After a short hiatus from gaming, I recently got the chance to play RE8, so I was very late to the party.
Having completely it once I found myself wanting to replay it immediately afterwards, which I don't do very often.
I would like to share some of my thoughts on the game as I don't think they jell with a lot of the received wisdom about it.
I have seen a lot of people compare village to RE4, some even saying it follows it's formula beat for beat. I did not find this to be the case. The similarities are superficial, such as the merchant and the introductory lycan attack.
Playing this game on hardcore on my first run (as I feel is appropriate for the survival horror RE games) this did not feel like an action-horror game at all to me until the very end segment with Chris (apart from the bosses). It felt much more like survival horror to me. Much of my playthrough was spent running or fighting in confined spaces with limited ammo.
Taking the most action heavy areas... The opening attack, I spent most of my time running and hiding.
The next very heavy 'non-boss' action section is the stronghold (which is a very long time after the opening section). I literally ran through chunks of that area to conserve ammo. That felt A BIT like RE4 except the enemies move much more erratically so it's feels a lot more horror to me. Plus I didn't fight them for the most part. You literally have to fight enemies to move on in those sorts of areas in RE4.
After the stronghold, you are back to survival horror in the factory. To me that area feels like an old school resident evil area with the backtracking etc and the mechanical horror guys to get passed in the dark. It's good stuff. Some might compare that to the guys you have to shoot on their weak points on RE4 with the heat scope on. That, however, was the most survival horror-y part RE4.
At the end of the game, it does becomes action heavy with Chris, but for the rest, it wasn't (except the bosses). Yes you can upgrade your stuff and the merchant can make you overpowered after repeat playthroughs. But that's literally for replay value.
If you play RE8 on hardcore the first time around, it feels like a proper old school RE game. The village, the castle, house Beneviento, the mines and the factory are all very survival horror. Most of the other sections are run and/or hide on hardcore, with some defending yourself.
I suspect that most people played on standard first time. I would say it's best not to do this in RE games as it takes away the fun and tension of surviving and makes the game feel completely different.
(Although I would imagine the psychological horror of house Beneviento is scary no matter what difficulty you play,the first time).
Having completely it once I found myself wanting to replay it immediately afterwards, which I don't do very often.
I would like to share some of my thoughts on the game as I don't think they jell with a lot of the received wisdom about it.
I have seen a lot of people compare village to RE4, some even saying it follows it's formula beat for beat. I did not find this to be the case. The similarities are superficial, such as the merchant and the introductory lycan attack.
Playing this game on hardcore on my first run (as I feel is appropriate for the survival horror RE games) this did not feel like an action-horror game at all to me until the very end segment with Chris (apart from the bosses). It felt much more like survival horror to me. Much of my playthrough was spent running or fighting in confined spaces with limited ammo.
Taking the most action heavy areas... The opening attack, I spent most of my time running and hiding.
The next very heavy 'non-boss' action section is the stronghold (which is a very long time after the opening section). I literally ran through chunks of that area to conserve ammo. That felt A BIT like RE4 except the enemies move much more erratically so it's feels a lot more horror to me. Plus I didn't fight them for the most part. You literally have to fight enemies to move on in those sorts of areas in RE4.
After the stronghold, you are back to survival horror in the factory. To me that area feels like an old school resident evil area with the backtracking etc and the mechanical horror guys to get passed in the dark. It's good stuff. Some might compare that to the guys you have to shoot on their weak points on RE4 with the heat scope on. That, however, was the most survival horror-y part RE4.
At the end of the game, it does becomes action heavy with Chris, but for the rest, it wasn't (except the bosses). Yes you can upgrade your stuff and the merchant can make you overpowered after repeat playthroughs. But that's literally for replay value.
If you play RE8 on hardcore the first time around, it feels like a proper old school RE game. The village, the castle, house Beneviento, the mines and the factory are all very survival horror. Most of the other sections are run and/or hide on hardcore, with some defending yourself.
I suspect that most people played on standard first time. I would say it's best not to do this in RE games as it takes away the fun and tension of surviving and makes the game feel completely different.
(Although I would imagine the psychological horror of house Beneviento is scary no matter what difficulty you play,the first time).
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