Resident Evil 5: Versus Mode

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Aerograt

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Jan 7, 2011
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I realize this mode wasn't really thought out all that well by the dev team and was rushed with some obvious balance issues, but damn, Team Slayers is fun when no one uses STARS Chris or Tribal Sheva. I bought this mode right after it came out but was turned off by those characters because their Grenade Launchers are so reliant on stuns and knockdowns. Even being forced to stand still while shooting works since it make the mode... I don't know, tactical? The only thing you can really do to ensure that you'll kill someone is to outsmart them with either the terrain or while they're occupied with another enemy, NPC or Human. Or use Grenade Launchers, whatever works. My only real gripe about this besides the stuns is the time limit factor, especially with the inability to keep the same people in the lobby after each game.

So, has anyone else played this? What did you think of it? I can understand if some people don't like having the standing still and shooting aspect in a competitive mode, I mean I like it, but it's definitely understandable since it's so different from most other shooter games. I'll play this on the 360 later if anyone is interested, preferably Team Slayers.
 

Cheesus333

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Aug 20, 2008
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I didn't know it existed until just now. I think it's a stupid idea for a Resident Evil game, to be perfectly honest. The only game I can think of that would be less suited for a versus mode would be Silent Hill[footnote]THIS ISN'T A CHALLENGE, DEV TEAM[/footnote].