This doesn't have anything to do with one particular game, so for a general audience, I will post this question here.
Why do most FPS want to sell their game based on how "real" the game play and graphics look while hiding behind a rock returns you to full health and respawns are instant? Its real only to a point.
Realism sucks. Its brown in a desert, green in a jungle, and people are hard to see. You can't jump as high or run as long. Ammo is expensive, there are no respawns, and health doesn't return in 5 seconds while ducking. In all reality, reality sucks as a game.
Besides, everyone I know who has actual combat experience and training... usually comes back with shell shock (PTSD) and is put on antidepressants. That's not a fun game to me...
What's your take on realism in a game? Why you prefer/avoid it?
Why do most FPS want to sell their game based on how "real" the game play and graphics look while hiding behind a rock returns you to full health and respawns are instant? Its real only to a point.
Realism sucks. Its brown in a desert, green in a jungle, and people are hard to see. You can't jump as high or run as long. Ammo is expensive, there are no respawns, and health doesn't return in 5 seconds while ducking. In all reality, reality sucks as a game.
Besides, everyone I know who has actual combat experience and training... usually comes back with shell shock (PTSD) and is put on antidepressants. That's not a fun game to me...
What's your take on realism in a game? Why you prefer/avoid it?