Remember Colony Wars? And space shooters in general? Wtf...

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FieryTrainwreck

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Apr 16, 2010
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I was paging through some "Best on PSX" list recently and saw Colony Wars. I'd almost completely forgotten this game, but it was absolutely one of my favorites on the original Playstation. The more I think about it, the more I'd kill to have a modern update of this franchise. I shudder to think about the kind of massive space battles they could concoct with today's tech.

Buuuut no one makes space shooters at all anymore. Why is that? Everyone seems to love Star Wars, Star Trek, Firefly, etc. - especially the epic space battles, right? Now that we've finally got the hardware to create these spectacles, they've dropped the genre. Younger me is thoroughly pissed off.

Point of the thread: did you like these sorts of games? Did you miss them entirely? Would you be interested in a modern take on the space shooter genre?
 

Yureina

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May 6, 2010
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Woah... now that's an old memory.

I remember messing around with those kinds of games a long time ago. Pretty fun. I was wondering where those kinds of games ended up, or if it was just my movement to PC gaming that has led me to missing out on stuff like that. :eek:
 
Apr 5, 2009
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I'd love to see a new space-shooter game, assuming it was a remake of Starfox 64. That game was my childhood, man. I loved it so much.
 

Nexus4

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Jul 13, 2010
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Would love to see a new colony wars in the future, I've still got my copy of red sun lying around somewhere.
 

Scars Unseen

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Try Evochron Legends [http://www.starwraith.com/evochronlegends/index.htm]. It's an indie game that falls more under the Elite/Freelancer free roaming type of game rather than the Colony Wars/Freespace mission based type. Graphics are decent(very good for an indie game), but it's no X3. I don't want to post absolutely everything about the game(that's why I included the link), but here are a few of the more interesting features of the game(taken from the site):

Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, exploring, asteroid clearing, equipment cleaning, crew management, and ship designing. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.

A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.

Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.

Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.

No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.

Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor. Note: the "advanced inertial dampening system" pretty much makes it fly like an arcade style space game for those of you who hate Newtonian physics

Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.

Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.


And here's the trailer:

 

Tallim

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Mar 16, 2010
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Yeah I miss the genre. There were some really good ones. Wing Commander Prophecy was really good when that came out.
 

octafish

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Apr 23, 2010
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Freespace 2 killed the space dogfighter, because anything else would be a step down in quality.
 

blind_dead_mcjones

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Scars Unseen said:
Try Evochron Legends [http://www.starwraith.com/evochronlegends/index.htm]. It's an indie game that falls more under the Elite/Freelancer free roaming type of game rather than the Colony Wars/Freespace mission based type. Graphics are decent(very good for an indie game), but it's no X3. I don't want to post absolutely everything about the game(that's why I included the link), but here are a few of the more interesting features of the game(taken from the site):

Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, exploring, asteroid clearing, equipment cleaning, crew management, and ship designing. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.

A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.

Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.

Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.

No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.

Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor. Note: the "advanced inertial dampening system" pretty much makes it fly like an arcade style space game for those of you who hate Newtonian physics

Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.

Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.


And here's the trailer:

awesome, that game reminds me heavily of descent, especially the 'six degrees of movement' part

ot: i loved and miss these games and wonder where space shooters went, along with air combat shooters and flight sims in general
 

Brutus03

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Feb 27, 2009
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The classics, X-wing, Tie fighter. Those were the days to own a 486DX 33mhz computer :)

First Space MMO I played was in 2001 (jumpgate: the reconstruction initiative) Awesome game that's still running today but very low sever population. They had a pitch black asteroid called "emma" that was placed next to a jumpgate. It was the most Evil asteroid out there in the game. I bet the developer who put the asteroid next to the gate was getting a kick outta every pilot complaining about that damn asteroid.
http://www.jossh.com/

You also had Earth and Beyond but flying a ship with a mouse and keyboard just never felt right.
 

FieryTrainwreck

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Apr 16, 2010
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Well they turned Warhawk, which was one of the best PS1 games of this sort, into some kind of weird online multiplayer deathmatch with TPS and tank sections, right?

I guess I'm just really disappointed by the death of this genre because it probably would have benefited most from the drastic improvements in graphics technology.

Can you imagine something like Rogue Squadron on 360 or PS3? In what world would such a game not sell like hotcakes?

 

Scars Unseen

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May 7, 2009
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Well, OK. I just realized that the next Evochron game, Evochron Mercenary [http://www.starwraith.com/evochronmercenary/index.htm], just got released last month. Pretty much the same stuff I posted above with some expanded options, especially in the multiplayer aspect of it. Graphics are improved, and planets look much better.

 

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Mushroom Camper
Sep 30, 2009
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I remember Colony Wars. Tried to turn it into a tabletop game at one point. Never got beyond the basic mechanics for it though.
 

SanJ

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Dec 11, 2008
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Freespace 2; stunning game and imo only the dogfights of xwing alliance came close, shivian fighters take a beating and friendly fire was usualy a column of light so massive it covered up half your screen as the beam disintergrated your fighter >.>