Resident Evil 6: Ada Wong

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Kopikatsu

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May 27, 2010
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So, I just unlocked Ada Wong's story this morning and am currently halfway through Chapter 3 (of 5) of her campaign.

Boy was I surprised.

Ada's story is much more reminiscent of the Raccoon Trilogy than Leon's story is. To list a few examples: You have no AI partner and Agent Hunt is disabled, ammo is hard to come by as her weapons tend to use large amounts of rarer ammo (Ammo Box 50 using 50 handgun rounds, which comes in packs of 10 for example), a lot of the enemies have to be avoided because they're too numerous and too powerful to fight directly, there are a number of extremely arbitrarily locked doors that require puzzles, backtracking, or both to open (Such as a door that requires you to see the 'real' painting hidden inside of another and then using the symbolism present in the 'real' painting to replicate a picture using various panels), the old school RE camera kicks in at times, etc.

So basically...I'm wondering how people would have felt about RE6 had all the campaigns (or at least not-Chris's) like this.