I haven't played Crusader Kings 2, but I have played Magicka for many hours and I've never felt like it was lacking anything. You could say they're modular games, like the old times when you could buy more books for your pen and paper D&D collection. You have the core game, then you can also buy this new adventures/colorful robes/whatever they made later. Or don't. They're just something you can add, if you feel like it.JarinArenos said:This is good info. Without the context, I gotta say, that link really looked like a company trying to nickel-and-dime their customers to death. That's a LOT of DLC there, and even at only $2 a pop, if you want the complete experience, it really adds up. Good to hear that the big picture is much less damning.
The big DLC bundle always goes cheap during a steam sale too.JarinArenos said:This is good info. Without the context, I gotta say, that link really looked like a company trying to nickel-and-dime their customers to death. That's a LOT of DLC there, and even at only $2 a pop, if you want the complete experience, it really adds up. Good to hear that the big picture is much less damning.revjor said:Thirded? Most of those dlc came out in chunks months after and apart so it's not like day one they just released a bunch of stuff cut from the game to sell.(I believe that is known as Capcoming)
Not a single one of those DLC has felt like a ripoff to me because:
1. The game was polished and packed with content from day 1. It was easily the most day one ready game I've played in years.
2. They update the game with free content constantly. Most major game changing mechanics in a new expansion given to all players for free.
3. I watched those DLC getting made through dev diaries and know they were made well after the game was finished.
4. If you don't want to pay for their portrait/music DLC but still want new portraits and music? They provide directories to portrait/music mods on their own forums.
5. $1.99 is nothing for a 3-5 song pack or a Portrait pack. TWO DOLLARS is fair payment for a single person spending weeks writing new music/illustrating.
6. Almost every time a modder asks for a certain part of the engine to be able to be modded they provide. Which has given the world the best Game of Thrones game on the market. (and REALLY AWESOME new Elder Scrolls game)
That's one of the many reasons why the concept of the shareholder value needs to go. Even the inventor of the concept starting saying that years ago.Realitycrash said:Bold statement. Might work for a smaller company, but how do you expect to sell that to your shareholders? Most which have very little idea how gaming and the gaming community works and will most likely see it as "letting the terrorists win".
You could sell it to shareholders by showing them the evidence that displays how the money being spent to combat piracy is lost capital. The big companies know that anti-piracy techniques don't work and have admitted as such. I think the shareholders know this too by now. It's no secret.Realitycrash said:Bold statement. Might work for a smaller company, but how do you expect to sell that to your shareholders? Most which have very little idea how gaming and the gaming community works and will most likely see it as "letting the terrorists win".
I don't think the amount of DLC's being released is wrong, but I understand where people who do think so are coming from. It's easy to get overwhelmed by the cheer amount of choice. I think this isn't a problem with the DLC's, but rather with the way they are presented on the store page. DLC categories would go a long way, for example, dividing them between songs/cosmetics/gameplay.JohanAnderssonPDX said:As some have already replied here..
The amount of DLC for CK2 is a lot, but they are all optional. We've also added multiple-dlc's-worth of content into free patches, that are available for everyone.
As one thing I forgot to mention in the article, is that what type of gamer I am myself.. For games like World of Warcraft I can spend lots of money on cosmetic stuff like a sparkling horse, but in Candy Crush Saga, I refuse to pay a single dime, as I want to beat the game without using paid-cheats.
Thats the philosophy as a gamer I want to add in to how to I make games.. DLC's should be optional, and make you feel you get something for it, not as a way to "level quicker" or "go past a paywall".