Red Dead Redemption

Recommended Videos

jgirvine

New member
Sep 23, 2009
2
0
0
Nah, that sounds pretty terrible. It would quickly ruin a very fun game. I like the fact that it's just fun. With survival meters it would quickly just feel like work.
 

mklnjbh

New member
Mar 22, 2009
165
0
0
I think I heard somewhere that Fallout: New Vegas is trying to build a "hardcore mode", like he mentioned, but I don't want to get too excited, since it will probably smack its head and die somewhere along the line.
 

andsymo

New member
Jun 16, 2010
1
0
0
The mistake here is to equate meaningful with fun. Metal Gear proved that commando crawling up to snakes and a gurgling tummy were not the true path to gameplay fulfilment.

Making foraging a secondary gameplay mechanic and tying it to filling your Dead Eye works for me. You can play the game without Dead Eye it but if you go the extra yard to eat you are rewarded with Dead Eye.
 

Shoggoth2588

New member
Aug 31, 2009
10,247
0
0
Now Horse Seduction would make an excellent game. It would also make for some funny deaths when a malnourished John Marston mistakes a hungry mountain lion for his trusty steed while on the verge of heat stroke
 

Giest4life

The Saucepan Man
Feb 13, 2010
1,554
0
0
I haven't played this game, and it is likely that I never will. But the last comment just made laugh like an idiot. I was flying so high with the roflcopter that the Homeland security had to send jets to get me back to base.
 

Hallow'sEve

New member
Sep 4, 2008
923
0
0
I absolutely do NOT want a "survival" meters/mechanic implemented, that is a terrible idea.
Fine, it's more realistic, but I don't always want realism. Having to constantly tidy up my character is like having a dog, or more accurately, the Sims. You have to feed them, make them sleep, do all this micromanagement bullshit that has no place in the game and kills the fun. I could see someone halfway done with a quest or just wanting to roam about, and instead of being able to fully enjoy the experience, they have to break flow and nanny their character every five minutes to make sure they're not gonna drop dead. This is why at the very end of Dead Rising, the free roam mode sucked, because your health was ALWAYS depleting. And people just wanted to kill zombies, they didn't care about the "realism of the physical toll battle and mental stress would have on the character", WE JUST WANNA KILL ZOMBIES.
Some things are done to make the game unrealistic so they can serve the greater purpose of making a more engrossing game.
This is why health bars are gone, designers didn't want the players to be so focused on their health, rather, focus on the fun of shooting. And yes, there can be fun found when you have only 5hp and it's you against the world and the nearest medkit is across the battlements, but that applies to a too narrow range of gamers. Also, and more often that not, it can produce frustration leading to rage quits.
I get what Yahtzee is trying to say, but it wouldn't work. Maybe in a survival horror game, but not RDR.

**On an incredibly nitpick note,
missions very, very rarely demand breaking the law and there's no need to steal horses when you can recall your previous one at any time with one button
And that's why doing it would give you bad karma (so to speak), because you're doing something unnecessary (as well as breaking the law). Know what I do? I steal horses, kill them, skin, then sell them to the nearest town. I get bad karma because there was absolutely no need to kill the man or his steed when I could be picking flowers, killing outlaws, or doing quests instead.
[Your horse] get nicked by opportunistic Mexicans.
That actually happens, like, kinda often. But it is satisfying to call your horse back and have the thief either on it or jump off (which makes sense, horse recall really only is unrealistic when it comes from across the other side of the damn map), then hunting them down and slaughtering them like the dog they are before looting their body.
 

sshplur

New member
Nov 22, 2007
29
0
0
"Ooh ooh ooh, another great idea: some kind of "sexual frustration" meter, inviting you to make use of the prostitutes that already exist in the game. And if you're far from civilization, you could always seduce your horse, but you'd better hope the society papers aren't watching."

I was half expecting something like this at some point. >__>
 

theultimateend

New member
Nov 1, 2007
3,621
0
0
ModusPwnens said:
"Players would have to be sure they were properly equipped before heading out of town."

Didn't you complain about this mechanic in Monster Hunter Tri?
His argument back to that point would be that you could just go back to town if you forgot something in this game.

Of course blatantly omitting the fact that every mission you are provided any materials that are necessary to finish the mission. They are in a chest before you leave your base of operations in the mission zone.

But just forget that particular review, there was a vendetta going on that time methinks :p.

I am interested to play RDR, then again this review just makes me want to play oblivion again.

rapchee said:
i believe his problem was
ModusPwnens said:
"Players would have to be sure they were properly equipped before heading out of town."

Didn't you complain about this mechanic in Monster Hunter Tri?
i believe his problem was that once he set on a mission, he couldn't go back and change, unless he quit it
If he was talking about a weapon you'd be fucked, because not having a weapon and getting mauled by a cougar ends you (or being robbed).

If he was talking about any secondary items, they already existed in a box gift wrapped for you the moment the mission started.

You could only go back in RDR if you remembered before it became a vital issue, which is no different in MHT :p.
 

4fromK

New member
Apr 15, 2009
322
0
0
you just sold me a PC game, as long as theres a good modding team to do the job right (survival mods are pretty common these days, right? I know there was definitely one for fallout 3.)
 

4fromK

New member
Apr 15, 2009
322
0
0
ark123 said:
Wow a food/water meter is a SHIT idea. They're adding that to Fallout 3. WEEEE! Instead of shooting people and completing missions I'll crawl around in the sewers trying to find rats I can gobble down and instead of trading for a scope for my rifle I'll spend all my cast in non-contaminated water. Great, hurray realism. Now all we need is the character to limp all game because it was shot in the foot in the first five minutes, or the whole scenario becomes 2d because I ducked too fast behind cover and scratched my cornea. Want to heal? Park your character in the hospital for two weeks, real time. No guarantees either, that leg might have to come off, and you better hope the next mission has plenty of ramps.

No.
wow, what a *****.
nobody forces this shit on you. if you want to be a baby and shoot mutants all day, theres an "easy" option. click it or man up.
 

Idocreating

New member
Apr 16, 2009
333
0
0
Definitely would work, but only as a seperate game mode.

Then everybody's happy. Except the gimps who have to program/test it.
 

Dracosage

New member
Feb 23, 2010
40
0
0
Though I haven't played RDR, I was under the impression that it was supposed to be like a spaghetti western video game. None of the survival meter shit would have made sense if you're trying to go for the feel of a Sergio Leone inspired epic. But then maybe we shouldn't make games that are achieving the same feel as such movies, as it would be impossible to do given the masterpieces that inspired the tone of such a game.
 

VulakAerr

New member
Mar 31, 2010
512
0
0
Also, as somebody else said: John Marston with a hooker? No thanks. That's not his style... he loves his wife and his family. That's the point of the game. Don't spray ridiculous ideas for the sake of it. It sounds like you don't understand the story if you say this.
 

JohnTomorrow

Green Thumbed Gamer
Jan 11, 2010
316
0
0
A brilliant idea, one which would enrich most of these types of games.

If you are going into a wilderness, why not throw in a survival mechanism? Yahtzee already answered this - the casual gamer aspect gets thrown out. Bogun Bob doesn't want to come home from a hard day of dole-bludging to try to figure out whether he has enough food in his knapsack to survive a trip out into the mountains, or need to clean or repair his weapons - he just wants to kill things and get the base thrill out of the experience.

Imagine a game like Fallout, a wide open area with many spots of interest dotted amongst the landscape. Add in the gun mechanisms from Far Cry 2 (guns used more often begin to jam, and overuse causes a cataclysmic failure), the survival techniques from Snake Eater (hunt for food and medicine). Certain guns would be easier to clean but would probably be less powerful, and you would need to learn how to clean and fix them in order to get maximum efficiency. You eat what you kill, and use flora to heal wounds or boost yourself.

Some games (like Fallout and Oblivion) have mods which add these in. I think with some professional work, a game developer could definately work something like this into a top-rate game. They just need to stop thinking of gaming for 'quick fix' users and more indepth players, for people who want to enjoy the universe they are visiting, not just killing faceless sprites.
 

Fortunefaded

New member
Aug 12, 2004
113
0
0
Simalacrum said:
I do actually like the idea of the 'survival' thing.

While some people might complain "I want a game, not real life", a Western survival would be a real life that we don't know - and I think putting myself in the shoes of another life is actually quite exciting, just as living our lives for those people might be interesting for them.
Survival mode could be additional content/unlockable at end of game thus RDR would not lose the casual gamer market but at the same time would entertain those sorts of people who play pokemon with only 1 pokemon (well 1 other who learns the HM's).

The game could be more akin to the Survival mode in dead rising?
 

VulakAerr

New member
Mar 31, 2010
512
0
0
JohnTomorrow said:
I enjoy RDR just fine as it is, thanks. The game is about an open world with many things to do and a wonderful story and it delivers on both counts. Like it or not, a lot of gamers simply don't have time to be as hardcore as they used to be.

RDR isn't a quick fix kind of game, but it doesn't get bogged down on frankly stupid mechanics such as food and drinking. That's EverQuest 1 age mechanics for fuck's sake.

You are thirsty.
You are hungry.

Fuck that. It's about taking part in a world, not being reminded that you're playing a game.
 

JohnTomorrow

Green Thumbed Gamer
Jan 11, 2010
316
0
0
VulakAerr said:
JohnTomorrow said:
I enjoy RDR just fine as it is, thanks. The game is about an open world with many things to do and a wonderful story and it delivers on both counts. Like it or not, a lot of gamers simply don't have time to be as hardcore as they used to be.
RDR isn't a quick fix kind of game, but it doesn't get bogged down on frankly stupid mechanics such as food and drinking. That's EverQuest 1 age mechanics for fuck's sake.
You are thirsty.
You are hungry.
Fuck that. It's about taking part in a world, not being reminded that you're playing a game.
I think, in the long run, it just boils down to the type of player you are. I, personally, find it interesting to think of what items would be best for the type of trek i want to take. It brings me closer to the game world if i am doing some of the simple jobs that we as human beings usually do automatically, because then its not just 'gee, I'm getting hurt, I'd better use a medkit', its 'damn, i'm bleeding from the chest and i don't have enough gauze, hope i don't bleed out before i make it to a town'.

Maybe it doesn't boil down to your playing style. Maybe it just boils down to how easily you can assimilate yourself into a world through the controller. Your mind can handle John Marston drinking a miracle elixir that cures the fifteen bullets he's taken, whereas i prefer the Snake Eater 'dig out the bullets, apply antiseptic and gauze, bandage' approach. To me, the game moved for a realistic tone - and that would be as realistic as it gets.

(Even though Snake Eater was full of mystical mumbo-jumbo, but hey, who cares, i still loved it ^^)
 

My1stLuvJak

New member
Jan 28, 2010
55
0
0
This is why I love reading your stuff, Yahtzee; you have a very clear understanding of what videogames are all about. More than that, you know what you like..sometimes, I wish I could just stick to my guns and avoid hype. Platformers are my favourite games, but I still find myself buying shooters every so often for no reason other than "it's supposed to be good". No more!

I didn't get RDR, and I won't be getting the next 10 shooters to hit shelves, either..so many of them just have you pumping carbon-based life forms full of lead, with little else to justify picking up the controller repeatedly. Story adds a lot to a game like Bioshock, but the most important aspect of videogames, for me, is a challenge, one that's built right into the game mechanics: Modern Warfare's multiplayer feels like an arcade game (putting in another quarter, getting better to play longer), Resident Evil places limitations on your abilities (with scaled upgrades acting as the carrot-on-a-stick), Goldeneye and Perfect Dark had more mission objectives on higher difficulties...all these things keep me coming back for more.

Sandbox games like GTA, though, have little appeal for me, as it can be hard to keep a consistent difficulty curve in such an open-world game (or there's cheats that take any challenge out of the picture). Shooting guys + driving cars + delivering packages/transporting people safely (ie. can't just let cars crash and burn, jumping into another transport) = something that I'll find interesting. Just having one of the above isn't enough for me: killing X number of guys, driving a car from A to B, that's not enough. It happens a lot where some missions are brilliantly deep while others just feel like a chore, and I think it's that inconsistency that takes some of my enjoyment out of games like Red Dead.


Anyways, I think that's enough of my rambling, for now! Keep up the the great work, Mr. Croshaw.
 

joest01

Senior Member
Apr 15, 2009
399
0
21
Sounds to me like someone should have been playing Far Cry 2 instead ;)

In the end I have to agree that RDR holds your hand a little too much.
My main complaint is the multiplayer though. Such an intriguing concept, an open western to coop and duel in!!
Unfortunately the game does little to for prevent Halo kids to treat it like a death match. After all, worst that can happen is you respawn 100 feet from last location. No, you challenge someone you lose a level, or a golden gun or something else that really hurts. And you don't get to challenge someone who isnt within 10 levels or so from you.

And, for chrissake carry over stuff I unlock in single player. I didn't knife those cougars so I coulnt use the buffalo rifle online. Or the legen outfit.

Still, a fun game, but too many missed opportunities.
 

jodko

New member
May 6, 2009
67
0
0
But how annoying would it be to have your horse die when you say a 15min run to a town and there are no roads near by or no one crosses your path on the way back, that?s 15min run back just to get a horse again.

Also the whole fatigue and hunger well it was annoying in GTA San Andrea?s it would be annoying for RDR as it is in every other game that has a hunger system.
The dehydration mechanic might work so would removing the regenerating health and replacing it with something similar to MGS snake eater. Also something more worth while to spend your money on would of been good.