Triforceformer said:
Won Oblivion in a giveaway on here, and I'm wondering what are the standard mods to get for it. This is an Elder Scrolls game, so I'm sure there are no less than 5 that are considered necessary.
First off the necessities:
Oblivion Unnoficial Patch
Unnoficial Shivering Isles patch
Oblivion Mod Manager
OBSE
Always try to go for the omods.
Reccomended mods:
Companion Vilja
Tamriel NPCs Revamped ( makes all the NPCs less ugly)
Better Looking Redguards, Dremora, Wood Elves, and Dark Elves ( All by the same author.)
Unique Landscapes ( makes oblivion less of a boring place)
Supreme Magic Update ( Fixes up the magic)
Symphony of Violence ( make Weapon attacks sound better)
Deadly Reflex 5 ( Try to get the omod version. This makes the combat more interesting. Would not play the game without it.)
Mart's Monster Mod ( Get the public release version. It's a bit unstable so you might want to Test it out before you decide to use it in your game. It's fine with mine, but I heard people crash with it.
Maskar's Oblivion Overhaul ( gets rid of the static leveling, as well as makes the enemies more powerful, as well as non static loot. So you won't own everything at level 1.)
OBGE ( If your computer can handle it)
All natural ( better Weather)
Animated Chimneys and Lighting (Makes towns more lively)
Tears of the Fiend ( A Really good Quest mod)
Blood Textures for Deadly Reflex ( gets rid of that awful blood texture that comes with Deadly Reflex)
banes Guild United ( Makes Guild leaders have their own loot)
There are alot more I haven't mentioned, so go to the Oblivion Nexus and go to Top 100
Some more I remember from the top of my head
Better Imperial Gold
Lumi's Better Enchantment Effects
Enhanced magic Effects
The Synx Race
Armentarium and Artifacts
Celestial Aeon project Music Mod