If you're referring to them being magnificently detailed sandboxes in which to run amok as you please, then yes I'm well aware. But really, it's kind of sad that they probably put roughly half the development budget or more into something that should be a hell of a lot more respectable by now. I know I'm not alone when I say I can barely bring myself to even play through the story mode anymore in these games. Not only is the writing wince-inducingly delinquent, but they have to tack incredibly derivative mission design to it as well.Saelune said:You know that the writing is not the main draw of the games right?hanselthecaretaker said:Rockstar's writing is far past long in the tooth. It's been the same old tripe ever since GTA went 3D and possibly would've been even before that. If it was limited to the satire on a radio station it wouldn't be bad, but when practically the whole game is consciously delivered as Tarantino-reject drivel and they consistently reach billion dollar sales it makes you lose hope for society.
I'm with you guys, the writing and the voice acting sucked so bad it ruined the good stuff the game did. It made it seem like you were playing some idiot child's old west fantasy instead of an actual depiction of the "old west"hanselthecaretaker said:If you're referring to them being magnificently detailed sandboxes in which to run amok as you please, then yes I'm well aware. But really, it's kind of sad that they probably put roughly half the development budget or more into something that should be a hell of a lot more respectable by now. I know I'm not alone when I say I can barely bring myself to even play through the story mode anymore in these games. Not only is the writing wince-inducingly delinquent, but they have to tack incredibly derivative mission design to it as well.Saelune said:You know that the writing is not the main draw of the games right?hanselthecaretaker said:Rockstar's writing is far past long in the tooth. It's been the same old tripe ever since GTA went 3D and possibly would've been even before that. If it was limited to the satire on a radio station it wouldn't be bad, but when practically the whole game is consciously delivered as Tarantino-reject drivel and they consistently reach billion dollar sales it makes you lose hope for society.
As far as GTA goes IMO they need to ditch the formula of nearly every character in the game vomiting the same old melodramatic, degenerate shit-sandwich satire because it's just getting depressing. The game needs a big dose of real humor. What's sad is the creators are English themselves yet every game has been almost devoid of that witty, obtuse and punchy brand of comedy they're known for. How many times will we have to endure their depiction of America the pitiful?
Maybe they'll pick a brand new location and trade in a big chunk of scripted fetch questing for a more dynamic mission structure. That's the most I could really ask for.
As for Red Dead, obviously the setting creates more limitations in terms of writing so it's not nearly as much of an issue, but this IP suffers from the same problems in general.
If I had to guess it was probably for the awesome scenery and weather effects. That is all at least worth about four hours of entertainment.DrownedAmmet said:I'm with you guys, the writing and the voice acting sucked so bad it ruined the good stuff the game did. It made it seem like you were playing some idiot child's old west fantasy instead of an actual depiction of the "old west"
I also hated the combat, it was so trivial to stop time every three seconds and head shot everyone. Can't really think of anything I liked about the game actually, tho I put in about four hours so there must have been something that kept me going that long
I haven't played it in so long that I even forgot about that. Sad. I should reinstall and see what the latest mods have done for it.Ezekiel said:Well said.hanselthecaretaker said:Even if games are going for realism I agree that the mechanics should at least present the option to shoot while waking or running in any direction in first person.
Why?
Because having the option is still more "realistic" than not having it. Just because it's not accurate - even though it could certainly at least be improved through practice - doesn't mean it shouldn't be implemented at all. What if I'm alone in a firefight and want to break cover for a different location; I should be able to lay down sloppy suppressing fire to either side or whatever while making a break for it. This could easily be accomplished with an augmented button assignment even without lock-on.
We're still playing a game after all, so fun and playability should always come first. Simulators shouldn't even be called games; hell, with today's tech what exactly can they accurately simulate anyways. We're still talking about looking at a TV or monitor with some peripheral in our hands, not some NASA flight chamber. I suppose VR is slowly starting to blur the line, but not quite 100% with that monstrosity on my head.
I bet five bucks Half-Life 3, if it ever comes out, will limit running to forward movement. And everyone will already be so used to it being like that in every game now that they won't even remember you could previously run in all directions.