I'd suggest the first Two Worlds, if you think a vast world and Everything The Elder Scrolls: Morrowind did right and The Elder Scrolls: Oblivion did wrong is worth the painfully/laughably bad voice acting, mediocre (But lengthy, and decently-paced) main storyline, and lack of character creation (Though character customization and development in-game is at least equal to, if not superior, to Oblivion's)
I hear the sequel's good, but haven't had a chance to play it.
Or, you could wait 4 more months to get The Elder Scrolls V: Skyrim
Also, I strongly disagree with your assertion that Diablo and its clones aren't RPG's... if anything, they are more like RPGs than any Final Fantasy after the first, with genuine Character Developement (I'm talking skills and abilities that actually mean something, not meaningless dialogue speeche and game-assigned "personality")
They also have more emergent storylines, as there are very few cutscenes in those games to point out "This is an arbitrarily more important accomplishment than ANYTHING ELSE you've done!"
When you have to stop evil, you have to go out, kick ass and take loot, because no cutscene or scripted event is gonna come along and save your ass or defeat Evil for you, and when you do smash your face into Evil's skull for the last time, it will stay down, with no cutscene to come along and save its ass despite your ass-kicking skills.
I hear the sequel's good, but haven't had a chance to play it.
Or, you could wait 4 more months to get The Elder Scrolls V: Skyrim
Also, I strongly disagree with your assertion that Diablo and its clones aren't RPG's... if anything, they are more like RPGs than any Final Fantasy after the first, with genuine Character Developement (I'm talking skills and abilities that actually mean something, not meaningless dialogue speeche and game-assigned "personality")
They also have more emergent storylines, as there are very few cutscenes in those games to point out "This is an arbitrarily more important accomplishment than ANYTHING ELSE you've done!"
When you have to stop evil, you have to go out, kick ass and take loot, because no cutscene or scripted event is gonna come along and save your ass or defeat Evil for you, and when you do smash your face into Evil's skull for the last time, it will stay down, with no cutscene to come along and save its ass despite your ass-kicking skills.