Regarding Deus Ex.

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mindlesspuppet

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I'd like to take a moment to get something off my chest;

I was a teenager when the original Deus Ex was released; I was young, but not so young that I wasn't able to understand and appreciate the game. I was a pretty hardcore gamer back then. I spent much of my free time making custom maps, writing silly mods, making textures for player models, etc (generally for Quake 2) -- granted most of it didn't see the light of day, or only circulated amongst friends, but whatever.

I've explained this because I want to make it clear, when I say "hardcore gamer" I don't want the impression to be that I merely sat around and played games for hours on end, it was more than that. The first time I stumbled across a community made Quake mod changed my life -- not exaggerating. I become enthralled by game design, the technology that fueled them, the art that brought them life, the developers behind them, and most importantly where they could go.

With that out of the way; Deus Ex was not a terribly popular game. Critically acclaimed? Yes. Popular? Not so much. As we all know, a sequel got made. However, I imagine that's more because it won countless awards and they had hoped that recognition would spur up sales for the sequel, than as a result of commercial success. In the long run, it did gain cult status and eventually massive popularity -- which I'm certain has lead to quite a few copies being sold on Steam and such.

Getting to the point; most gamers probably haven't played Deus Ex; especially those that are, at the present, teenagers. Sure, you might have bought the game off Steam, played it a bit, though I can't imagine too many who have played it more recently have completed it, or even gone through enough of it to really get it. If you have; more power to you.

Deus Ex was made in an awkward era for gaming technology. As someone who lived through and is old enough to vividly remember these times, I don't even think that I could make it through Deus Ex today. Let's face it; while an incredible time for innovation, these games have not aged well.

Deus Ex, to me, seems like a phenomenon similar to the original Woodstock. About 400,000 people were actually in attendance at Woodstock; the number that claim to have been there is well in the millions. Please, don't interpret this as me saying "everyone under 20 who says they played Deus Ex are liars!" I am not saying that at all. In fact I'm sure there's just as many 20-somethings that missed Deus Ex, and claim to have "been there". Hell, if it didn't come free with my soundcard I'm not sure I would have played it myself.

I'm not saying that those who haven't played Deus Ex shouldn't be pumped for the third one; if you've seen the videos, read the articles, and it seems to appeal to you, awesome.

That being said; I've seen threads, comments, and have heard conversations pertaining to Deus Ex 3, where someone voices concern or doubts about the game, and they get lambasted by hordes who have likely never played the original (for what it's worth the Escapist has been one of the better sites about this sort of thing).

Deus Ex was that game for a lot of people. You know the one I mean. That game that really turned them on to gaming; the one that made them escalate from a person that simply plays games to a self-professed gamer. It's the same experience people have when they see a movie that wakes them up to the art of film, appreciating direction, the differences between entertaining performances and the great ones. I'd assume that the game to do so for the current generation of teenagers is Bioshock, but that's a different topic I suppose.

I am quite aware that is the internet; I was welcomed to it by 40 free hours of AOL and horny teenagers in chatrooms trying to get their cyber sex on over a 14.4k modem (might not have been that fast). I fully expect this sort of thing. What is somewhat surprising is that it's not simply trolls that do this, its people are generally respectable contributors to the various communities. I'm not going to ask, nor do I expect, people to ease up or be more considerate -- this is the internet.

I am, however, going to say this; get the fuck over your false sense of nostalgia, and stop riding on the older generation's jock. I believe some people have become so over-saturated via youtube, gaming sites, Wikipedia, etc that they might even have themselves convinced they've had the experience themselves -- which is fairly pathetic.

Anyhoo... so... that Deus Ex 3... Why's the world of a prequel more futuristic than a world further in the timeline?

Tldr; Most people who claim to, probably haven't, played Deus Ex. Regardless, it's cool if you're excited about Deus Ex 3. False nostalgia makes you look like a douche bag. Why so futuristic, Deus Ex 3?
 

Daedalus1942

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poiumty said:
Deus Ex was that game for a lot of people. You know the one I mean.
Haha, yeah. Took me from cheating to never-cheat-again mode.

Why so futuristic, Deus Ex 3?
That was actually my first complaint when i saw the trailers. Deus Ex was set in a light cyberpunk world where there were only two mechanically augmented agents remaining, and none of them had the ability to turn their hands into a fucking machinegun. New York still looked like it does today, without massive pillars to support it and looking like fuckin Coruscant, and there were no huge TV screens anywhere. So what gives.
Star Wars George Lucas Syndrome!
-Tabs<3-
Also... I have to disagree with the core gameplay not aging well. I personally think he's refrring to the graphics.
I'm playing it again for the first time since about ooh... 8 years ago and still is just as fun as it was the first time i ever played it.
I also genuinely liked the sequel.
 

mindlesspuppet

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poiumty said:
Deus Ex was that game for a lot of people. You know the one I mean.
Haha, yeah. Took me from cheating to never-cheat-again mode.

Why so futuristic, Deus Ex 3?
That was actually my first complaint when i saw the trailers. Deus Ex was set in a light cyberpunk world where there were only two mechanically augmented agents remaining, and none of them had the ability to turn their hands into a fucking machinegun. New York still looked like it does today, without massive pillars to support it and looking like fuckin Coruscant, and there were no huge TV screens anywhere. So what gives.
Yeah... it doesn't really make sense, at all. It kind of takes away from the atmosphere. The cool thing about the original was that everything was so aesthetically similar. Technology was more advanced, but not beyond belief. It was the difference in politics and whatnot that made Deus Ex's world what it was.

Also, no super abilities that you'd expect from IronMan.

Daedalus1942 said:
Star Wars George Lucas Syndrome!
-Tabs<3-
Also... I have to disagree with the core gameplay not aging well. I personally think he's refrring to the graphics.
I'm playing it again for the first time since about ooh... 8 years ago and still is just as fun as it was the first time i ever played it.
I also genuinely liked the sequel.
It was super dark and blocky...

The core gameplay is still pretty in tact, but old 3D can make getting through a game very trying, and tends to kill the immersion. The AI was pretty bad, yet, sadly, I don't know that AI has improved all that much since then...
 

Fawful

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I'm under the age of twenty and finished Deus Ex. It's kind of hard to prove it so you'll have to take my word.

As for your question, I don't know but I'm sure that it'll be addressed in the story at some point, I imagine that there will be a retcon at some point since there wasn't any mention of a sudden downgrade in augmentation tech in Deus Ex as far as I recall. It's been a few years since I played, my memory of the game is kind of foggy.
 

Netrigan

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Deus Ex and its sequel both sold in excess of a million copies. It wasn't the most popular of games, but it still ranks up there.

By comparison, Bioshock has sold in excess of 4 million copies.

Was Deus Ex a huge hit? No, but it was successful and hailed as one of the all-time best FPS pretty much from Day One. And it's popularity among it's fans has never faltered despite no real on-line community springing up around it... there really wasn't anyway to capture the Deus Ex experience with MP or custom maps.
 

Rusman

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Well as a 21 year old that bought Deus Ex when it was released (yes I was ten at the time, shhh) and was the only one out of my group of friends at the time that loved it with a passion I will just say that I physically cannot wait for 3, Invisible war was a disappointment; yes, now lets get over that and hope to whoever listens that 3 brings back that spark that the first had.

Also I personally regard Deus Ex as the best FPS/RPG ever made.

EDIT: Regarding the futurist acpect of the prequel I am guessing that maybe they'll try and write in that the plague in the first pretty much wiped out everything awesome that man kind ever did.
when really it's probably because they never thought they would be making a prequel story to be released 11 years later.
 

GiantRaven

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mindlesspuppet said:
Why so futuristic, Deus Ex 3?
Who cares? It looks awesome which is enough for me.

The way I'm looking at it is from the perspective of 'what if Deus Ex was a new IP in 2011'. How would you take the essence of what made the original game special and apply it to today's gaming sensibilities? So far the developer seems to have done pretty well.
 

Atmos Duality

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mindlesspuppet said:
Deus Ex was made in an awkward era for gaming technology. As someone who lived through and is old enough to vividly remember these times, I don't even think that I could make it through Deus Ex today. Let's face it; while an incredible time for innovation, these games have not aged well.
Yeah, but it's a pity that graphics and sound trump absolutely everything today. Honestly, that's the only part of Deus Ex that hasn't aged well, and the game was pretty damn ugly even for its time.
Giving the original Deus Ex a facelift isn't the only problem; it's just not fast-paced and "action-packed" for most of today's market, which is why mediocre bling-fests like Halo, CoD4, and Battlefield keep getting remade while we might be lucky, LUCKY to get anything like Bioshock which might make you think even just a little.
I'm not saying games all need to have deep philosophical overtones, or can't have tons of flashy colors and explosions, but we live in an era where atmosphere, plot, and general character play 2nd and 3rd fiddle to the bling factor; the gaming industry has grown by leaps and bounds, yet nobody wants to put any effort into occasional niche markets because everyone is hunting for the next Golden Goose; the next Halo, WoW, Modern Warfare, etc.

I'm hoping, praying that Deus Ex 3 doesn't fall victim to these things. I won't mind the game having more action if it means tripping back into the dystopian future and the game feels like a spy-game again.
But if it turns into yet another bling-shooter with shitty one-liners, and an army of stupid cockstain frat boys who will defend its honor on pain of death, then there will be Hell to pay.
 

jamesworkshop

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poiumty said:
Deus Ex was that game for a lot of people. You know the one I mean.
Haha, yeah. Took me from cheating to never-cheat-again mode.

Why so futuristic, Deus Ex 3?
That was actually my first complaint when i saw the trailers. Deus Ex was set in a light cyberpunk world where there were only two mechanically augmented agents remaining, and none of them had the ability to turn their hands into a fucking machinegun. New York still looked like it does today, without massive pillars to support it and looking like fuckin Coruscant, and there were no huge TV screens anywhere. So what gives.
I'm sorry but do you people really want Deus Ex 3 to be held back by the limitations of technology and lack of imagination of the orginal deus Ex team.

I only played and completed Deus ex this year, so no nostalgia on my part
 

Ordinaryundone

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I was always under the impression that the Deus Ex world was kind of falling apart by the time of the first game. As in, things used to be impressive, but as time as gone on social stagnation, plague, and fighting have ruined everything.

Plus, it doesn't help that the places you travel to basically amount to slums. You never go anywhere really nice with the exception of the MJ12 headquarters, which looks appropriately futuristic-y with the giant pillars and big hand statue. Hell, even the UNATCO base is brand new, and they've still found time to include a massive underground laboratory.
 

Gethsemani_v1legacy

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I imagine that Deus Ex's fairly low key NY skyline and lack of "TV screens everywhere" can be attributed to the fact that processing power was pretty limited back then. That and the fact that what looks futuristic constantly changes. In case you don't remember, Deus Ex featured such things as a stealth helicopter that could supposedly fly a one way trip halfway across the world without refueling and gigantic robots with limited AI-functionality. That along with a synthetic virus, nano machines and augmentations that allowed people to turn perfectly invisible and a sword that could supposedly cut just about anything open with a simple swipe.

Deus Ex was obviously high-tech, but it simply lacked the raw computing power to give us a good idea about how the future could look. So it had to settle with what we had. If nothing else, there were plenty of rolling text banners scattered through out.
 

GiantRaven

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Ordinaryundone said:
Hell, even the UNATCO base is brand new, and they've still found time to include a massive underground laboratory.
I still can't quite get over just how silly this is. How do MJ12 get all their underground conspiracy related materials through the UNATCO base without anyone noticing?
 

ChipSandwich

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I don't have high expectations for DX3. Hopefully with that in mind I'll be able to enjoy it. I certainly enjoyed DX2 and played it about 5 times or so. A few things bother me about that game, one, that male Alex Denton is such a fucking dweeb, two, same ending except for a "join the bad guys" option as well and three, the settings were fairly sterile. But it had cool guns, fairly non-linear stealth-em-up gameplay (more linear than DX1, but definitely not the worst that could happen) and some decent philoso-babble sections. All I can really ask for is that DX3 sticks to those three things and I will be happy.
 

Ordinaryundone

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GiantRaven said:
I still can't quite get over just how silly this is. How do MJ12 get all their underground conspiracy related materials through the UNATCO base without anyone noticing?
ITS A CONSPIRACY!
 

ChipSandwich

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GiantRaven said:
I still can't quite get over just how silly this is. How do MJ12 get all their underground conspiracy related materials through the UNATCO base without anyone noticing?
Dear UNATCO Agent,
Your current inquiry requires a security clearance of Domination/5F or higher. Your current security clearance is Angel/0A. If you persist in this matter any further, disciplinary action will be taken. Thank you for your time.
 

Woodsey

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poiumty said:
That was actually my first complaint when i saw the trailers. Deus Ex was set in a light cyberpunk world where there were only two mechanically augmented agents remaining, and none of them had the ability to turn their hands into a fucking machinegun. New York still looked like it does today, without massive pillars to support it and looking like fuckin Coruscant, and there were no huge TV screens anywhere. So what gives.
Well that's Shanghai, not New York, as you've said there were only 2 people we saw with mechanical augments, and Deus Ex takes place not too long after a rather catastrophic global meltdown I believe, which is why the Human Revolution trailer has the line "it's not the end of the world, but you can see it from here" - which, of course, explains the lack of awesome TVs.

Making the game a prequel means they can explore the new gameplay elements and themes (primarily transhumanism) to give something new, and whilst they may have to retcon slightly along the way, it's not that much of a big deal.