- Apr 29, 2008
I have removed my words from this site.
Ah, well I tend to be a meta-gamer so I would set about the Gothic 2 universe doing things that were absolutely insane and clearly not intended, because I realized that monsters only ever respawned between chapters, but you got experience points for killing them each time. I would therefore kill everything I possibly could even while wielding toothpicks and wearing armor made of wet cardboard - surprisingly that's a lot of things. Trolls for example are completely non-threatening once you know that the trick is to get close enough that they go into the "threatening" pose... and then get behind them. Turns out their turning rate is such that you can circle around them constantly, stopping to whack them a few times, and they'll never actually make it around to hit you with their gigantic fists that can send you flying 20 feet or kill you outright depending on how leveled up you are. Take that, giant scary monster who makes the ground shake when he moves!joethekoeller said:Perhaps in that regard what really fueled my hatred for the game was my perspective on the series and what I drew from the previous games. The combat in former games still used to be dodgy and clunky, but only initially. With more skill points spent on weapon slills, along with your actual mastery the game eased up a great deal about how precise you had to be about combos. Combat was still hit and miss (in the sense that enemies either fell within seconds or beat the crap out of you depending on your performance), but there was at least a clear hierarchy. Enemies from early on cease to be a threat by a certain point, new ones step forth. Those in turn cease to be a threat and so on. Gave this "underdog rising up" feeling. With Gothic 3 that system is completely blown over. Even more so it's actually inverted since the fights you're supposed to fear, like arena champions, are solved with ease just by hammering down the right mouse button, while puny critters will go into killing mood from time to time and floor you just because.Gildan Bladeborn said:Gothic 3 though... Gothic has pretty much always had horrible combat that I circumvented by finding the cheapest way to exploit it and win forever, but the whole "everything can knock you down, all the time, and you can't really block, whee!" angle was freaking annoying. I loved the music and the sense of exploration as I tooled around the fairly large world, but man was it a ***** getting to the point where I could just toss nearly infinite lightning bolts at entire camps of orcs and win forever (at which point the game became a power trip).
I guess it still isn't technically a bad game, but it takes a very unique perspective to actually derive fun from it.
Indeed I have - Risen first came to my attention when my brother started talking up this new RPG he'd gotten his hands on that I really needed to check out. So I sat down and watched him play it for a while, and all the while I'm thinking to myself (and saying out loud) "Man, this game looks super familiar - did they make a new Gothic game and I just didn't hear about it until now?". Looking it up afterward I realized it looked so much like Gothic because the team behind Gothic had made it.joethekoeller said:
Yeah, there was a lot of front-ending going on with the quests in the major population centers - places like the monastery felt more dynamic in later acts even as there still weren't very many things to do (what with all the npcs getting killed or leaving, heh), but Harbor Town just sort of... stopped. I don't think there are even any additional quests to start in town if you become a mage, beyond talking to the one smith about obsidian weapons.joethekoeller said:True, the games pretty nifty. I don't much mind the fact that the game world was so small as I've always preferred Gothic's tendency to cram a lot of content unto a small place (as opposed to the third installment where large parts of the game simply feel empty). It didn't do a very good job of refilling content though. I mean once you plow through the first act there'll be how many new quests popping up in town? Two or three?Gildan Bladeborn said:snip
Yes, you can change your camera perspective at will, except when you actively equip a melee weapon while in 1st person - the camera will switch to 3rd person and you literally cannot change the view back to the 1st person view until you put the weapon away; evidently the programmers understood that 1st person melee combat doesn't work so well, heh. Guns though will let you use either perspective, though I'm not sure why you'd want to shoot from a 3rd person view exactly; still, you totally can. Having that camera option is both functional and neat, since there are some nifty discipline effects (like Obsfucate's sort of shimmery Predator-style cloaking animation) you wouldn't really see if the game forced you to play in 1st person view all the time, plus that way you can check yourself out in the fancy (or very unusual, if you're playing a Malkavian) new duds you've picked up (yay armor!).Littaly said:Read the two first, pretty sleek reviews. Been planning on picking up Vampires: The Masquerade: Bloodlines once I'm done with my backlog (so, in like a year or two -.-). Out of curiosity, can you play it in 3rd person perspective?