Driving a car sometimes is needed for survival. Nobody too drive no one gets to work.ideitbawx said:i wouldn't exactly call driving a car a survival technique. it's more just a way to get around. have you ever had to stave off raging beasts on a regular basis just to stay alive? well, neither have i, but i wouldn't be prepared for it. even if i had a weapon, i'd be shitting myself with fearBiffy Cakeo said:Referring to the start of the topic. We may have not been able too hunt before but our cavemen ancestors certainly couldn't, say, drive a car(well).
I know what you mean, and I agree. The game certainly does lean towards being a good guy. But I think it's pointless for someone, Yahtzee or otherwise, to give the complaint that even though you have the choice to be evil, you have no reason to be. Having more choices in a game is a good thing, but to whine that the developer isn't giving you a reason to make a specific choice is dumb. The reason for making a choice is your own thoughts, beliefs, morality, what have you. If you want to be evil, you'll choose to be evil. If you really want to be evil, you'll choose to be evil even when the game is leaning towards you being good.Celtic_Kerr said:True, a game where morality is a good and the only thing is fine, but in order to make that game work, they shouldn't have put in a Good/Bad meter and told you to have fun. I did a play through trying to be dishonest, but I would finish a mission and gain Honesty. I was pissed! Here I was shooting down every carriage, cowboy, and speck of law enforcement I could lay into my rifle sights, and it's FORCING my meter into honesty!
Killing somsone drops honesty by 1-2 points, and completing your standard level (without an honest/dishonest choice at the end) will net you 50 Honesty... I would have had to kill the world to keep up!!! It's a two sided approach with a one-sided solution.
They tried this kind of 'role-play mechanism' in GTA: San Andreas, and the community seemed to hate it.Yahtzee Croshaw said:What it needed was a survival mechanic. On-screen meters for hunger, thirst and exhaustion, which constantly tick down as you adventure, requiring that you frequently eat, hydrate and camp out or hire a room for the night. Neglecting these stats worsens your aim, striking power and sprinting ability and decreases the size of your health bar, and may eventually cause you to pass out...
I think I would kind of disagree with this actually. I mean, back in KOTOR all of your "influence" in people was always run through dialogue options, so it was either"daftalchemist said:I know what you mean, and I agree. The game certainly does lean towards being a good guy. But I think it's pointless for someone, Yahtzee or otherwise, to give the complaint that even though you have the choice to be evil, you have no reason to be. Having more choices in a game is a good thing, but to whine that the developer isn't giving you a reason to make a specific choice is dumb. The reason for making a choice is your own thoughts, beliefs, morality, what have you. If you want to be evil, you'll choose to be evil. If you really want to be evil, you'll choose to be evil even when the game is leaning towards you being good.
On a side note regarding your complaint about how being evil is too hard, it's about time they made a game where being the good guy is easier than being the bad guy.
But Marsten isn't a bad guy. That's readily obvious to anyone who plays the game. But Rockstar understands the people who play their games expect to be able to do bad, so they included the option to in order to appease them. At no point does the game try to suggest that Marsten is anything other than good, and therefore there is never any reason to be evil (unless it's a quest requirement). Rockstar just included it to please the people who would have been complaining that they couldn't shoot up a saloon or rob a bank if they hadn't included those options.Celtic_Kerr said:But it's not JUST that there's no incentive to be Evil, There's no reason at all. People in the old west were outlaws and bad guys for a reason. Money, Fame, Power... You did what you had to do in order to survive as well. In red dead redemption, You basically have to slaughter all the towns (turning them into ghost towns), kill all the people on the side of the road you run into. Steal horses, drag people from YOUR horse... BLAH BLAH BLAH...
And then the moment you get a couple of quests done... You're this wonderful person and that massive rampage you went on was just a cruel joke you were playing on the world...
nah because than there would be very little need for food unless its to eat in a combat situation. I think food and drink should drive the player to get it under any means necessary, desperation is exactly what brings people to do crime in real life. In games it just means making the player more morally questionable than they already are.Voltano said:I agree, though I think some modifications to the current statistics would justify a survival idea. Food could restore health, so greater meals restore more health. Water/food combined may restore the "quick-shot" meter and resting somewhere instantly refills these meters.