Nobody ever said story would be removed. You don't need cinematics to tell a story with a game. Refer to Extra Credits' "Narrative Mechanics" episode.bob-2000 said:No to all of these. Voice acting and story is very, very important for me.
No, not unless it was a game that did not call for these things.krazykidd said:a) Would you Play a current gen AAA game with no Voice acting and no cinematics?
No.krazykidd said:b)Would you be willing to sacrifice Voice acting and cinematics for a lower video game release price?
I expect any AAA titles to be at the maximum level of "polish" anyway. If there is any potential for a higher quality game given more development timethen I would expect the developer to delay release. Anything else is unacceptable.krazykidd said:c)Would you Willing to sacrifice Voice acting and cinematics for a more polished game?
But not every game is Morrowind, and I certainly don't want it to be. While some games suffer from cutscenes or voice acting, others absolutely can't do without them if you want them to be as effective. Mass Effect wouldn't work without its cinematics and certainly not without its talented voice cast.Saelune said:Morrowind. Best game I ever played. Voice acting is minimal, and cinimatics? There is not even enough to count on my left hand.
So my answers is yes across the board.
I don't play games that aren't in my language. Sorry there is so many good experiences out there that are in my own, why would I buy something that is just text adventures with emotional gibberish over it.Rodrigo Girao said:Here's a little cost-cutting measure that would actually make games better: when localizing foreign titles, DO NOT DUB!
My apologies if someone already brought this to your attention, but polishing the game is usually something that programmers and game designers do. You'd be freeing up some money for these people, but you might not get them a whole lot of extra time. I suppose you could hire some more employees with your fat cinematic budget, but that's a potentially dubious proposition. Many hands may make light work, but managing how they work can get to be a real *****-and-a-half.krazykidd said:Or on the other hand , if a game has no Voice acting or Cinematics, the time and money that would have been spent on those two aspects of the game , could be used on something else, like polishing the game , thus keeping the price the same , but having a better game, in the same amount of time.
My opinion, I'd be willing to sacrifice on cinematics for better voice acting (and hiring a few writers, while you're at it). Cinematics are nice to look at, but it's the voice acting that really makes the characters come to life, and that makes the story more engaging. And nothing, NOTHING, ruins a game faster than hearing an important and otherwise likable character speak with the voice of a 14-year-old frontal lobotomy patient.So my question has 3 parts:
a) Would you Play a current gen AAA game with no Voice acting and no cinematics?
b)Would you be willing to sacrifice Voice acting and cinematics for a lower video game release price?
c)Would you Willing to sacrifice Voice acting and cinematics for a more polished game?
krazykidd said:So my question has 3 parts:
a) Would you Play a current gen AAA game with no Voice acting and no cinematics?
b)Would you be willing to sacrifice Voice acting and cinematics for a lower video game release price?
c)Would you Willing to sacrifice Voice acting and cinematics for a more polished game?
Without these aspects how would the game tell the story? Sure you could argue that the game could tell the story without cinematics and tell the story while the character is in control but without voice acting there is no way you could tell a decent story.krazykidd said:a) Would you Play a current gen AAA game with no Voice acting and no cinematics?
b)Would you be willing to sacrifice Voice acting and cinematics for a lower video game release price?
c)Would you Willing to sacrifice Voice acting and cinematics for a more polished game?
O RLY? Even if the dubbing sounds like...NightlyNews said:I don't play games that aren't in my language. Sorry there is so many good experiences out there that are in my own, why would I buy something that is just text adventures with emotional gibberish over it.Rodrigo Girao said:Here's a little cost-cutting measure that would actually make games better: when localizing foreign titles, DO NOT DUB!
Dubbing will get more buys from people like me who want to experience something different, but not make the game a chore.
... I hope that oozing arrogance was unintentional.NightlyNews said:I don't play games that aren't in my language. Sorry there is so many good experiences out there that are in my own, why would I buy something that is just text adventures with emotional gibberish over it.Rodrigo Girao said:Here's a little cost-cutting measure that would actually make games better: when localizing foreign titles, DO NOT DUB!
Dubbing will get more buys from people like me who want to experience something different, but not make the game a chore.
And I'll just quote this for emphasis, it is indeed true that compared to film or even TV actors, voice actors are played surprisingly little and have to basically be constantly busy to try and get by.Ava Elzbieta said:Are voice actors even paid enough? As I understood it, even an amazingly talented lead (i.e. Jennifer Hale as female Shepard) was paid next to nothing. The rate I've seen floating around the internet is insulting, both to her contribution and her talent as well. The amount a video game actor makes would be financially negligible if it'd been for a third-rate informercial, yet it's still the industry standard.
Maybe I'm misinformed, but I would pay more for a game with high-quality storytelling and gameplay. Voice acting and cinematics are both crucial elements of storytelling, I don't know if I'd buy a game without them.