Morality systems in games have become a standard in today's games. The first one I remember, although maybe not the first in existence, was in Lionhead's hit game Fable. Since then, every RPG and many Action games have taken on the mantle of morality. Some promising long lasting effects of choices, and a world that warps as you make changes to it.
But, as I see it, not every moral choice in real life is based off of whether you want to kill your family or not, or whether you want to call someone a jackass or call them a hero.
A way of rethinking morality in games is to look at who we deem to be evil nowadays. Sure, terrorists who kill mass amounts of people for sick pleasure are evil, but so is the corrupt CEO who abuses his power.
The following is a portion of a plot for a game I made up about a year ago, along with it's retooled morality system.
Imagine a world, a moon of a Gas Giant, habitable and full of life. A forrestral moon, just like Endor from Star Wars. The place is SMOTHERED with trees. Now you, the main character, has been blessed (or cursed, if you want to delve into the actual plot) with the ability to control and manipulate fire.
Being able to control fire on a place teeming with flammable life might not be so good for the morally light hearted.
Now this is where the longstanding choice comes in, the one constantly present and always challenging you.
Do you embrace the most destructive force known to your people, hoping to use it to it's full extent and make reaching your final goal easier?
or
Do you resist the temptation of your powers, and choose to use weapons in battle.
The choice may look simple, because it is.
Why would I NOT want to use my powers?
Why WOULD I make the game harder for me?
How STUPID would I be to ignore such power?
That is the same mindset as those evil men in suits.
The ones corrupted with POWER.
Should you choose to embrace power, your choice could have very negative impacts on the moon where you live. Fire spreads; to trees, to villages. Killing many and destroying homes.
Embracing the fire makes every step you take leave a smoldering footprint. Every person you touch feels as though they are on fire.
Resisting that power leaves you weak and less powerful.
How far would a player be willing to go to stay pure? To handle every battle with caution and know that they are at the same level, or even less, as their opponents?
An example:
Sometime in the game you are confronted with a giant monster, twice as big as a house, maybe three times, and it's heading for a highly populated village. And, it is covered in trees and foliage.
If you have been using fire throughout the game, just lighting up the beast's legs and watching it burn like a building into a hill of ashes would be a cinch.
If you chose the high road this whole time, and dedicated yourself to using swords and bows and other weapons, taking out this behemoth would be most similar to killing a Colossus. Having to scale its towering legs and stabbing weak points across it's back could take a long time, and also be deadly to yourself.
The choice is yours.
Would anyone like to elaborate on this rethink of morality?
Comment and give your opinions.
But, as I see it, not every moral choice in real life is based off of whether you want to kill your family or not, or whether you want to call someone a jackass or call them a hero.
A way of rethinking morality in games is to look at who we deem to be evil nowadays. Sure, terrorists who kill mass amounts of people for sick pleasure are evil, but so is the corrupt CEO who abuses his power.
The following is a portion of a plot for a game I made up about a year ago, along with it's retooled morality system.
Imagine a world, a moon of a Gas Giant, habitable and full of life. A forrestral moon, just like Endor from Star Wars. The place is SMOTHERED with trees. Now you, the main character, has been blessed (or cursed, if you want to delve into the actual plot) with the ability to control and manipulate fire.
Being able to control fire on a place teeming with flammable life might not be so good for the morally light hearted.
Now this is where the longstanding choice comes in, the one constantly present and always challenging you.
Do you embrace the most destructive force known to your people, hoping to use it to it's full extent and make reaching your final goal easier?
or
Do you resist the temptation of your powers, and choose to use weapons in battle.
The choice may look simple, because it is.
Why would I NOT want to use my powers?
Why WOULD I make the game harder for me?
How STUPID would I be to ignore such power?
That is the same mindset as those evil men in suits.
The ones corrupted with POWER.
Should you choose to embrace power, your choice could have very negative impacts on the moon where you live. Fire spreads; to trees, to villages. Killing many and destroying homes.
Embracing the fire makes every step you take leave a smoldering footprint. Every person you touch feels as though they are on fire.
Resisting that power leaves you weak and less powerful.
How far would a player be willing to go to stay pure? To handle every battle with caution and know that they are at the same level, or even less, as their opponents?
An example:
Sometime in the game you are confronted with a giant monster, twice as big as a house, maybe three times, and it's heading for a highly populated village. And, it is covered in trees and foliage.
If you have been using fire throughout the game, just lighting up the beast's legs and watching it burn like a building into a hill of ashes would be a cinch.
If you chose the high road this whole time, and dedicated yourself to using swords and bows and other weapons, taking out this behemoth would be most similar to killing a Colossus. Having to scale its towering legs and stabbing weak points across it's back could take a long time, and also be deadly to yourself.
The choice is yours.
Would anyone like to elaborate on this rethink of morality?
Comment and give your opinions.