Long post, we are going to need some music:
DeadpanLunatic said:
DioWallachia said:
the grand scale of things
Let us ignore the myriad of small and personal decisions then, or the many choices that didn't end up changing as much as you would have liked to keep narrative deviation at bay. Because if a choice doesn't affect perfectly everything on the grandest of grand scales, it's utterly without meaning. This is one of the ways in which, despite assertions to the opposite, many complaints from irate fans still are about the ending. Because things didn't matter
in the end the game might as well have gone back and pissed all over their decision at the time, or so it would seem. The tempered and reasonable opinions you find on the internet.
http://www.forbes.com/sites/davidthier/2012/08/13/only-42-of-players-finished-mass-effect-3/
Some people break much earlier. For example, see that video of Mass Effect 2 i posted? that wasnt for decoration. The bad writting and meaninless choices extended all the way to ME2. The ending of ME3 was just a catalyst (pun intended) for all the fans that STILL (somehow) were loyal enough to Bioware to start hating them for its incompetence (4 strikes in a row already with ME2, DA2, Old Republic and ME3)
It was enough for them. The only company they could trust now is just being embarasingly lazy and its defending itself with "Artist Integrity".
Also, i can see how blaming the ending alone is for some people an elegant solution to ilustrate what is wrong with the series. Not only it has the most agresive and damaging plot holes of the series all together in a single place, but it also makes people curious if the "Synthetics will ALWAYS rebel agaisnt Organics" was an actual theme that was ilustrated in the series. It would make people curious enough about the series as a whole to search for answer and to know if the outrage was justified.
Unrelated? you mention that "fans" are "irritated" with the ending, and i go ahead to mention that one doesnt NEED to be a fan nor be emotional invested on the work to know that something is very wrong with the series. In the same way that i dont need to be a chef to tell another that their food is pure poison.
How is it not related?
No, I mention that I think
your irritation concerns the ending, no real reason to explain why you'd like to argue about it or get into the "Can't rewrite art" debate that's really not a thing unless you choose to make it one (And also, entirely unrelated seeing how neither of us are talking about this or denying that extending or changing the ending is a good idea).
Actually, being a fan or having bought some of the games would at least explain your investment in the debate. As it stands it mostly seems to be an obsession with BioWare, but hang on, you said something else that will make this a little more clear.
Oh, and "something is very wrong" and the games are "pure poison"? Very reasonable, level-headed perspective, that.
So instead of arguing about the facts, you instead critice my semantics and politeness? "pure poison" is a perfect example for what i am ilustrating here, simple and gets the point across. I dont see why i should sacrifice clarity just for political correctness.
Bad writting is universal, we ALL discuss it at some point, fans and non fans, even profesionals that get paid to DO so (like Rpger Ebert) does that mean he is obsessed when he referred his constant dislike of the Bayformers movies? I dont need to be a fan or be invested on.....say, John Romero works to know that Daikatana is utter shite.
Take this example that everyone and their grandma knows:
Alice: "Man, that One More Day comic sucked"
Bob: "What happened?"
A: "Spiderman made a deal with the devil to avoid responsability for HIS actions"
B: "Correct me if i am wrong but.... wasnt the selling point/theme/moral of Spiderman that "With Great Power Comes Great Responsability"? "
A: "Yes"
B: "That means that its thematically repulsive to you know, isnt it?"
A: "Yeah...T_T"
This may be a real shocker to you, but you can have opinions that are based on facts. (This water is wet, the sun is bright, these socks are cozy, etc.)
I can in fact argue that my opinion is factual, because I'm not actually making an argument: I'm making an observation. I argue so that others may understand.
With the proper information at hand, one CAN notice something wrong on a story. I hope that it was painfully clear already. Mass Effect is the gift that keeps on giving, there is just TOO MUCH to work here. Thankfully i only need a few links for people that did the job for me on the site "AWTR - All Were Thematically Revolting"
http://awtr.wikidot.com/long:this-is-not-a-pipe
Oh, and the "Cant rewrite art" is something that pops up every once in a while, its just plain simple (like other discussions) that sooner or later someone will be bound to say "Cant one rewrite Art in general?" after saying "Cant one rewrite ME3?". I just wanted to accelerate the process and didnt work, i apologize
And dont you find weird that a company that was once the vanguard of good storytelling in games since 2000, has now become a tyrant that needs to lie in every turn of a page? whose failures are so abysmal that people make entire channels to point them out? We are witnesssing a fall from grace in their quality writting that the fans have to assume that IT WAS ALL A DREAM to understand the ending they saw.
Look, the fact that somebody on the internet wants to waste their time raging about something in poor videos still doesn't objectively prove anything about the quality of the work discussed (that generally depends on the arguments made, not the mere fact that people are arguing). Let's entertain the idea that what you suggest has any shred of merit to it and BioWare actually is festering and decaying. What exactly do you plan to do about it pal? Tell them that you will not stand for this? Tell them to learn how to write again? Because EA doesn't actually enforce full frontal lobotomies, they still know how to do that.
So Bioware writers still know how to write........and you tell me this after saying before that:
Dragon Age 2 and The Old Republic have been objectively proven to be worse
Some evidence would be nice, you know? (and consistency too)
Also, what i am going to do? well, just search for another company that bring better service than Bioware, and pay them for their well done job. That is how Capitalism works. If the competition makes a better product than Bioware then i have no reason to pay them for such a lackbuster work, do i?
Again, not a fan, but i can see that they are no longer relevant.
Sometimes, people make bad things. That's not part of some bizarre scheme to lie and insult their fans, to intentionally make bad games in order to rip you off.
Indeed. Shit happens all the time, it is human to err after all, doesnt it? Bioware doesnt agree on that. Because you see, they have this "Artistic Integrity" thing that makes them inmune to criticism towards their vision. And by vision i mean the work of 2 writers without the input of the others that made the rest of the game script. Fuck those losers right? they are not REAL artist like Casey Hudson or Mac Walters.
It is certainly bizzarre when a company risk his reputation on something this broken, though.
Maybe they tested their audience by making 3 flops first (ME2, DA2 and The Old Republic) and then they got confident on getting away with this one too? Lots of speculations from everyone!!
Oh and it is hardly a conspiracy when the "game journalists" of IGN:
1)Gave high scores to Mass effect 3 also had TONS of adverticements to the game just NEXT to the very reviews that were supposed objective and unbiased.
2)Had Jessica Chobot be present in the game itself as a character you interact
3)IGN was the one that coined the term of "Gamer Entitlement" (very quickly i might add) when the ME3 ending fiasco started. (Love how the haters are "a vocal minority" too)
Better preserve that status quo!! or else no tasty ad revenue for them.
Now, i know that they are NOT the only people working hard on making good stories (Obsidian comes to mind) and there exist already games that had the Save Import that affects the plot, so its not like Bioware made something completely innovative:
http://tvtropes.org/pmwiki/pmwiki.php/Main/OldSaveBonus
That seems to be supposed to qualify your previous outburst, but admitting that there are other companies in the world doesn't make your obsession with this one any less of a thing. Also, nobody's been talking about whether or not save importing is innovative, the point is as you might say, unrelated.
I have to explain that Bioware is not the beacon of knowledge as some fans will led you to believe. As a neutral party, i am just observing every possible justification for this disaster. Some defenses i found, consisted in only liking the series because at LEAST it will open the path foward for more games like it by introducing the Save Import Concept to the world of gaming. Because, since this is an interactive medium, the protagonist/audience agency should be reflected upon the plot.
I can sort off see the argument being made, but it isnt anything new or worth preserving for the future. The series didnt do anything meaningful with it, so its just a marketing gimminck.
Good point, but there is a problem: Why would Bioware lie to begin with?
They 'lie' for exactly the reasons I previously listed, and nothing you say here actually addresses those. It's not a lie to claim that they are planning a trilogy, it just so happens that while planning one the future of it is still up in the air and depends on the success of early installments. Oh, but they have such loyal fans and could definitely have counted on them to support the endeavor? Well look what BioWare fans are doing right now. Imagine if the ending of the first game had proven even half as divisive. Oh, but they already have a solid reputation? Look how tainted that reputation seems to be right now. Reputations are always in flux, and largely depend on the popularity of your last project. That's how the business works. It's not about people willfully lying to you because they don't trust you (Well, sometimes it is, too. DRM and all). It's that fans actually are a fickle bunch.
If popularity depends on the last proyect AND the fan loyalty isnt really important (as you say), then how come that after 3 flops like ME2, DA2 and Old Republic (2 of them that you admited were objectively
WORSE than ME3) people only started the outrage in ME3?? These kind of loyalty towards a developers is not something you take for granted. They tolerated the worst 2 and yet ME3 was the last drop on the glass of water?
Care to tell me what happened?
i am saying that they said that they would ONLY make the 3rd game to have a branching narrative feature because otherwise it would have been a nightmare to code, and yet that didnt happen either.
I literally have no idea what that sentence is supposed to mean.
More simple then? They lied (once again) on the fact that the 3rd game would branch out with its storyline. For the sake of reference, i believe that it would have been like The Witcher 2, where a few actions on the first hours determine the rest of your end journey.
They say that only the 3rd game would have this feature because, if done since Mass Effect 1, it would be hard to do. People accepted this........until they noticed that ME3 had NONE of what they described.......again.
What is the excuse now? sure, they CANT plan the story far ahead, but they CANT make sure that the main gameplay component and drawn to the series (meaningful choices) work as they promised it would? Did they run out of money even with 2 successful (financially) games?
What is not to understand here?
All we have is the "select your favorite colour" endings followed by total galactic annihilation because of the Relays exploding (apparently the writers just forgot that solar systems are destroyed when a Relays are destroyed as shown on the Canon "Arrival DLC")
Because there couldn't possibly be two different ways for something as complex as this to break down? Next time my car does I'll have to remind the repair guy to check for the one thing that's always at fault. If conservation of energy worries you, I'm pretty sure the relay in Arrival didn't also fire a magical beam of energy across the galaxy. Consider this a vent for what would otherwise have gone out in an explosion if you will.
2 things:
1) The Catalyst said: "Releasing the energy of The Crusible WILL end the cycle, but it will also
destroy the Mass Relays" At 4:56
No exposition on HOW the destruction of the Relays is different to the one in the Arrival. This dialog is also in the EC, meaning that, from a character perspective, Shepard STILL doesnt get a proper answer if destroying the Relays by using the Crusible will kill everyone like he saw before. Nice fixing right there.
2)Notice how the relays start having little explotions before releasing the energy and they start to breakdown after it. Only the Control (blue) ending cuts the image before seeing the bigger explotions on the relay.
Again, we had NO proper exposition from that last-minute-twist Catalyst Boy about the Relay destruction. Since fans assume that consistency is what ANY writer would strive for, they concluded (with lack of evidence of the contrary) that the Relay just exploded like in Arrival.
We cant just assume or headcannon the best sceneario when there are so many variables presented that prevent such conclusion from happening. And if i am filling the holes for the writer that didnt care to do themselves, why i am not getting paid for it?