Do you really think games companies would lower the price of games due to DLC becoming more popular?ItsAPaul said:To quote Tycho, I like buying things. Give me more DLC please. Plus it might end up reducing the up-front cost of games, which is a plus.
Try millions for any game.Trivun said:To program an entire game, there could be thousands of lines of code, probably much more than even that,
Longest I have spent (in the last 10 years) is 2 months to find a single, critical bug, which in the end I fixed by moving (not changing) 2 lines of code...Trivun said:and debugging involves the programmers going over every single line to check for any errors. This can take months of work on it's own.
I never said PC was above the Console. The reason they pay for DLC is distribution cost from Sony and Microsoft so it makes sense on the Console. On the PC the distribution comes from the Developer themselves, and in the olden days it was FREE. If its enough content released at one time to justify an expansion, guess what, they released an EXPANSION and you would either buy it out not. Never was there a time when they they added one unit into a game on PC and decided it was worth $3, (Empire:TotalWar) Just look at all the stuff they have added to TF2 PC from Valve, did they charge you a dime? no.JeanLuc761 said:I'm a PC gamer myself but I am at a complete loss with what you're saying. Why are PC gamers above console gamers, and more specifically, why shouldn't PC gamers be required to pay for extra work on the developer's part? Game development ain't cheap man.DTWolfwood said:I've never bought a single piece of DLC, as a PC player id expect the stuff free of charge. Ever since the Console gamers, they are charging for it on PC too so i said fuck it, im not buying any of it. and they can't make me.
Uh, no you wouldn't, not if it's on the disc. What this guy is talking about is the Resident Evil 5 flava of DLC: content on the game disc, which you do not need to download: but in order to play said content, you have to purchase a key. In other words, paying for shit you already have for the permission to play it... which this dude has rightfully noted as bullshit.dagens24 said:He makes a great point but let's face it, consumers are idiots (myself included). Sure we'll piss and moan about DLC already being on the disc, but we're still there on day one downloading it
Oh good lord.LunarCircle said:In my opinion, if DLC adds value to the game, and is priced well, it's fine. It's when companies take parts of a game that have usually been staples and offer those as DLC that it becomes a problem. For example, the storage chest optional DLC in Dragon Age: http://www.destructoid.com/ea-not-behind-origins-dlc-storage-chest-feature-154187.phtml.
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Personally, I liked it better when multiple DLC items were packaged together and sold as an "expansion pack." I feel there was much better value that way since developers were pretty much required to have quality items in order for the expansion packs to sell. Also, that way the consumer was sure to have a physical copy of the content instead of some ephemeral code sitting in a hard drive.
They couldn't care less. I can't figure out how people still get this mixed up.Tom Goldman said:See, development studios just want to make us enjoy their games more, they could care less about the money lining their pockets that is associated with this enjoyment.
Actually, I think that they are two distinct development teams that are part of the same company; you know, like the Ion Storm that made Deus Ex and the Ion Storm that made Daikatana.Void(null) said:You don't have to do a DLC Money grab when you can make a game like Rogue Warrior in half a day and charge people $50 for it.
I'm always so torn on Rebellion, on one had they do some amazing work and have great philosophy, on the other they also make Games like Rogue Warrior and Judge Dread.