BloatedGuppy said:
DoPo said:
I don't really like reboots. Most of the time it feels like companies are trying to warm up a corpse and put some make up on. Or more creepy, they just skin the corpse and throw it over something else.
Well, this sounds like you hate all reboots ever. IS THAT WHAT YOU'RE SAYING, DOPO?
Indeed I am. You have an astonishing degree of attention to detail
BloatedGuppy said:
Geek culture is almost defined by repeating really time worn tropes and formula. Hell, the bulk of fantasy is defined by its propensity for aping a 60 year old trilogy. So if you, say, are going to do another turn based tactical game about aliens invading earth, why NOT call it XCOM? Would it be greatly improved if it were called Space Burglars and the sectoids were red?
There is repeating tropes and making new stuff with an old label on. For the record, I just like stories be done and finished. I've got no problem with series of any sort ending (well, assuming they do end and aren't just stopped from production) - I'd rather see that instead of the story picking up from the beginning but now the protagonist's dog is instead a squirrel and the antagonists now wear suits instead of jeans and stuff. That's just annoying and wasteful. It's even worse if the protagonist changes gender, their per is in fact a talking sword, the antagonists are mutated zombies (in suits) and it's all set on the moon instead of New York. That's just a completely different game that must be forcefully fit into an old mould for the sake of fitting it into an old mould not that it would help any.
If it makes sense in the story, then sure, why not, have a blank slate. Maybe we're now playing the descendants of everybody or something that must face the old challenges in new environments, for example. That works. The old story is still wrapped up and completed and this is a completely new chapter. I've not actually played XCOM yet but I thought you could have different unrelated stories there across different games.
I can also excuse reboots out of necessity - two games as examples here:
First, there is Heroes 5/6 (and everything else of the M&M franchise since these) - they are pretty much reboots, since it's mostly the name and the mechanics that tie them to the previous ones (in H6's case, not even mechanics as much). Actually both do have some of the old heroes[footnote]Lord Haart was there, as well ...hmm, Adela, I think and a few others - Crag Hack and Sandro got their own DLCs in 6, too[/footnote] but two things here - first the games changed ownership after 4 so it makes sense that Ubisoft would want to start from a clean slate, second the whole thing is set in Ashan and in-universe it would also make sense to be a separate place that shares none or very little with the previous depictions of the worlds.
My second example is the World of Darkness. Simply put, the old one had become a mess, soon to be unmanageable one. That is true in many regards - mechanics operated poorly and not at all if you tried to mix two game lines[footnote]or at least not at all in the way they are supposed to work - werewolves from their respective gameline are a whole different beast (pun...maybe intended) than the ones depicted in Vampire, for example. Also some of the templates completely lack features other template has and relies upon - for example, a vampire that can use a power that calls the opponent to check their Self-Control or maybe even Humanity, only neither werewolves nor mages (among lots of other critters) either possess these traits or even have anything comparable[/footnote], the backstory[footnote]it had characters that suddenly resurrected themselves for no apparent reason, some that apparently were several people at once, and the infamous Rasputin who in several works was described as belonging to the vampires, to the wraiths, to the mages and who knows what else[/footnote], and finally White Wolf
had written themselves into ending everything - there were all these signs of Armageddon coming, so going "Soon, the world will end! *taking a breath* Soon the world will end!" for a while longer would have become just silly. Producing new content was becoming a BIG hassle - mechanically and story-wise, as new writers would need to go through a decade of literature sometimes on scanned PDFs and sometimes the literature would even be consistent. Moving to the new World of Darkness was almost a necessity. Also, the new World of Darkness fixes everything that was wrong with the old one to a very satisfactory degree.
So reboots do have their place. But having a reboot for the sake of having a reboot, I don't think is one.
Finally, we could all stand to gain if instead of recycling the old we get some new ideas and products instead of getting so many "X's take on Y" every so often.