Red Alert 3. So here's a short summary: The campaign is OK, but not great, the multiplayer interface is a bit wonky but it doesn't matter because the gameplay is just a ton of fun. It's fast, it's clever and it's fun.
The big new thing to RA3 is that every unit has a special ability you can trigger with one hotkey. Sometimes it's a targeted ability, sometimes it changes a unit's attack mode, and sometimes switches the whole unit back and forth transformers style. The other new thing is that you earn command points in battle, CoH style, to unlock support abilities like air strikes, time bombs, unit buffs and so on. Another new thing is that there are now many amphibious units, which opens up many possibilities for base harassing from the water.
All of this is just super cool. The units and abilities create so much fun stuff you can pull off with quick thinking in the middle of a match. Here's one I just used in a battle. Allies have a commando called Tanya. When Tanya meets buildings, buildings die. Fast. Allies have a support ability called chronoswap, where you select two units anywhere and they are swapped. So, you sneak a dog to the enemy's base through the water while their army isn't there, like you were scouting with it but then swap it with Tanya who was somewhere safe the whole time and start blowing shit up. You saw that coming, right? But now get this: Tanya's ability is a chronobelt that takes her back in time 10 seconds so you can save her life if the enemy gets really close to killing her. I blew shit up for a few seconds but the enemy closed in to OMFG GET HER so I triggered her belt and ended up right back in safety where I swapped from, whisking my expensive Tanya to safety from under the very nose of my enemy. Priceless.
Here's another: the bullfrog is a soviet anti air vehicle, but can also shoot infantry out of a cannon. Yeah, you read that right. I'm facing a guy who has turtled several turrets in front of his base. I stick 4 flak troopers into my bullfrog, and shoot them over a cliff next to his power plant and take it down with mines. He moves back to kill them, but the power to the defenses has gone down so while he's moving to the back of his base, I'm now waltzing in the front. Awesome.
Every time I play, I keep thinking of more cool things I want to try. Maybe I can shoot flak troopers with mines directly behind the enemy tanks as I engage them? I've got an idea for a fast cryocopter attack build with allied infantry using shrinking and freezing to counter anti infantry or anti air vehicles and anti infantry infantry. Or a soviet attack build that uses terror drone stun. I saw someone stun enemy tanks with terror drones and then run them over with his mobile construction vehicle, I want to give that a try too. And there's got to be something I can do with spies...
It could use a couple of balance tweaks, but for a newly released game it's mostly well balanced. It's also a little hard to learn, because it is quite fast paced and micro intensive and everything has abilities, so it's easy to feel a bit confused while you get used to all the units and abilities. And the campaign is fun but doesn't have a huge amount of depth and there's not much story and it could be a bit longer. And the multiplayer interface is a little annoying with things like names in channels not in aphabetical order and the automatch is a bit slow.
But fuck it, you get to screw around with cryocopters. And you don't want to miss that.
UPDATE: A patch for the multiplayer is out. Those concerns should be fixed.
The big new thing to RA3 is that every unit has a special ability you can trigger with one hotkey. Sometimes it's a targeted ability, sometimes it changes a unit's attack mode, and sometimes switches the whole unit back and forth transformers style. The other new thing is that you earn command points in battle, CoH style, to unlock support abilities like air strikes, time bombs, unit buffs and so on. Another new thing is that there are now many amphibious units, which opens up many possibilities for base harassing from the water.
All of this is just super cool. The units and abilities create so much fun stuff you can pull off with quick thinking in the middle of a match. Here's one I just used in a battle. Allies have a commando called Tanya. When Tanya meets buildings, buildings die. Fast. Allies have a support ability called chronoswap, where you select two units anywhere and they are swapped. So, you sneak a dog to the enemy's base through the water while their army isn't there, like you were scouting with it but then swap it with Tanya who was somewhere safe the whole time and start blowing shit up. You saw that coming, right? But now get this: Tanya's ability is a chronobelt that takes her back in time 10 seconds so you can save her life if the enemy gets really close to killing her. I blew shit up for a few seconds but the enemy closed in to OMFG GET HER so I triggered her belt and ended up right back in safety where I swapped from, whisking my expensive Tanya to safety from under the very nose of my enemy. Priceless.
Here's another: the bullfrog is a soviet anti air vehicle, but can also shoot infantry out of a cannon. Yeah, you read that right. I'm facing a guy who has turtled several turrets in front of his base. I stick 4 flak troopers into my bullfrog, and shoot them over a cliff next to his power plant and take it down with mines. He moves back to kill them, but the power to the defenses has gone down so while he's moving to the back of his base, I'm now waltzing in the front. Awesome.
Every time I play, I keep thinking of more cool things I want to try. Maybe I can shoot flak troopers with mines directly behind the enemy tanks as I engage them? I've got an idea for a fast cryocopter attack build with allied infantry using shrinking and freezing to counter anti infantry or anti air vehicles and anti infantry infantry. Or a soviet attack build that uses terror drone stun. I saw someone stun enemy tanks with terror drones and then run them over with his mobile construction vehicle, I want to give that a try too. And there's got to be something I can do with spies...
It could use a couple of balance tweaks, but for a newly released game it's mostly well balanced. It's also a little hard to learn, because it is quite fast paced and micro intensive and everything has abilities, so it's easy to feel a bit confused while you get used to all the units and abilities. And the campaign is fun but doesn't have a huge amount of depth and there's not much story and it could be a bit longer. And the multiplayer interface is a little annoying with things like names in channels not in aphabetical order and the automatch is a bit slow.
But fuck it, you get to screw around with cryocopters. And you don't want to miss that.
UPDATE: A patch for the multiplayer is out. Those concerns should be fixed.