Since the advent of online being a complete staple in our gaming world, I've noticed a major problem in games. Namely that a game gets released with so many problems, bugs, and glitches that it's almost unplayable, but under the justification that "it'll get patched as time goes on".
A good majority of online-heavy PS3 and 360 games as well as virtually all PC games have this problem.
The most universally-recognized example I can think of is Fallout: New Vegas. But it hits closer to home in Maxis' Darkspore. Even 2 months after release it still has bugs and balancing issues that cause players to lose hours of effort on a regular basis.
Should something be done about this? I mean, one could argue that it's the fault of the consumer for buying an unfinished product. But most of the time people want to try the game out anyway. But don't you think that publishers should at least print "This game may not be totally ready at time of purchase" on the box?
A good majority of online-heavy PS3 and 360 games as well as virtually all PC games have this problem.
The most universally-recognized example I can think of is Fallout: New Vegas. But it hits closer to home in Maxis' Darkspore. Even 2 months after release it still has bugs and balancing issues that cause players to lose hours of effort on a regular basis.
Should something be done about this? I mean, one could argue that it's the fault of the consumer for buying an unfinished product. But most of the time people want to try the game out anyway. But don't you think that publishers should at least print "This game may not be totally ready at time of purchase" on the box?