Retro Review: Crash Bandicoot

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0


Nostalgia

Back when we first got our original Playstation, Crash Bandicoot was the first game my sisters and I tried. I still remember the opening soundtrack, and Crash washing up on N. Sanity Beach. One thing that made it stick in my mind is that it was the only game I ever saw my dad play compulsively. To the point where we'd come down in the mornings to see my dad collecting those apple/mango things later named 'Wumpa Fruits'.

Graphics and Soundtrack

The original Crash Bandicoot game has to my mind the most memorable opening theme of all of them. The level tracks range from adventurous to sinister, and each pretty well suit the levels they are found in. Particular favorites of mine are the Hog Wild and Bonus Stage tracks. The graphics have obviously aged, but the cartoonish style has given them longevity. Realism is being ever improved, and thus ages. Unrealism is forever. The character design in the Crash games was headed up by Michael John Kricfalusi[footnote]Try saying that ten times.[/footnote], who went on to create the cartoon 'Renn and Stimpy'. Parallels between Crash's design and the characters of that show are apparent. Such as short stature, and large eyes forming the shape of the character's head. The animations are crude, but effective and function well with the tight control scheme.

Gameplay and Story

There isn't really much story in the original, and maybe that's what makes it preferable to me over a lot of the later games. What story there is is that you are a semi-intelligent one of these [http://www.acuteaday.com/blog/wp-content/uploads/2011/05/big-eared-bandicoot.jpg] stuffed into a pair of blue shorts and sneakers. Having escaped the gothic style lab, and Dr Neo Cortex's experimentation, Crash must navigate a series of islands in order to confront Cortex, save the weirdly womanly female Bandicoot and escape. Sent to stop him are Crash's predecessors; failed experiments using a variety of animals. And for some reason a tribal leader.

Playing CB, you may find yourself falling into the odd rut of something that always just seems to get you, knocking off your precious supply of lives one by one. Certain obstacles, such as the manually rotated platforms in Native Fortress, may take several attempts due to falling to the beginning. This isn't really a criticism, though. The controls are quite tight, and most struggling stems from purposefully difficult level design, mainly in obstacles that if approached at the wrong time will either set you back or outright kill you.

While N. Sanity Beach is perhaps the quintessential Crash Bandicoot stage in many people's eyes, it's not that typical. At least not in this game. The main obstacle being holes and simple enemies. A lot of other stages are side view, or aim at Crash's front, and involve a lot more actual platforming.

My favorite stage as a child was Hog Wild. A fast paced jungle stage in which Crash commandeered an unsuspecting boar. The player does not control the boar's speed, but instead course corrects to move between obstacles such as trees, spit roasts of your mount's siblings, and shield wielding tribesmen. While it's less complex than the other stages in the game, it performs the important task of providing variety, and is quite enjoyable in its simplicity.


[small]I'll take him from the rear![/small]

The game introduces many of its obstacles individually, but then combines them for greater complexity. This is a great example of how a game can teach you its mechanics without beating you over the head with a tutorial. Of course the other side of that is that the game's controls are very simple. Move with the D-pad, jump with X and spin with Square or Circle. This manner of teaching is echoed in the progression of the Boss Fights. Your first challenge is the pleasantly plump leader of a generic African tribe, called Paku Paku. It can be assumed those were his mates getting in your way with shields on the Hog Wild and Native Fortress stages. Crash interacts with him directly. All you have to do is dodge his big stick, and jump on him when it gets wedged. This hammers home the idea to the less experienced that you need to wait for the opening. The second boss, Ripper Roo is more complex and more typical of the later bosses. Rather than attack him directly, the player must time crates of TNT with his jumping pattern.

After each Boss Fight, Crash leaps into the air with a sparkle and yell of victory and freezes there as though the credits are rolling. Unlike other platformers, such as Mario or Mega Man, Crash Bandicoot utilizes multiple checkpoints per level and allows the user to expend lives in quick succession on a level. It compensates for this difficulty with its save function, however. In order to save, the player must collect three tokens resembling the Female Bandicoot.

At this point, they are given a checkpoint and transported to a side view Bonus Stage. If the player successfully navigates the stage, they are greeted by the Female Bandicoot, and offered the choice of saving, or being given a cheat code. Only once did I pick the code, and was immediately given the Super Cheat to unlock every level, key and gem in the game. A bit strange, but there you go.



If the player fails to complete the stage, due to dying, they do not lose a life, but neither may they try again. They simply have to collect three more tokens and try the next Bonus Stage. This creates difficulty further down the line, and if you're having trouble on a level, you'll be sweating over the prospect of being set back a couple of levels, and possibly even having to repeat a boss.

Each boss is at the end of its own island, with the exception of the last island, in which the player ascends Cortex's tower. At the top, he fights Cortex's chemical wielding assistant, fugly Bruce Banner Nitrus Brio. Almost immediately after this, on top of a blimp, the player duels Cortex as the tower burns behind them.

Despite the simplicity of this game in comparison to its successors, the developers did program in an alternate ending in which Crash discovers the fate of the previous bosses.

While comparatively bad compared to the more recent titles, the game's graphics have aged fairly well. The gameplay is simpler, but there's a lot of fun to be had.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,498
1
3
Country
United States
Ya know, I've never played a Crash game and it never really piqued my interest to even play it, well, that and I never owned a PS1.

The game sounds really awesome though, and I know I can get it off the PSN, so I think I'm going to have to get it one of these days when the nostalgia bug hits me.

Great review though! :D
 
Dec 14, 2009
15,526
0
0
This was the first game ever played on Playstation, so for me, the nostalgia factor is through the roof.

I played for the first in time in years a few months ago, and I gotta say, the game has aged incredibly well, considering it's one of the first 3D platforming titles on the console.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
Fiz_The_Toaster said:
Ya know, I've never played a Crash game and it never really piqued my interest to even play it, well, that and I never owned a PS1.

The game sounds really awesome though, and I know I can get it off the PSN, so I think I'm going to have to get it one of these days when the nostalgia bug hits me.

Great review though! :D
It's an awesome game. I think Crash Bandicoot 3: Warped was the peak, though. I'll have to review that in future. Not right away, though!
 

Porecomesis

New member
Jul 10, 2010
322
0
0
Binnsyboy said:
Fiz_The_Toaster said:
Ya know, I've never played a Crash game and it never really piqued my interest to even play it, well, that and I never owned a PS1.

The game sounds really awesome though, and I know I can get it off the PSN, so I think I'm going to have to get it one of these days when the nostalgia bug hits me.

Great review though! :D
It's an awesome game. I think Crash Bandicoot 3: Warped was the peak, though. I'll have to review that in future. Not right away, though!
You know, comparing the original Crash Bandicoot to Warped, I feel that the latter is too easy.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
Porecomesis said:
Binnsyboy said:
Fiz_The_Toaster said:
Ya know, I've never played a Crash game and it never really piqued my interest to even play it, well, that and I never owned a PS1.

The game sounds really awesome though, and I know I can get it off the PSN, so I think I'm going to have to get it one of these days when the nostalgia bug hits me.

Great review though! :D
It's an awesome game. I think Crash Bandicoot 3: Warped was the peak, though. I'll have to review that in future. Not right away, though!
You know, comparing the original Crash Bandicoot to Warped, I feel that the latter is too easy.
That's entirely possible. I think what it comes down to a lot of the time is introducing new mechanics can make it harder/leave less time to properly balance things to the old standard, so they may have made the game easier.

At the very least, 3 let you save at will, so that's something.

Having trouble posting for some reason. I keep getting 404'd.
 

Lexodus

New member
Apr 14, 2009
2,816
0
0
I was that weird kid who grew up with Crash Bandicoot, and I never regretted it. I remember when, as a six year old, I introduced my dad to the game, and put him on the first level to try it out. At this point, my brother and I (mostly my brother, as he played a lot more meticulously than I did) had collected fifty lives; keep in mind, each life is the result of collecting 100 wumpa fruit. So there's my dad, on the first level of the game, experimenting with the controls, and he comes across the first enemy, an armadillo.
"Watch out, dad, you can't body slam this guy," my brother and I say, the first time dad tries (and gets killed).
"No, seriously, it's not a matter of timing," we try to explain, as he tries again and again, and we watch as our stockpile of lives dwindles to six. Then he gets it, and spin-attacks the armadillo and we progress, and instantly regress when we meet another armadillo, and watch helplessly as our father bodyslams himself into oblivion.

Bless you Dad, you were awful at Crash Bandicoot.
 

Relish in Chaos

New member
Mar 7, 2012
2,660
0
0
I also have fond memories of this game, being the first one that I bought for my PS1. I think it was the hardest of the original trilogy, and I remember actually putting that down to the controls (which I felt were floaty), although I'm not entirely sure now. Either way, it's still a great game, even if I prefer its sequels.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
Lexodus said:
I was that weird kid who grew up with Crash Bandicoot, and I never regretted it. I remember when, as a six year old, I introduced my dad to the game, and put him on the first level to try it out. At this point, my brother and I (mostly my brother, as he played a lot more meticulously than I did) had collected fifty lives; keep in mind, each life is the result of collecting 100 wumpa fruit. So there's my dad, on the first level of the game, experimenting with the controls, and he comes across the first enemy, an armadillo.
"Watch out, dad, you can't body slam this guy," my brother and I say, the first time dad tries (and gets killed).
"No, seriously, it's not a matter of timing," we try to explain, as he tries again and again, and we watch as our stockpile of lives dwindles to six. Then he gets it, and spin-attacks the armadillo and we progress, and instantly regress when we meet another armadillo, and watch helplessly as our father bodyslams himself into oblivion.

Bless you Dad, you were awful at Crash Bandicoot.
Well, they couldn't all have been from Wumpa fruit. You did get life crates, as well as random lives floating through the air.

My dad was actually alright at it. But I tried playing Halo a while back with him.

Never again.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Crash Bandicoot 2 was pretty much the first game I've really played. I remember starting it up all the time, playing through the first four levels and getting stuck on the fifth. (screw that giant snowball)

I later played the first Crash Bandicoot. I don't remember getting very far in that game either.

I did eventually downloaded the former via the PSN and beat the whole thing within a day. It's funny how things that seemed impossible back then become really easy later on in life. Of course I never did get around to completing the game. :/
 

jhoroz

New member
Mar 7, 2012
494
0
0
I use to play a lot of Crash Bandicoot when I was a kid, the third one being my favourite. The mini-game and racing ones were also really fun to play with friends, although overall I'm more of a Spyro the Dragon kind of guy.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
1,645
0
0
Crash 2 is the best in the series. The first one lacked variety and had a SHIT save system, and Warped had too much variety - the motorcycle races, jetski, and dogfights were not nearly as enjoyable as the platforming, and with only 25 levels, those sections took up a much too big part of the game. Crash 2 struck the perfect balance: some of the best 3D platforming gaming has ever had to offer, with just the right amount of other stuff: the Polar sections and the jetpack levels at the end were just enough.
 

VanQ

Casual Plebeian
Oct 23, 2009
2,729
0
0
Kakulukia said:
Crash 2 is the best in the series. The first one lacked variety and had a SHIT save system, and Warped had too much variety - the motorcycle races, jetski, and dogfights were not nearly as enjoyable as the platforming, and with only 25 levels, those sections took up a much too big part of the game. Crash 2 struck the perfect balance: some of the best 3D platforming gaming has ever had to offer, with just the right amount of other stuff: the Polar sections and the jetpack levels at the end were just enough.
I entirely agree. I love the shit oit of Warped, don't get me wrong. But Crash 2 is still my favourite of the series. I recently picked up all the Crash titles from the PSN for my Vita and let me tell you, it still looks fantastic. Especially on an OLED screen.
I just wish they could add ad-hoc or online multiplayer for CTR. That game is still better than ever Mario Cart to ever see the light of day. Crash Bash was also a pretty fun 3D brawler and I hope it gets a PSN release sometime soon.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
1,645
0
0
VanQQisH said:
Kakulukia said:
Crash 2 is the best in the series. The first one lacked variety and had a SHIT save system, and Warped had too much variety - the motorcycle races, jetski, and dogfights were not nearly as enjoyable as the platforming, and with only 25 levels, those sections took up a much too big part of the game. Crash 2 struck the perfect balance: some of the best 3D platforming gaming has ever had to offer, with just the right amount of other stuff: the Polar sections and the jetpack levels at the end were just enough.
I entirely agree. I love the shit oit of Warped, don't get me wrong. But Crash 2 is still my favourite of the series. I recently picked up all the Crash titles from the PSN for my Vita and let me tell you, it still looks fantastic. Especially on an OLED screen.
I just wish they could add ad-hoc or online multiplayer for CTR. That game is still better than ever Mario Cart to ever see the light of day. Crash Bash was also a pretty fun 3D brawler and I hope it gets a PSN release sometime soon.
They WORK on the Vita?! I heard they were among the few games that didn't.
Please confirm so I can buy the SHIT out of them right this instant.
 

VanQ

Casual Plebeian
Oct 23, 2009
2,729
0
0
Kakulukia said:
VanQQisH said:
Kakulukia said:
Crash 2 is the best in the series. The first one lacked variety and had a SHIT save system, and Warped had too much variety - the motorcycle races, jetski, and dogfights were not nearly as enjoyable as the platforming, and with only 25 levels, those sections took up a much too big part of the game. Crash 2 struck the perfect balance: some of the best 3D platforming gaming has ever had to offer, with just the right amount of other stuff: the Polar sections and the jetpack levels at the end were just enough.
I entirely agree. I love the shit oit of Warped, don't get me wrong. But Crash 2 is still my favourite of the series. I recently picked up all the Crash titles from the PSN for my Vita and let me tell you, it still looks fantastic. Especially on an OLED screen.
I just wish they could add ad-hoc or online multiplayer for CTR. That game is still better than ever Mario Cart to ever see the light of day. Crash Bash was also a pretty fun 3D brawler and I hope it gets a PSN release sometime soon.
They WORK on the Vita?! I heard they were among the few games that didn't.
Please confirm so I can buy the SHIT out of them right this instant.
Huh? Yeah, they work. In fact they work extremely well. I haven't tried out CTR jsut yet but I have installed and played Crash 1-3 and 104%'d the first two games already without any issue. And I meant it when I said they look fantastic on the OLED screen.