COD sold 9 million units and cost £90 million to make (complete guess btw) so if we spend £90 million on a modern FPS then we'll sell 9 million copies, anything less is a failure.Clive Howlitzer said:I also agree that the idea that a game has to sell on the same level of CoD to be considered a 'success' is rather silly. That is why I look less and less to AAA games nowadays.K12 said:The problem is that the biggest selling genres are already well represented and you'd need to spend a shitload of cash to compete with COD or Halo or WoW and making a better game won't guarantee being a real competition.Clive Howlitzer said:This is true, of course. Everyone likes to whine about changes to their franchises or that certain genres and games are popular. In the end though, everyone buys them, so why would developers go back to making games that all sold poorly? Most of my favorite games were commercial failures sadly. I never expect them to be made again in this day and age.
I don't know why game developers seem to think that COD clones will sell better than games in an underrepresented niche genre. A bigger slice of a small pie vs. a smaller slice of a big pie. Developers seem to believe that they'll be able to get the big slice of big pie by just emulating games that have managed that. Not true!
The other issue is that making games isn't just a business, it's supposed to be art as well. We're right to criticise when a band creates a more generic sound just to sell better and we're right to hold game developers to the same level of integrity.
GAunderrated said:Pretty much what they are doing. Trying to blame it on the fans because we enjoyed how refreshing RE4 was. So they then take the worst parts of 4, add horrible co-op and interface, and then wonder why people don't like their game anymore.
I bought RE5 and its the last one I will get ripped off by. I didn't touch 6 with a 10ft pole. Hell I didn't even watch others play it because the gameplay is so dull. :/
Except that's not what's happening. Shinji Mikami had no hand in Resident Evil 5 or 6, and his point about why the control scheme of 4 was so vastly different is a good one; People were likely tired of tank controls. I know that personally, that's one of the biggest reasons I can't get into the older Resident Evil or Silent Hill titles.CriticKitten said:Maybe it's just me but I read this as "Resident Evil stopped being scary because of you people! It's not our fault, despite our sloppy writing and continued focus on things that players have already expressed distaste in!"
Always great when a dev blames their screwups on their players.
So what he's saying is, they sold out because a GameCube exclusive didn't sell well (don't write *chuckle*, don't write *chuckle*... DAMMIT) and they couldn't be arsed fixing game controls.Cognimancer said:...says that the series kept that mentality until it became clear that gamers wouldn't buy another game with clunky movement controls and restrictive camera angles.
He is actually right, giving the player a handicap creates the tension that leads to horror. I have yet to see a single great horror game that didn't handicap the player in some way..shrekfan246 said:GAunderrated said:Pretty much what they are doing. Trying to blame it on the fans because we enjoyed how refreshing RE4 was. So they then take the worst parts of 4, add horrible co-op and interface, and then wonder why people don't like their game anymore.
I bought RE5 and its the last one I will get ripped off by. I didn't touch 6 with a 10ft pole. Hell I didn't even watch others play it because the gameplay is so dull. :/Except that's not what's happening. Shinji Mikami had no hand in Resident Evil 5 or 6, and his point about why the control scheme of 4 was so vastly different is a good one; People were likely tired of tank controls. I know that personally, that's one of the biggest reasons I can't get into the older Resident Evil or Silent Hill titles.CriticKitten said:Maybe it's just me but I read this as "Resident Evil stopped being scary because of you people! It's not our fault, despite our sloppy writing and continued focus on things that players have already expressed distaste in!"
Always great when a dev blames their screwups on their players.
It sounds more like he equates a clunky, unintuitive control scheme with a "scary" game, which is a bit of a double-edged blade because clunky controls alone won't make something tense and frightening, it'll just make it tedious and frustrating. He's not blaming the fans, simply stating that the development of Resident Evil 4 was altered because of the market. Arguably, due to Capcom's hilariously poor writing department, Resident Evil 4 probably could've been "a more scary, horror-focused game" even with the new control scheme if Resident Evil's writing hadn't always been B-movie quality.
Couldn't have put it better myself. It can't be the fact that Capcom lost focus to try and CODify it, it's all our faults for buying it!CriticKitten said:Maybe it's just me but I read this as "Resident Evil stopped being scary because of you people! It's not our fault, despite our sloppy writing and continued focus on things that players have already expressed distaste in!"
Always great when a dev blames their screwups on their players.
It's all such a damn shame, really. I thought the REmake was the best entry in the entire series, one of the best games on the cube, and one of the best looking games of the entire generation. Hell, it STILL looks incredibly good, and it's gotten pretty old at this point. I'd love another game like it, not even necessarily a game in the Resident Evil series, but just a survival horror game on par in terms of gameplay, puzzles, atmosphere and visuals. And yes, I really DO mean gameplay. It might feel very basic and clunky these days, but it served its purpose very well, and as far as the REmake goes, has also aged surprisingly well.Li Mu said:The sales to the Resident Evil remake were lackluster? Wow, I must be living in BizzaroWorld or something! I thought the remake was great! Obviously not many other people did. Perhaps it was it's GC exclusivity which were the cause of poor sales.