I've had this topic on my mind for a while now...
I'm from Australia, so I don't know if other people here are in the same position, local game stores (a big, international chain) have a policy where if you aren't satisfied with a game during seven days you can return it and be refunded fully.
I do use this as I figure it's intended to be used: to buy games I otherwise wouldn't without risk, hopefully finding a "keeper". But me and my friends occasionally buy games that we don't intend to keep. Sometimes we buy games to finish them, knowing that we can trade the games in against something else once we're done, essentially playing a game for free.
The implication of this is that the game can now only be sold as "second hand." My question isn't whether Escapist users believe this to be wrong: I know this is wrong. I don't care about the money grabbing, middle-men stores. They lose money and I know it: I don't care. But is this hurting developers? As a musician, I know the feeling of just wanting to get something out there regardless of proceeds- do game developers feel the same way? If a billion people played your game but you only got paid for a hundred copies, would you be happy or sad?
Does anyone else here do anything similar? Do you believe this is wrong or right?
I'm from Australia, so I don't know if other people here are in the same position, local game stores (a big, international chain) have a policy where if you aren't satisfied with a game during seven days you can return it and be refunded fully.
I do use this as I figure it's intended to be used: to buy games I otherwise wouldn't without risk, hopefully finding a "keeper". But me and my friends occasionally buy games that we don't intend to keep. Sometimes we buy games to finish them, knowing that we can trade the games in against something else once we're done, essentially playing a game for free.
The implication of this is that the game can now only be sold as "second hand." My question isn't whether Escapist users believe this to be wrong: I know this is wrong. I don't care about the money grabbing, middle-men stores. They lose money and I know it: I don't care. But is this hurting developers? As a musician, I know the feeling of just wanting to get something out there regardless of proceeds- do game developers feel the same way? If a billion people played your game but you only got paid for a hundred copies, would you be happy or sad?
Does anyone else here do anything similar? Do you believe this is wrong or right?