mind:

(just snapshots, obviously not a comprehensive list)
Completely Realistic:
Insurgency
Red Orchestra
SWAT 4

Pretenses to Realism:
Splinter Cell
Counter Strike
Rainbow Six

Arcade Realism:
Call of Duty
Day of Defeat
Battlefield 2
Half Life

Unrealistic In Almost All Ways:
Halo
Unreal Tournament
Crysis

Just my opinions anyway
 

L4mbd4

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Apr 29, 2008
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Serious Sam games are about as unrealistic as it can get, but they're fun. The series basically defined the gun-toting superman protagonist.

My brother likes to play racing simulator games like Forza Motorsport 2, which I absolutely detest. There is a balance between realism and fun, and I would much rather prefer any Burnout game because smashing crap at 200 mph is AWESOME. Tapping a wall and losing the steering really sucks.
 

Lord Krunk

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Mar 3, 2008
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I prefer more abstract games, such as Psychonauts, (any game by Tim Schafer), or games that immerse me in a world or scenario of my preference.
The limit of realism is where the game just gets too whacky, such as Halo (I mean, no one's THAT accurate, and rechargeable health? Not even a medpac? You gotta be kidding me. Halo: CE is excused, but barely)
 

Cowtippers

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May 5, 2008
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War Monger of Yabucua said:
Realism is for non-gamers I say. For Example:Extremist Muslims(let the reporting on me for being a racist when I'm only talking that the Muslims that are, for lack of a better world,badshit bonkers with a side of loco), Big corparate biggots(like that old guy who bought myspace, and Mothers(face it, they did'nt and still don't like you playing violent games and have probably told you things that wer'ent true to make you quit. They are the worst person because they keep on badgering you.)
The only thing relevant in that post was: "Realism is for non-gamers I say."

The rest was without any sort of connection.