Resident Evil Showcase

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NerfedFalcon

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For the comprehension of everybody else:

What Zeke fails to understand is that there are things you can do with OTS that you can't with fixed cameras that can enhance the atmosphere, just like there are things you can do with fixed cameras that you can't do with OTS. And based on Capcom's track record so far with the RE Engine games, they're perfectly aware of this and know how to make it work, so bringing up a mod for the original game designed from the ground up for one camera to claim that there's no way it could work in a game designed from the ground up for the other one doesn't hold water.

BTW, I've played all the fixed camera Resident Evil games and the first Dino Crisis, and RE2 is in my top five, so you don't get to tell me I'm just too young to understand.

tl;dr: "Four legs good, two legs bad" is what it amounts to.
 
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BrawlMan

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BTW, I've played all the fixed camera Resident Evil games and the first Dino Crisis, and RE2 is in my top five, so you don't get to tell me I'm just too young to understand.
Same for me, with Dino Crisis 2 as well. I played a few RE knock offs on PS1 as well with the fixed camera.
 

Ezekiel

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For the comprehension of everybody else:
This you should have omitted.

What Zeke fails to understand is that there are things you can do with OTS that you can't with fixed cameras that can enhance the atmosphere, just like there are things you can do with fixed cameras that you can't do with OTS.
Yet the scripted, cinematic cameras are almost never used, even though they have unique strengths, like you said, thanks to lazy, cowardly conformity.

And based on Capcom's track record so far with the RE Engine games, they're perfectly aware of this and know how to make it work, so bringing up a mod for the original game designed from the ground up for one camera to claim that there's no way it could work in a game designed from the ground up for the other one doesn't hold water.
Capcom's track record? The zombies take too many bullets before dropping in the Resident Evil 2 remake, due to the corridors and rooms being roughly the same size and Claire and Leon being much more empowered by the enhanced mobility and aiming. It's not hard; just more annoying than it was. Since the camera is no longer scripted, they also made many of the rooms dark, which adds nothing to the horror or atmosphere. Did they not watch Romero's movies? The RE4 remake has mechanical problems too, including inertia, an idiotic parry that simplifies encounters and diminishes the chainsaw man, and bullets not hitting where you aim. Also, considering how dense the environments are, the games should have shoulder swapping by now.

BTW, I've played all the fixed camera Resident Evil games and the first Dino Crisis, and RE2 is in my top five, so you don't get to tell me I'm just too young to understand.
Don't know where this came from. Jesus, why so defensive?

I almost didn't respond after you so disrespectfully announced to everyone that you blocked me. Like BrawlMan, can't make up your mind, it seems.
 
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Ezekiel

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Its well known that dark rooms have never once ever been scary. >.>
Too dumb to be scary in RE2, and bothersome after playing the more atmospheric original. It's a police station with running electricity. Turn on the lights so that you can see the zombies that are not blinded by the dark. RE4 did the same thing, foolishly. The night starts sooner and many rooms are dimly lit.
 

Ezekiel

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I just realized that I said RE4 instead of RE4 remake in the last post. Which is how Capcom wants it anyway. They renamed the original RE4 on Steam after announcing the remake and asked GOG why anyone would want to still play the original trilogy. People with that mindset aren't gonna do the old works justice when they remake them.
 

BrawlMan

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Have fun with dealing with that Avalanche. Nothing wrong with taking a break. Not the first time I've done that, but I always come back to it or other games later on.