Sandor [The Hound said:
Clegane]
Vrach said:
You're looking in the wrong game then, Battlefield prides its combat on realism. That's why it doesn't give a shit when people whine about getting shot in the face by a tank while running around as a soldier.
My God, that was the biggest load of bullshit I ever
ever read. A game with regenerating health, "press X to not die" QTEs and a rat that can insta-kill you. Anyone can jump into any vehicle and fly/drive there way to victory and if you die you just respawn....
And you're telling me this is realistic? Have you actually even played the game?
Battlefield and Call of Duty are two sides of the same coin, dressed up arcade shooters. Fun? Maybe, Realistic? Definitely not.
If you want realism play Arma2 or the original Op Flash.
God, I hate stupid replies like this every time I say the word realism, it's like the "BUT THAT'S JUST YOUR OPINION AND YOU DIDN'T PUT 'imo' AT THE END OF EVERY SENTENCE" whiners. Do I really have to put a "strives for, to a point" qualifier every fucking time I write it? Of course it's not fully realistic, it's a game, not a simulator. And your arguments are idiotic, health and respawn are gameplay elements and a QTE rat (it instakills you? I thought it just got the guards attention? Haven't failed at that part, only played it once) is a singleplayer element we're not discussing here.
That said (and for a bit of lolz), what's unrealistic about regenerating health? Every soldier in Battlefield is fully clad in body armor. So "health" can represent how badly they've been hit. If you get shot through a body armor, you can live through it, but you might need a moment to recover and be at your full strength again, bullets still have impact. If we say death/0% health is the point where a bullet actually pierces your armor (or the force of the bullet impacts damages your internal organs significantly enough), what exactly is the problem?
Oh and Battlefield doesn't exactly let you "get shot up and regenerate your legs back". You take some 3-4 hits from a medium distance and you're fucking dead. The chances of you walking away from any encounter are quite low in Battlefield, which leads me to ask your own question, have YOU played this game?
Anyway, back on topic - what I meant is, that Battlefield takes realistic environments over balancing everything by making sure every player on the battlefield is using the exact same thing. It takes a rock-paper-scissors approach rather than two rocks measuring which is stronger. It's fine with a sniper taking you out from across the map, it's fine with a tank shooting you in the face and it's fine with a mortar hitting you from the sky, because there are counters and weaknesses to all these things.