Red Steel 2 Dev Says Motion Controls Must Become Standard

Logan Westbrook

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Feb 21, 2008
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Red Steel 2 Dev Says Motion Controls Must Become Standard



The Wii might be the biggest selling console of this generation, but Ubisoft Creative Director, Jason Vandenberghe, says that until motion controls become universal, core gamers are still going to dismiss them.

Core gamers often seem to have a very low opinion of motion controls, dismissing them as a gimmick used only in casual games. Jason Vandenberghe believes this attitude won't go away unless every console is motion controlled, and thinks that until that happens, hardcore games that use motion controls will be largely overlooked.

VandenBerghe leads Ubisoft's Paris studio, which made Red Steel 2, and says that just getting people used to the motion controls was an enormous challenge. He said that motion controls have removed many of the barriers imposed by traditional controllers, but this new freedom creates as many problems as it solves. He referred to the testing phase of the game as "absolute random chaos," saying that people would actually drop the controller in disgust when they couldn't perform the actions the game required of them. The solution, he said, was to teach the motions more like you might teach something like karate or dance, rather than a normal videogame tutorial.

But VandenBerghe says that the best tutorials in the world won't make a bit of difference if the audience doesn't want to go along with it. He said that of all the problems that had plagued Red Steel 2, one of the biggest was that the majority of people were unwilling to engage in physical activity to play a videogame. He estimated that perhaps one person in five was willing to exert themselves, and thought that even that was probably optimistic.

He says that the only way that this number is going to increase is by motion controls becoming the standard. He says that being restricted to a single platform and requiring an additional hardware purchase kept Red Steel 2 from selling to its full potential, and as long as motion controls remain an add-on, they would always be a niche product.

Source: Edge [http://www.next-gen.biz/news/vandenberghe-motion-control-must-become-standard]







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Nerf Ninja

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Dec 20, 2008
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When motion controls become standard is when I stop gaming. I simply don't have the physical capacity to use them properly (RSI can really mess up your arms endurance)
 

Royas

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Apr 25, 2008
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When I want to exert myself pretending to swing a sword, I'm not going to play a console, I'm going to get my actual sword and practice with it. Same with a gun, I'll go to the range and shoot. When I want to exert myself, I'm going to go outside and do so, engaging in some of the hobbies I have that don't involve computer games. Mr. VendenBerghe is being very optimistic when he says that more people will be willing to exert themselves when these controls become more standard. Many gamers game to relax, not to jump around their little apartments like a bunch of idiots hopped up on meth.
 

Aura Guardian

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Apr 23, 2008
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Red Steel 2 proved it can work. Even with the Motion+. Heck I had fun with the first Red Steel as it had a lot of potential. I welcome motion controls. Most gamers dismiss the Motion controls as gimmicks due to certain games just making them hard to use(by that I mean they don't work) Those Motion Controls aren't big gimmicks like HD is but just like HD, it has a lot of potential.
 
Apr 28, 2008
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Really? People who play games don't want to exert themselves? Its like they want to play games to relax or something.
 

TheComedown

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Aug 24, 2009
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No. No no no no. I don't not play video games because I want to exert myself, I play video games to do the opposite.

Come home from work, want to relax to some nice video game only to find you gotta stand up and swing your arms around? That is not how you relax.
 

IShouldBeWorking

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Aug 17, 2010
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Right, I'm going to guess this chap doesn't have a real job, but is one of those parasites that waffles on aboout 'his vision' while some poor anonymous sod does all the work. I say this, because if he had a real job, where he did real things that actualy make a difference to the world outside of his own head, he'd understand that most people go to work, or school, or college, and when they get home, want to mong out on the sofa, injest carbohydrates and generally not move much. I know this scenario doesn't cover every gaming experience, but I'm going to stick my neck out and guess the majority does in fact look something like this. There is room in gaming for motion controllers, and there's no reason it should be confined to casual gaming-I just think it's rather over-optimistic, not to mention pointless, to push for it as the norm.
Come up with a way for me to smoke a cig, slurp my coffee, stroke the cat, and play a game-THAT would be a breakthrough in controller technology
 

WanderingFool

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Apr 9, 2009
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If I want to swing a sword or fire a gun, ill go and actually do that, not play the Wii, or Move and Kenict, for that matter. This is why I hate motion controllers...
 

Deathflame

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Mar 2, 2010
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Or motion-controlled games have to actually be good. Even if there is ONE good motion-controlled game, I'd be stupid to buy a console for it.
 

Firoth

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Jul 14, 2010
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I MIGHT consider motion controls as an OPTIONAL or EXTRA part of game play when they decide to actually work properly and as a fluid part of game play. Not this crap of swing controller...you're dead...swing sword or swing controller...no that's not what I - dead. Until then, they can stay in the waste bin of the game designer's office.
 

dududf

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Aug 31, 2009
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TheRightToArmBears said:
If the core audience don't want it don't fucking force them to.
But..but...THAT MAKES SENSE!

This is Ubisoft dammit, we can't have any of that shit.
 

Arrers

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Mar 4, 2009
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I really never understood why the ecapist's community go bananas as soon as somone mentions motion controls. Is a slight flick of the wrist too strenuous for you guys?
 

Aura Guardian

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Apr 23, 2008
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Arrers said:
I really never understood why the ecapist's community go bananas as soon as someone mentions motion controls. Is a slight flick of the wrist too strenuous for you guys?
I guess so. They might be proving the usual gamer stereotype.
 

Dioxide20

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Aug 11, 2009
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Next Generation consoles are all going to have some sort of motion control. Its just how it's going to be. Now just how far those motion controls go, be it Wiimote style, Kinect, or the PS3 six axis controller is the question.
 

uppitycracker

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Oct 9, 2008
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Well perhaps the biggest issue here is, most people don't WANT motion controls to be the standard. Personally, video games are a relaxation thing for me. I can't relax if I'm constantly moving all my arm muscles. It just doesn't make sense to me. I've always loved the regular control scheme, or more preferably, a mouse and keyboard. Exerting myself is not the idea of relaxation.

And that says something for your product, if you believe that the only way to break any attitude barriers is to make it the standard. First of all, the real issue is, almost every game for the Wii uses the motion controls as a gimmick, instead of using it for any level of innovative gameplay. That is in the hands of the developers, I'm afraid, and because such a weak standard has been set for Wii games for so long, it's going to be a hard one to change, especially in the eyes of us consumers.

But the bottom line here is, don't force a change we don't want. That is absolutely retarded mentality. There will always be people who enjoy the motion controls, and for them, games like Red Steel 2 will shine, I'm sure. For the rest of us, we'll prefer our games that allow us to sit in a chair, or behind a desk, any day, and probably murder you in your sleep if you try to take that away from us.