Season pass isn't the problem as much as day-one DLC. Again, it's easy to beat on Mass Effect 3; making the From Ashes content an add-on instead of including it in the core game was a naked cash grab of the worst sort. The Javik and Liara plot content you can only get with the DLC is so interwoven into the main game (and subsequent DLC, like Citadel) that you're literally missing a huge chunk of the game without it.circularlogic88 said:Nonono, the doomsday clock hasn't struck midnight just yet. Instead of focusing on multiplayer, publishers are jumping on the Season Pass trolley. So the new strategy is to put a game out ASAP and slowly leak out pieces of the game which should've been included in the initial purchase at the game's launch.Mortuorum said:So... fewer games with unnecessary tacked-on multiplayer? Actually allowing developers to work on the game instead of diverting resources to multiplayer modes that make no sense? Must be the Apocalypse!
Borderlands 2 is the poster child for Season Pass. While the first two pieces of DLC were solid and made it look like buying the season pass might have been a good idea, the Sir Hammerlock DLC was very poorly constructed. My guess is that by 2014 the season pass concept will have died on the vine, at least in its current form. The quality of DLC is so haphazard that giving gamers the opportunity to pay a large chunk of cash now for the promise of DLC that may or may not be worth it when (and if) its released will not be a big money-maker for publishers. Even if I'm wrong, it will not make a lot of money for them from me.