So films and shows generally don't do this, or maybe it only pisses me off when it's in a videogame because I feel like it directly wastes my time, but I hate when games have me getting farther and farther away from my goal as I put time into achieving it.
For example, the game tells me I need to kill a dragon, but first I need some special sword. So I go to the only blacksmith who can forge it and he needs a certain kind of rare ore.
An hour later I find myself negotiating a deed so a man will give me a horse to return to the child he stole it from so she will tell me who knows where the key to the dungeon is so I can get the key so I can go to the dungeon so I can get the magic scepter so I can open the gate to the other dimension so I can get the otherworldly ore to bring to the blacksmith so he can make me the sword so that I can finally kill the dragon.
Does this not bother people enough to complain about it? When I put work into moving forward and then find myself having to go one step back from where I am I usually feel discouraged and end up turning off the game until later when I have the patience to deal with it.
For example, the game tells me I need to kill a dragon, but first I need some special sword. So I go to the only blacksmith who can forge it and he needs a certain kind of rare ore.
An hour later I find myself negotiating a deed so a man will give me a horse to return to the child he stole it from so she will tell me who knows where the key to the dungeon is so I can get the key so I can go to the dungeon so I can get the magic scepter so I can open the gate to the other dimension so I can get the otherworldly ore to bring to the blacksmith so he can make me the sword so that I can finally kill the dragon.
Does this not bother people enough to complain about it? When I put work into moving forward and then find myself having to go one step back from where I am I usually feel discouraged and end up turning off the game until later when I have the patience to deal with it.