Resistance 2: A Value Review

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dcheppy

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Dec 8, 2008
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Games are expensive. That's why I've determined a system to determine the value of the game and it has nothing to do with length. A 30 hour bad game is still a bad game. Even a good game that's 30 hours long might still offer bad value if it achieves that length by forcing you to replay levels or by featuring a parade of endless similar missions. What I use to determine value are the following: content, polish, engagement, freshness, and staying power. Let me explain.

Content: This refers to things like levels, maps, game modes, skins, characters, etc. Redundant content doesn't count for much and good content counts more than bad content but this is mostly a quantity over quality category. I grade it on a scale of 'Very little' to varying degrees of 'A lot' A full retail release(60 USD) is expected to have a lot of content.

Polish: This basically refers to the games overall presentation. Things like graphics, sound, and art design. Also technical polish. Does the game run smooth and without bugs? Loading times and menu navigation are all thrown into this category. I rate on a scale of 'D' to 'AAA'. Reflecting how the industry refers to high profile, highly polished games as 'AAA'. A full retail release is expected to have 'A' levels of polish.

Engagement: We expect games to engage us. They are interactive after all. This category encompasses a lot of things including challenge, gameplay mechanics, and story quality. A game that is so easy is akin to watching a slightly interactive animated movie rendered in realtime. Sloppy or unbalanced mechanics similarly disengage us. I rate on a scale of 'Reality Television' to 'Chess'. A full retail release is expected to have high levels of engagement.

Freshness: Why buy a new game, if I can just play one I already own and get the same experience? That's what this category attempts to answer. It's fairly straightforward: The more new experiences the game has, the more fresh it is. I rate on a scale of 'Rotten' to 'Face Slappin Fresh'. A full retail release is expected to be fresh.

Staying Power: 4 questions here. How long before the online community vanishes, rendering my multiplayer game dead? How long before the developer stops supporting the game with patches and updates? Will I ever want return to the single player campaign and not out of completionist urges? What's the resale value look like? This category is mostly a guessing game. I rate on a scale of 'Dead on Arrival' to 'Lifetime'. A full retail release is expected to have a year of staying power.

If a game scores well in all 5 categories it is worth 60 bucks.(provided you enjoy that type of game). If it scores exceptionally well, it's a steal at 60 bucks and if it doesn't score well it's worth less and I'll rate it at less then 60 bucks.

Resistance 2

This is a review to determine value and not necessarily quality, but of course value is largely determined by quality.(see above) If this is not what you were expecting you have been warned.

Content: Resistance 2 offers 3 fully realized and different game modes. Single player, competitive mulitiplayer, and co-op. Competitive multiplayer features all the usuals like CTF, DM, and Team DM,and also skirmish, a kind of modified capture the point game similar to COD4 headquarters. None of these are redundant game modes and all are fun. There are a bucnh of maps spread over 7 unique regions.(borrowed from the single player locations) Co-op lets you play 3 different classes which all play differently. They're played over the same 7 regions. Single player has 7 large levels and a prologue. Only the prologue reuses locations. 7 levels is not a ton but each level has a different look and feel. It's all run and gun gameplay,(no vehicles) but variety is still decent because the game mixes it up with large scale battles. corridor type fights, bosses, zombie hordes, and giant robot and dinosaur enemies. 13 completely different weapons plus grenades with absolutely no weapon redundancy. Impressive. The game also features multiplayer perks and unlockable character customization options, and 4 difficulty levels. It's a lot of content. It's more content than Gears 2, the other big shooter of the season, but it's not a lot more. Either way it's still a good amount of content for your money.
Verdict: "Overflowing"

Polish: Top notch graphics and sound. Hit and miss art design; Bryce Canyon and all the outdoor levels are gorgeous but the insides of the alien ships are decidedly meh and the spires are ripped straight from Half Life 2 yet still manage to look ugly. The main menu is ugly but is easy to navigate. Online play is smooth and matchmaking is passable. 60 player limits impress. Robust stat tracking remind you that this must be an important game if it's going to keep track of all these stats. Occasionally unimpressive art design isn't enough to change the fact that this is a big budget highly polished AAA exclusive title.
Verdict: "AAA"

Engagement: Single player engagement is high thanks to a decent challenge(I died a lot on normal) and good action variety. Loses points for cool but easy to defeat bosses. I was able to beat the game on the highest difficulty level without much issue so it's not a lifetime to master game. Of note; the story does not engage at all. Not one bit.(Ok the ending is cool, but too little too late) Good weapon balance and decent maps keep multiplayer very engaging. co-op is the weak link here, because often matches are little more than point and click fests as waves of mindless bad guys attack. Good luck finding 8 of your closet friends to join you on a mission.
Verdict: High for an FPS.

Freshness: It's not. It has one thing that other FPS's don't: more creative weapons. It would be redundant to own Halo 3,COD4, and Resistance 2. Resistance 2 is my personal favorite of those 3 but at some point you got to stop buying FPS's right?
Verdict: "Rotten"

Staying Power: After beating it on the highest difficulty level it's unlikely R2 will make the rotation of games you just need to play again and again. That's why we Half Life 2. Multiplayer populations are still robust and predict people will play until the eventual sequel. Not huge numbers but serviceable. A major patch and DLC come out today so it's life looks strong for now.
Verdict: "Until the sequel arrives(2 years?)"

Conclusion: 4/5 ain't bad, right? Especially since it got great scores in two categories. Sort of. Drumroll please...

Final Verdict: Start at $60; score down $10 for each FPS purchased in this console generation.

EDIT: I wrote this pre-patch but Meltown is pretty awesome and Superhuman effectively fixes Co-op. It turns it into mindlessly shooting wave after wave(or healing wave after wave) of easy stupid enemies and adds challenge, strategy, and a real punishment for dying. Players are all of a sudden playing as a team or they're going to lose. Yeah, it's sweet.(doesn't address some XP balance issues, but that's not all that important.)

So you can go ahead and add points to content and engagement after this patch, but it doesn't effect my final verdict.
 

SmilingKitsune

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Dec 16, 2008
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Nice review, I never got around to buying Resistance 2 since I was busy with Little big planet, Gears 2 and then Fallout 3. I may check it out some time.
 

Maet

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Jul 31, 2008
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Interesting and entertaining scoring system that is straight to the point without sounding clumsy. I like it.

What keeps the Resistance series Fresh in my mind is the weapons. If the arsenal weren't so unique and creative, I'd probably never give it a shot in the first place (no pun intended?). Art design is rather insipid all around, but the level of polish is immaculate (sort of like handing a kindergarten class oil paints, proper canvas and horse hair brushes... I guess). I never care for multiplayer, and Resistance 2 hasn't changed that.
 

braincore02

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Jan 14, 2008
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Very cool rating system. Dig the review. Having owned plenty of FPS's, I'm gonna pass on this one thanx solely to the freshness of it, as you put it.
 

Wargamer

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The new modes of play (Meltdown and "Superhuman" Co-Op) are worthy of mention. Meltdown is everything Skirmish should have been; a fast and frantic King of The Hill where kills count just as much as capturing objectives. It's bloody good fun, and is arguably the best 'Team' setting of the lot.
 

dcheppy

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Wargamer said:
The new modes of play (Meltdown and "Superhuman" Co-Op) are worthy of mention. Meltdown is everything Skirmish should have been; a fast and frantic King of The Hill where kills count just as much as capturing objectives. It's bloody good fun, and is arguably the best 'Team' setting of the lot.
Wargamer said:
The new modes of play (Meltdown and "Superhuman" Co-Op) are worthy of mention. Meltdown is everything Skirmish should have been; a fast and frantic King of The Hill where kills count just as much as capturing objectives. It's bloody good fun, and is arguably the best 'Team' setting of the lot.
I wrote this pre-patch but Meltown is pretty awesome and Superhuman effectively fixes Co-op. It turns it into mindlessly shooting wave after wave(or healing wave after wave) of easy stupid enemies and adds challenge, strategy, and a real punishment for dying. Players are all of a sudden playing as a team or they're going to lose. Yeah, it's sweet.(doesn't address some XP balance issues, but that's not all that important.)

I'm still debating getting the new DM maps but considering it comes down to 2 dollars a map, that's not even playable in Skirmish/Meltdown, I'm waiting for some players to tell me they're worth it. Feel free to throw your opinion at me in this thread. And I'm going to wait on the skins until I have all the free unlockables from leveling up my multiplayer account.
 

Wargamer

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Apr 2, 2008
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Well, as a general overview...

Of the new maps, I have only played on three of them. I shall refer to these as "the Diner", "The Ruins" and "The Lumber Yard".

First, the Diner. Remember that bit in the Chicago level where you had to gun down a huge hoard of enemies, then storm the diner? That's this map in a nutshell. Small, but frantic. It's actually pretty fun to play, and seems very well conceived. This is one of two levels with "Grim Pods" in it, which I will touch on in the next segment. You can get onto the roofs of two of the three buildings (the Diner you can't climb on), and there's various other 'high points' to snipe off of. However, for the most part the level is flat; it's more about ambushing from behind trucks or fuel pumps.

Second level is the Ruins level. This is best described as "The Arena Done Right". There's a big central building, and a shitload of cover everywhere around it. There's no one corner, face or "ring" of the map that is any more advantageous, or disadvantageous than any other. The building provides the only decent sniping spot, but by contrast you can draw line of fire to it from over a dozen locations. The Ruins usually becomes a huge blood-bath in the central building, and that is great.
The level also has Grim Pods. These squirm and writhe as they do in Single Player, but never hatch. Even so, catching sight of one of them squirming can make you jump, or even fire thinking it's an enemy. If that happens, you'd best pray nobody saw you blip on the radar... it's a sweet touch, and it makes the game that much more thrilling.

Finally, the Lumber Yard. This level is all about elevation. There's a central platform that's really high up, and various 'tiers' scattered around for sniping. There's a few open Killing Grounds, but you should be able to move pretty freely without being murdered unfairly by campers. It's probably a little smaller than the Ruins, but it feels much bigger. The map is also asymmetric, with different locations offering different opportunities, and requiring different tactics. It's a good test of your all-round skill, because one quick turn can take you from boxed in alley-fighting to open ground overlooked by perfect sniping positions.

The problem with all of these maps is the number of players. The games are capped at 10 or 20 (or 10 - 40 for Team Deathmatch), but you'll be lucky to have four people in a game. Last night, I played a whopping six Deathmatches, three normal and three with the Expansion Pack.
Normal games: 10/10, 19/20, 18/20.
Expansion Pack: 2/10, 4/10, 6/20.

That's also ignoring the 4-6 instances of "no games found" whilst trying to get a Ranked match. Nobody is playing them, and without the decent numbers the maps are wasted. Ideally, you want at least 6-8 people in the Ruins or Lumber Yard maps. You can get away, just, with four in the Diner.

Unfortunately, we now have a vicious circle. I cannot honestly tell anyone the Expansion Pack is worth buying because there's not enough players to make it worth it. However, if nobody buys it, then the problem will not go away.

I guess my final verdict would be this; if you are willing to buy the Pack knowing that you'll probably only be able to use it at 'peak time' on weekends, then buy it. If you expect to be able to use it every night, then you're wasting your time. Hopefully, in a month or so, there'll be enough 'weekday' gamers with the Pack to make it playable at all times... but for now it seems the people who buy it only go on Saturday night.
 

dcheppy

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Dec 8, 2008
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Wargamer said:
Well, as a general overview...

I guess my final verdict would be this; if you are willing to buy the Pack knowing that you'll probably only be able to use it at 'peak time' on weekends, then buy it. If you expect to be able to use it every night, then you're wasting your time. Hopefully, in a month or so, there'll be enough 'weekday' gamers with the Pack to make it playable at all times... but for now it seems the people who buy it only go on Saturday night.
Good stuff, thanks for that. They actually sound like awesome maps. I think I'll probably get them sooner or later. I've just bought worms, flower, and noby noby boy from the PSN so my gaming budget is a little strained.(one of those will be my next review)
 

PedroSteckecilo

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Feb 7, 2008
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I LOVE your scoring system, it puts games in a different and interesting perspective. Are they worth your money, and also, are they worth your money compared to other titles.

I approve.
 

Night_Wolf

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Mar 25, 2009
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Not bad. It defently gets my atention and shows exactly how you should price somthing based on what the product has, what the market is at the time, and what people want.