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BrawlMan

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Resident Evil 9 Requiem is complete! What a game! This game is pretty much an apology for RE6. Much more focused with just two characters, with two different gameplay styles that are actually fun and terrifying for the right reasons! This definitely the best of the new non-remake RE titles! After playing this, I definitely am never going back to play RE7 and RE8 again. Especially 7.

I do love how the game concludes in the golden ending. Minus the second teaser with some Umbrella Security guys, but knowing Cacpom, they're more than likely not gonna follow up on it, or make it happen off-screen.

Grace is now one of my favorite RE ladies.

Great job Capcom. You've all done great. Here's hoping some Mercenaries or a Raid Mode in a later update.

Play time is 15 hours and 10 minutes.
 

Casual Shinji

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Resident Evil 9 Requiem is complete! What a game! This game is pretty much an apology for RE6.
This game definitely felt like 'What if RE6 wasn't shit'. Because the stupidly ridiculous shit Leon pulls off really does feel like it fits in RE6, except its fun to play. The misunderstanding about 6 is that people hated it because it was too action-y, but the reason people hated it was because it was shoddily designed and fucking sucked to play.

While Leon had some stellar action gameplay I do feel something was lost in making him too OP. I get that that was kinda the point, certainly in contrast with Grace, but playing on Modern (Classic) I never once felt genuinely pushed during the action. When that was what made both RE4 games hit so well - those moments where you're surrounded and feel out of your depth despite all the badass shit you can do.

This game also runs into the issue of still not making any new strides. It sets up some changes, but by the end Leon is still fine, better than ever in his own words. And will Grace join the team of Resi heroes? I don't know. If Capcom is that scared of its own aging characters, especially the women, fine, but then come up with some new characters, for God's sake. And I'm not talking about Ethan bloody Winters.
 

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I also missed the colour in Leon's attache case. As soon as I saw we pretty much got the same size case for him in RE9 I immediately started sorting it the way I did in both OG RE4 and RE4 Remake, but the lack of colour to the ammo packs and the health items made me a bit sad every time I dove in there.
 

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Grace, but playing on Modern (Classic) I never once felt genuinely pushed during the action. When that was what made both RE4 games hit so well - those moments where you're surrounded and feel out of your depth despite all the badass shit you can do.
Depends on on the fight. There are some late game encounters that gave me some trouble or I did die. I was great most of the way through, but Capcom threw in some curve balls every now and then to mix things up.

I do feel something was lost in making him too OP.
Leon is pretty much RE Doom Slayer whenever the action music kicks in. I am all for it.

This game also runs into the issue of still not making any new strides.
I don't need constant "innovation" 24/7. Just be good or great in the gameplay and fun characters, and that's all I need. RE has a habit of starting and dropping plot threads like crazy. I am not making excuses, but I really don't know why RE fans keep doing this to themselves. I am just happy some closure is made for the T/Progeintor virus as a whole and Elpis pretty much cures it.

And will Grace join the team of Resi heroes?
Her story is over, and she is more than likely not coming back. Outside of maybe a cameo, but I can live with that.

but then come up with some new characters, for God's sake. And I'm not talking about Ethan bloody Winters.
Grace is a new character, and she is much more interesting and likeable than Ethan or Mia. Thank Christ! I do love Rose in the DLC epilogue, but it was made clear her story and character arc ended too. So Capcom is not bringing her back either.
 

Casual Shinji

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I don't need constant "innovation" 24/7. Just be good or great in the gameplay and fun characters, and that's all I need. RE has a habit of starting and dropping plot threads like crazy. I am not making excuses, but I really don't know why RE fans keep doing this to themselves. I am just happy some closure is made for the T/Progeintor virus as a whole and Elpis pretty much cures it.
I don't mean strides as in innovation, I mean just new hero characters. Leon being old and having this attitude of being done with this signals he's going to either die or hang up the mantel. But then by the end he's still going, saying he's never felt better. Capcom refuses to touch Claire or Jill for a modern Resi game, so all we're left with is Chris and Leon as bitter old men.
 

BrawlMan

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But then by the end he's still going, saying he's never felt better.
He just got cured of a virus, so that's to be expected. I highly doubt it enhanced strength that much. You are reading way too much into that one sentence.

Capcom refuses to touch Claire or Jill for a modern Resi game, so all we're left with is Chris and Leon as bitter old men.
Chris I can deal without just fine. Leon i can do another round, but his character arc is completely finished now.

At this point, Capcom is just going to do whatever. Everyone's not going to agree with it.bPeople will have problems, but as long as these new characters aren't Ethan Winters or Winters-like, I am fine. They could literally bring back Jake Wesker, and I would be okay with that.

I want Claire and Jill back as well, and it does get frustrating. At the same time, i'm not gonna be constantly worrying about what comes next. I don't have the time to waste on that, and the energy is better spent elsewhere.
 

Gergar12

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If I have to do one more fucking puzzle that has me going back, and fore. Back and fore.
 

PsychedelicDiamond

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Finished Requiem yesterday.

I liked it okay, I don't think I liked it as much as 7 and 8. Personally, I feel like going for smaller side stories with stronger individual theming really did the series some good. Resi 7 had that whole southern gothic thing going on, Village had all that hammer horror stuff in Transylvania, what Requiem did was go back to what used to be the bread and butter of the series, Umbrella Corp, Raccoon City, large underground laboratories, Zombies... It's not that I have anything against any of these things and we were probably due for an installment like that, it just didn't feel quite as climactic as I think it should have.

I like the thing the game has going on with Grace and Leon as dual protagonists, respectively representing the Survival Horror and Action legacy of the series and they both play very well. There's also just something very satisfying to the entire idea of it, where after being put into an extended section of being disempowered, you are being in one where you are, if anything, overpowered and get to go ham on the enemies you had to hide from before. I think that's a very effective thing for a game with the tone of Resident Evil to do.

This series has been playing around with the action and horror dials for a pretty long time, I don't think ever quite managing to make everyone happy. I think people tend to prefer them more on the horror end, which I understand, but I think for a series that much into cheesy, over the top action movie conventions, I don't think that's necessarily the only way to go. People have their misgivings about 5 and 6 which are mostly justified but I don't think their tone and gameplay categorically doesn't work.

Requiem tries very hard to find some happy medium, which I think comes at the expense of not quite excelling at either. I think early on it is very strong but its middle third, set in Raccoon City, is... well, it's some of the most 2010 art direction and gameplay I've seen in a while. Which might be intentional but I don't think it quite works. That middle section of Leon in a bombed out Raccoon City hunting for a bunch of items is some of the most early PS3 stuff I've played in a hot minute, particularly because it's not like the story's moving forward much for how long that section is.

The story itself is also just kind of undercooked. It has all the individual bits and pieces of what you'd want from a Resident Evil story but... honestly, I think the main problem is just that the villains lack presence? It's a mad scientist named Dr. Gideon and a guy named Zeno who works for some secret organization and may or may not be a clone or something similar of Albert Wesker. They just don't have a whole lot of screentime and the latter doesn't even get to have a boss fight. Like, you'd think having a duo of villains would culminate in one having a fight with Grace and the other one with Leon at the climax but that never happens.

Now, I know there's probably some limits to how seriously the story in Resi is worth taking but honestly, I liked the more self contained stuff the last two numbered titles did, say what you want about Ethan but at least he had a pair of somewhat interesting stories in somewhat interesting setting with pretty interesting villain ensembles. And then there's the fact that, silly as the setup of the series is, now that, tragically, eugenics seems to be making a comeback, it's more relevant than it has been for a pretty long time. So it's not like now wouldn't be a good time to write stories about rich and powerful elites dabbling in genetic engineering and transhumanist evolution. Just saying.

Overall it was good. Not the best recent Resident Evil game but also not really a dissapointment. I want to see where the series goes from here. Wouldn't mind going back to Chris and having a more action heavy, militaristic setup in the next title again. Or maybe something more akin to an international spy thriller. Requiem was a appreciable effort to tie up the story of Umbrella in a way that's maybe not exactly neat but definitely satisfying enough.
 
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BrawlMan

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Requiem tries very hard to find some happy medium, which I think comes at the expense of not quite excelling at either. I think early on it is very strong but its middle third, set in Raccoon City, is... well, it's some of the most 2010 art direction and gameplay I've seen in a while. Which might be intentional but I don't think it quite works. That middle section of Leon in a bombed out Raccoon City hunting for a bunch of items is some of the most early PS3 stuff I've played in a hot minute, particularly because it's not like the story's moving forward much for how long that section is.
It's Capcom making up for Raccoon City not being as explorable in RE3R compared to the original (even then, it didn't bother me much in RE3R). I get what you mean, but at least RE9 has better art direction with the bombed out city look, and I had a blast exploring, even though it drags a little. Reminded me more of Evil Within 2, but on a smaller scale compared to that game.

I liked it okay, I don't think I liked it as much as 7 and 8. Personally, I feel like going for smaller side stories with stronger individual theming really did the series some good. Resi 7 had that whole southern gothic thing going on, Village had all that hammer horror stuff in Transylvania, what Requiem did was go back to what used to be the bread and butter of the series, Umbrella Corp, Raccoon City, large underground laboratories, Zombies... It's not that I have anything against any of these things and we were probably due for an installment like that, it just didn't feel quite as climactic as I think it should have.
I will give 7 credit for its originality, but the game I don't find fun on second or more playthrough. Enemy variety is lackluster too. 8 is better, but I only played it with the 3rd person update on a discount, and the game is just copying RE4 anyway. Requiem fixed pretty much every issue I had with the Winters saga. Grace is a much better character and regular person thrown into a nightmarish scenario. It helps she has hands down, the best character development of the RE protags in the franchise.

a guy named Zeno who works for some secret organization and may or may not be a clone or something similar of Albert Wesker.
It's implied he's a weaker clone of Wesker, as both share the same voice actor from RE4R.
 

NerfedFalcon

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Oh my god, why are riot shields in this game? And why are they so fucking overpowered? They constantly face you even if you try to sneak around, their shield bash attack can't be parried, their attack that can be parried hardly ever happens and doesn't actually get the shield out of the way if you parry it, the only thing you can do is just pump high-value ammo like shotgun shells or 12.7x55mm directly into the shield against all common sense and indication that anything is happening until they fucking finally flinch for a second. And the distractions that the tooltips tell you to use on the other enemies? Don't work on the riot shield guys because of fucking course they don't.

I wasn't entirely on board with the concept of fighting enemies like these after RE6's J'avo, and the execution has definitely not convinced me it was a good idea, solely on the basis of the riot shield guys.
 
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Oh my god, why are riot shields in this game? And why are they so fucking overpowered? They constantly face you even if you try to sneak around, their shield bash attack can't be parried, their attack that can be parried hardly ever happens and doesn't actually get the shield out of the way if you parry it, the only thing you can do is just pump high-value ammo like shotgun shells or 12.7x55mm directly into the shield against all common sense and indication that anything is happening until they fucking finally flinch for a second.

I wasn't entirely on board with the concept of fighting enemies like these after RE6's J'avo, and the execution has definitely not convinced me it was a good idea, solely on the basis of the riot shield guys.
I was actually able to kill the shield guy with a sniper rifle, but barely. They're the only human enemies I don't like. They worst than the shield guys from darkSector.
 

NerfedFalcon

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Well, I finished Resident Evil Requiem, finally. I do have a few issues with it; the plot feels pretty thin even for a Resident Evil game, and while 'going back to where it all began' is a common trope for a reason, I never really felt like there was unfinished business in Raccoon City. Of course the split focus also has to be mentioned: the base mechanics are all there and working, but they never get as developed as in previous games, and the weapon and enemy variety feels kinda limited as a result, both in Grace's horror parts and Leon's action parts.

Overall, I wouldn't say it cracks my top five, but despite only having said bad things about it before, it is genuinely a fun game with an enjoyable story (for what it is), decent pacing (most of the time) and a solid sense of style. It's not a must-play, but if you think you'd like it, you probably will. Just, maybe on a sale, like 30% off maybe.
 
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Well, I finished Resident Evil Requiem, finally. I do have a few issues with it; the plot feels pretty thin even for a Resident Evil game, and while 'going back to where it all began' is a common trope for a reason, I never really felt like there was unfinished business in Raccoon City. Of course the split focus also has to be mentioned: the base mechanics are all there and working, but they never get as developed as in previous games, and the weapon and enemy variety feels kinda limited as a result, both in Grace's horror parts and Leon's action parts.

Overall, I wouldn't say it cracks my top five, but despite only having said bad things about it before, it is genuinely a fun game with an enjoyable story (for what it is), decent pacing (most of the time) and a solid sense of style. It's not a must-play, but if you think you'd like it, you probably will. Just, maybe on a sale, like 30% off maybe.
I just finished my NG+ run on modern difficulty and it went by much faster this time. Helps I remembered where nearly everything is. Just like in a proper RE game. This game is even more fun on NG+ run. I think Requiem is going to be place somewhere in my top 10 now. It's really high up there.