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holdthephone

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Oct 21, 2011
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Interesting and light read, enjoyed it. Gets across how I've always felt about game developing and how stressful and do-or-die the process can be. This is a lot of why I think even extremely flawed games deserve respectful critiques that don't overtly mock or tease the development team. Humans working under deadlines, you know.
 

Woodsey

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Sober Thal said:
OT: Indie games are only okay, they aren't as good as AAA titles for the most part. The fact that they are only Indie games, limits them. The idea is that they make something kind cool like 'Flower' then gain some momentum to make something really great like Journey, is what it's all about.
That's... an interesting way to look at it. (Can you tell I've been working on my forum diplomacy skills?)

I mean, what are you measuring them by? If we're talking in terms of polish, you can polish a turd all you like, it doesn't really make it better - and you'd struggle for AAA titles which have the sense of actual personality that you find running through a lot of renowned indie games, whilst many breach areas that mainstream publishers would never permit. (Minecraft's level of freedom, for instance.)

That's what's interesting about them; they do things you don't see in the mainstream, which rather makes the suggestion that they're "limited" difficult to understand when they're rarely doing the same thing. When developers increasingly script 'cool' sequences, Minecraft says "here's a field, build something". Whilst EA are dragging Dead Space further to the action side of things, the Amnesia devs are looking to scare the ever-loving shit out of you.

[sub][sub]And I really hope Journey doesn't become a yardstick for anything, because... bleh.[/sub][/sub]

Oh, and the Super Meat Boy chap looks like Frodo.