daftalchemist said:
Funny, my favorite part of the game is how there's no point, reason, or need to be evil. Marsten is a good guy. He's faithful to his wife even though she's off being kidnapped somewhere, helps others out even though they're often retarded, and only breaks the law when he absolutely needs to. I like that. That makes his character interesting to me.
I don't see why there needs to be a reason to be evil. Is it just because it's a Rockstar game or is it because people have completely forgotten what it means to be an honest guy in this world of moral choice games? I, for one, am glad to have a character that is three dimensional while still being good. It isn't cut and dry like Mario or Link where their whole purpose is just to be good and save the day. The things Marsten does are still a little morally questionable, but he does them for good reasons.
Honestly, which is more of an exciting character? The guy who robs people and acts like a bastard all the time? Or the guy who helps a crazed man transport bodies he dug up to a secluded area so he can search them for a treasure map because he needs the crazed man to help him find and kill a former friend? I'm going with the second one personally.
I think it's because they give you the whole "Dishonesty" choice and they make this massive meter up and thell you that if you are a good boy, you get rewards, and if you're a bad guy, you get different rewards. Normally when they give you the "Good/Bad" choice, there is meaning behind it, but it all falls to be one sided.
Bad Guy Perk: Bandits don't shoot you on sight.
My response: This is true, but you shoot THEM on sight, so I dont' see the point fo being able to walk into their midst, surround yourself with them before opening fire. No point for me.
All the perks that are worthwhile in the game come from being a good guy, they one sided it so heavily. So if Rock Star set out to make a game that is solely good, they shouldn't have put the meter in. Just the fame meter would have done. I spent the entire game being good and yet when I finished it, my Honesty meter was only full but my fame meter was only 3/4.
True, a game where morality is a good and the only thing is fine, but in order to make that game work, they shouldn't have put in a Good/Bad meter and told you to have fun. I did a play through trying to be dishonest, but I would finish a mission and gain Honesty. I was pissed! Here I was shooting down every carriage, cowboy, and speck of law enforcement I could lay into my rifle sights, and it's FORCING my meter into honesty!
Killing somsone drops honesty by 1-2 points, and completing your standard level (without an honest/dishonest choice at the end) will net you 50 Honesty... I would have had to kill the world to keep up!!! It's a two sided approach with a one-sided solution.