Exactly! (Though i was terrified by RE3, mostly because of Nemesis, he always gets the blood pumping).immortalfrieza said:Exactly. Most of the Silent Hill series proves that survival horror game can allow you to be able to kill everything and it can still be terrifying. It's all about atmosphere, and these days a lot of horror games especially Resident Evil games are terrible at creating a constantly tense and creepy atmosphere, not to mention make you feel like the enemies are a real threat. It may have been the start of the series going down a more actionized path, but RE4 was able to let the player shoot everything dead and still make you feel like you are fighting a pitched battle and could get killed at any moment, and did manage to be creepy at times.MrBaskerville said:I don´t know about that, a game like Silent Hill 2 is pretty damn scary, even though you have an arsenal powerful enough to destroy anything standing in your way.Kalezian said:Ghonzor said:Why does there even need to be a Resident Evil 7?
What good will milking an already barren cow do?
Let the property rest. Capcom obviously has no clue what to do with it anyway. It's not like any of the previous games, barring 4, were any good to begin with.
Going farther back, the series has never really been 'horror' to begin with, being scared goes out the window the second you arm the characters with weapons.
Personally, I never found myself to be scared or even really creeped out much for RE1 through to Code Veronica, more like annoyed because I hated having to run away from enemies all the time so I could save my bullets for things actually worth using them on like bosses. I never really felt threatened by the enemies because of this, they were more like bugs that would bite me every once in a while that I didn't want to waste the effort and resources to squish.
I was playing Project Zero 2 last night and i think one of the things that makes that game scary is partly the random encounters. You never really feel safe, not even when exploring familiar territory. The rest is ofcourse the atmosphere and the inventory managment. A game creates a lot more tension when your status and inventory is persostent, when you can't just rely on checkpoints giving you full health like in RE6.