'Revan Syndrome' is a new trope I just thought up where a main character from a series becomes better characterised in the sequel where they are not the main character. Revan from Knights of the Old Republic is the first example I can think of for this trope hence why I named it after him.
Consider, Revan in the first game (at least the history you learn about him) makes him out to be the typical fallen Jedi. Went to war, fell to the dark side, tried to take over the galaxy. Typical good vs evil that we see time and again. But then Obsidian came along with KotOR 2 where they took Revan and actually gave him some moral complexity. He went to war but he didn't so much as "fall" as he did delve into darkness for the greater good. He purposefully attacked the Republic to make it stronger and prepare them for a greater evil.
That's a case of making the character better in the sequel.
Another case could arguably be Altair. In the first game he's a very bland character, sure he's badass but not very interesting. In AC2 we find his codex's that reveal some of his thinking which make him out to be a very deep, very philosophical man who is struggling with his role and the beliefs of his order. Struggle, responciblity, family and morality. He came across as a much more interesting character in his codex than he did in the first game.
This isn't necessarily a bad thing, rescuing a character from obscurity is great but being able to achieve this when they're not the focus anymore seems almost tacky.
What are some other examples of Revan Syndrome that you can think of? It can be from any medium, games, movies, whatever.
Consider, Revan in the first game (at least the history you learn about him) makes him out to be the typical fallen Jedi. Went to war, fell to the dark side, tried to take over the galaxy. Typical good vs evil that we see time and again. But then Obsidian came along with KotOR 2 where they took Revan and actually gave him some moral complexity. He went to war but he didn't so much as "fall" as he did delve into darkness for the greater good. He purposefully attacked the Republic to make it stronger and prepare them for a greater evil.
That's a case of making the character better in the sequel.
Another case could arguably be Altair. In the first game he's a very bland character, sure he's badass but not very interesting. In AC2 we find his codex's that reveal some of his thinking which make him out to be a very deep, very philosophical man who is struggling with his role and the beliefs of his order. Struggle, responciblity, family and morality. He came across as a much more interesting character in his codex than he did in the first game.
This isn't necessarily a bad thing, rescuing a character from obscurity is great but being able to achieve this when they're not the focus anymore seems almost tacky.
What are some other examples of Revan Syndrome that you can think of? It can be from any medium, games, movies, whatever.